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	Added printing of unknown nodes.
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		@@ -246,6 +246,7 @@ void TileGenerator::generate(const std::string &input, const std::string &output
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		renderPlayers(input);
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	}
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	writeImage(output);
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	printUnknown();
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}
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void TileGenerator::openDb(const std::string &input)
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@@ -468,6 +469,9 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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						m_readedPixels[z] |= (1 << x);
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						m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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					}
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					else {
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						m_unknownNodes.insert(name);
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					}
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					break;
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				}
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			}
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@@ -637,6 +641,16 @@ void TileGenerator::writeImage(const std::string &output)
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	gdImageDestroy(m_image);
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}
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void TileGenerator::printUnknown()
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{
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	if (m_unknownNodes.size() > 0) {
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		std::cerr << "Unknown nodes:" << std::endl;
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		for (std::set<std::string>::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
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			std::cerr << *node << std::endl;
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		}
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	}
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}
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inline int TileGenerator::getImageX(int val) const
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{
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	return val + m_border;
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@@ -16,6 +16,7 @@
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#include <sqlite3.h>
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#include <stdint.h>
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#include <string>
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#include <set>
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#include "PixelAttributes.h"
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struct Color {
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@@ -101,6 +102,7 @@ private:
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	void renderOrigin();
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	void renderPlayers(const std::string &inputPath);
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	void writeImage(const std::string &output);
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	void printUnknown();
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	int getImageX(int val) const;
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	int getImageY(int val) const;
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@@ -127,6 +129,7 @@ private:
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	std::map<int, std::string> m_nameMap;
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	ColorMap m_colors;
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	uint16_t m_readedPixels[16];
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	std::set<std::string> m_unknownNodes;
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	int m_blockAirId;
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	int m_blockIgnoreId;
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