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Some nodes with the snappy group (wool, glass pane, seeds) were missing sound when dug with a sword. Adding the sound causes it to be used for glass pane, so define a 'dig' sound in the 'node sound glass defaults' table, use the footstep sound. Adding the sound also causes it to be used for seeds which deliberately have no dig sound, so add an empty sound override for seed dig. Reduce the gain of the glass footstep sound which was excessively loud. Add some freesound members to license.txt. |
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.. | ||
textures | ||
api.lua | ||
depends.txt | ||
hoes.lua | ||
init.lua | ||
license.txt | ||
nodes.lua | ||
README.txt |
Minetest Game mod: farming ========================== See license.txt for license information. Authors of source code ---------------------- Originally by PilzAdam (MIT) webdesigner97 (MIT) Various Minetest developers and contributors (MIT) Authors of media (textures) --------------------------- Created by PilzAdam (CC BY 3.0): farming_bread.png farming_soil.png farming_soil_wet.png farming_soil_wet_side.png farming_string.png Created by BlockMen (CC BY 3.0): farming_tool_diamondhoe.png farming_tool_mesehoe.png farming_tool_bronzehoe.png farming_tool_steelhoe.png farming_tool_stonehoe.png farming_tool_woodhoe.png Created by MasterGollum (CC BY 3.0): farming_straw.png Created by Gambit (CC BY 3.0): farming_wheat.png farming_wheat_*.png farming_cotton_*.png farming_flour.png farming_cotton_seed.png farming_wheat_seed.png