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Add Windows build script
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73
util/build_win.sh
Executable file
73
util/build_win.sh
Executable file
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#!/bin/bash -e
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#######
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# this expects an env similar to what minetest's buildbot uses
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# extradll_path will typically contain libgcc, libstdc++ and libpng
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toolchain_file=
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toolchain_file64=
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libgd_dir=
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libgd_dir64=
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zlib_dir=
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zlib_dir64=
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sqlite_dir=
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sqlite_dir64=
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leveldb_dir=
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leveldb_dir64=
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extradll_path=
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extradll_path64=
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#######
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[ -f ./CMakeLists.txt ] || exit 1
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if [ "$1" == "32" ]; then
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:
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elif [ "$1" == "64" ]; then
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toolchain_file=$toolchain_file64
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libgd_dir=$libgd_dir64
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zlib_dir=$zlib_dir64
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sqlite_dir=$sqlite_dir64
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leveldb_dir=$leveldb_dir64
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extradll_path=$extradll_path64
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else
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echo "Usage: $0 <32 / 64>"
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exit 1
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fi
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cmake . \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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-DCMAKE_EXE_LINKER_FLAGS="-s" \
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\
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-DENABLE_LEVELDB=1 \
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\
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-DLIBGD_INCLUDE_DIR=$libgd_dir/include \
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-DLIBGD_LIBRARY=$libgd_dir/lib/libgd.dll.a \
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\
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-DZLIB_INCLUDE_DIR=$zlib_dir/include \
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-DZLIB_LIBRARY=$zlib_dir/lib/libz.dll.a \
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\
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-DSQLITE3_INCLUDE_DIR=$sqlite_dir/include \
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-DSQLITE3_LIBRARY=$sqlite_dir/lib/libsqlite3.dll.a \
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\
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-DLEVELDB_INCLUDE_DIR=$leveldb_dir/include \
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-DLEVELDB_LIBRARY=$leveldb_dir/lib/libleveldb.dll.a
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make -j4
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mkdir pack
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cp -p \
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AUTHORS colors.txt COPYING README.rst \
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minetestmapper.exe \
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$libgd_dir/bin/libgd-3.dll \
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$zlib_dir/bin/zlib1.dll \
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$sqlite_dir/bin/libsqlite3-0.dll \
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$leveldb_dir/bin/libleveldb.dll \
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$extradll_path/*.dll \
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pack/
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zipfile=minetestmapper-win$1.zip
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(cd pack; zip -9r ../$zipfile *)
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make clean
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rm -r pack CMakeCache.txt
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echo "Done."
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