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mirror of https://github.com/minetest/minetest_game.git synced 2024-11-16 06:50:18 +01:00
minetest_game/mods/default/textures
rubenwardy 3661cb61e3 Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
..
bubble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
crack_anylength.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_acacia_leaves.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_sapling.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_tree_top.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_tree.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_wood.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_apple.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_aspen_leaves.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_sapling.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_tree_top.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_tree.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_wood.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_book_written.png Add a separate image for a written book. 2015-12-12 19:56:56 +01:00
default_book.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bookshelf.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_lock.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_clay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cloud.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_coal_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_coal_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_desert_cobble.png Default: Colourise desert cobble to be consistent with desert stone 2016-03-15 16:23:13 +00:00
default_desert_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_stone_block.png Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
default_desert_stone_brick.png Default: Remove mortar from stone brick, desert stone brick 2016-06-22 02:10:52 +01:00
default_desert_stone.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_diamond_block.png Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
default_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dirt.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dry_grass_1.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_2.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_3.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_4.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_5.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_side.png Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
default_dry_grass.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_shrub.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_acacia_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_aspen_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_junglewood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_overlay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_pine_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_flint.png Add flint and flint-and-steel 2016-03-15 16:22:42 +00:00
default_footprint.png Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
default_furnace_bottom.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_fg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front_active.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass_detail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_grass_1.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_2.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_3.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_4.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_5.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_side.png Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
default_grass.png Default: New grass and grass_side textures 2016-04-29 23:19:30 +01:00
default_gravel.png New gravel texture. 2016-02-19 19:54:40 +00:00
default_ice.png Default: New ice texture by Gambit and asl97 2015-07-13 00:45:38 +01:00
default_iron_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_junglegrass.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_jungleleaves_simple.png Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
default_jungleleaves.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_junglesapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_jungletree_top.png Default: New jungletree_top texture 2016-03-06 01:32:11 +00:00
default_jungletree.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_junglewood.png Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
default_ladder_steel.png Add steel ladder 2016-03-06 01:31:36 +00:00
default_ladder_wood.png Add steel ladder 2016-03-06 01:31:36 +00:00
default_lava_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_leaves_simple.png Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
default_leaves.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mese_block.png Default: New mese texture. Add missing texture credits 2016-05-30 11:54:24 +01:00
default_mese_crystal_fragment.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mese_crystal.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_meselamp.png Add Meselamps 2015-03-29 21:17:53 +02:00
default_mineral_coal.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_copper.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_gold.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_iron.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_mese.png Default: Remove light source from mese ore 2015-10-03 01:11:10 +01:00
default_mossycobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_block.png Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
default_obsidian_brick.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_obsidian_glass_detail.png Change obsidian glass drawtype to glasslike_framed_optional 2015-09-14 23:08:37 +01:00
default_obsidian_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_shard.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_obsidian.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_paper.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_papyrus.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_needles.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_tree_top.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_tree.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_wood.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_rail_crossing.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_curved.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_t_junction.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_river_water_flowing_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water_source_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sandstone_block.png Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
default_sandstone_brick.png Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
default_sandstone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sign_steel.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_sign_wall_steel.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_sign_wall_wood.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_sign_wood.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_snow_side.png Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
default_snow.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_snowball.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone_block.png Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
default_stone_brick.png Default: Remove mortar from stone brick, desert stone brick 2016-06-22 02:10:52 +01:00
default_stone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_ceiling_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_wood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_formbg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_fg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hb_bg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hotbar_selected.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_hotbar.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
heart.png Default: New heart texture 2016-04-23 20:01:09 +01:00
player_back.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
player.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
wieldhand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00