minetestmapper/TileGenerator.h

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#ifndef TILEGENERATOR_HEADER
#define TILEGENERATOR_HEADER
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#include <gd.h>
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#include <iosfwd>
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#include <list>
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#include <map>
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#include <set>
#include <stdint.h>
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#include <string>
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#include "PixelAttributes.h"
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#include "db.h"
#include "types.h"
struct Color {
Color(): r(0xFF), g(0xFF), b(0xFF), a(0) {};
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Color(uint8_t r, uint8_t g, uint8_t b): r(r), g(g), b(b), a(0) {};
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {};
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
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struct ColorEntry {
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ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
inline Color to_color() const { return Color(r, g, b, a); }
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
uint8_t t;
};
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class TileGenerator
{
private:
typedef std::map<std::string, ColorEntry> ColorMap;
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public:
TileGenerator();
~TileGenerator();
void setBgColor(const std::string &bgColor);
void setScaleColor(const std::string &scaleColor);
void setOriginColor(const std::string &originColor);
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void setPlayerColor(const std::string &playerColor); Color parseColor(const std::string &color);
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void setDrawOrigin(bool drawOrigin);
void setDrawPlayers(bool drawPlayers);
void setDrawScale(bool drawScale);
void setDrawAlpha(bool drawAlpha);
void setShading(bool shading);
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void setGeometry(int x, int y, int w, int h);
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void setMinY(int y);
void setMaxY(int y);
void parseColorsFile(const std::string &fileName);
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void setBackend(std::string backend);
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void generate(const std::string &input, const std::string &output);
private:
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void parseColorsStream(std::istream &in);
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void openDb(const std::string &input);
void loadBlocks();
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void createImage();
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void renderMap();
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std::list<int> getZValueList() const;
void renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version);
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void renderShading(int zPos);
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void renderScale();
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void renderOrigin();
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void renderPlayers(const std::string &inputPath);
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void writeImage(const std::string &output);
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void printUnknown();
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int getImageX(int val) const;
int getImageY(int val) const;
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private:
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Color m_bgColor;
Color m_scaleColor;
Color m_originColor;
Color m_playerColor;
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bool m_drawOrigin;
bool m_drawPlayers;
bool m_drawScale;
bool m_drawAlpha;
bool m_shading;
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int m_border;
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DB *m_db;
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gdImagePtr m_image;
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PixelAttributes m_blockPixelAttributes;
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int m_xMin;
int m_xMax;
int m_zMin;
int m_zMax;
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int m_yMin;
int m_yMax;
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int m_geomX;
int m_geomY;
int m_geomX2;
int m_geomY2;
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int m_mapWidth;
int m_mapHeight;
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std::list<std::pair<int, int> > m_positions;
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std::map<int, std::string> m_nameMap;
ColorMap m_colors;
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uint16_t m_readedPixels[16];
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std::set<std::string> m_unknownNodes;
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int m_blockAirId;
int m_blockIgnoreId;
}; // class TileGenerator
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#endif // TILEGENERATOR_HEADER