Add redis database backend

This commit is contained in:
Sfan5 2014-04-26 15:01:35 +02:00
parent 22d3e401f8
commit 2553e44e8d
7 changed files with 223 additions and 2 deletions

View File

@ -60,6 +60,26 @@ if(ENABLE_LEVELDB)
endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
endif(ENABLE_LEVELDB)
# Find redis
set(USE_REDIS 0)
OPTION(ENABLE_REDIS "Enable redis backend")
if(ENABLE_REDIS)
find_library(REDIS_LIBRARY hiredis)
find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
message (STATUS "redis library: ${REDIS_LIBRARY}")
message (STATUS "redis headers: ${REDIS_INCLUDE_DIR}")
if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS 1)
message(STATUS "redis backend enabled")
include_directories(${REDIS_INCLUDE_DIR})
else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS 0)
message(STATUS "redis not found!")
endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
endif(ENABLE_REDIS)
include_directories(
"${PROJECT_BINARY_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}"
@ -88,6 +108,10 @@ if(USE_LEVELDB)
set(mapper_SRCS ${mapper_SRCS} db-leveldb.cpp)
endif(USE_LEVELDB)
if(USE_REDIS)
set(mapper_SRCS ${mapper_SRCS} db-redis.cpp)
endif(USE_REDIS)
add_executable(minetestmapper
${mapper_SRCS}
)
@ -96,6 +120,7 @@ target_link_libraries(
minetestmapper
${SQLITE3_LIBRARY}
${LEVELDB_LIBRARY}
${REDIS_LIBRARY}
${LIBGD_LIBRARY}
${ZLIB_LIBRARY}
)

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@ -9,6 +9,7 @@ Requirements
* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)
Compilation
-----------
@ -66,7 +67,7 @@ max-y:
Don't draw nodes above this y value, `--max-y 75`
backend:
Use specific map backend, supported: sqlite3, leveldb, `--backend leveldb`
Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb`
geometry:
Limit area to specific geometry, `--geometry -800:-800+1600+1600`

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@ -17,6 +17,9 @@
#if USE_LEVELDB
#include "db-leveldb.h"
#endif
#if USE_REDIS
#include "db-redis.h"
#endif
using namespace std;
@ -298,6 +301,10 @@ void TileGenerator::openDb(const std::string &input)
#if USE_LEVELDB
else if(m_backend == "leveldb")
m_db = new DBLevelDB(input);
#endif
#if USE_REDIS
else if(m_backend == "redis")
m_db = new DBRedis(input);
#endif
else
throw std::runtime_error(((std::string) "Unknown map backend: ") + m_backend);

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@ -4,6 +4,7 @@
#define CMAKE_CONFIG_H
#define USE_LEVELDB @USE_LEVELDB@
#define USE_REDIS @USE_REDIS@
#endif

165
db-redis.cpp Normal file
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@ -0,0 +1,165 @@
#include <stdexcept>
#include <sstream>
#include <fstream>
#include "db-redis.h"
#include "types.h"
static inline int64_t stoi64(const std::string &s)
{
std::stringstream tmp(s);
int64_t t;
tmp >> t;
return t;
}
static inline std::string i64tos(int64_t i)
{
std::ostringstream os;
os << i;
return os.str();
}
inline std::string trim(const std::string &s)
{
size_t front = 0;
while(s[front] == ' ' ||
s[front] == '\t' ||
s[front] == '\r' ||
s[front] == '\n'
)
++front;
size_t back = s.size();
while(back > front &&
(s[back-1] == ' ' ||
s[back-1] == '\t' ||
s[back-1] == '\r' ||
s[back-1] == '\n'
)
)
--back;
return s.substr(front, back - front);
}
#define EOFCHECK() \
if(is.eof()) \
throw std::runtime_error("setting not found");
std::string get_setting(std::string name, std::istream &is)
{
char c;
char s[256];
std::string nm, value;
next:
while((c = is.get()) == ' ' || c == '\t' || c == '\r' || c == '\n')
;
EOFCHECK();
if(c == '#') // Ignore comments
is.ignore(0xffff, '\n');
EOFCHECK();
s[0] = c; // The current char belongs to the name too
is.get(&s[1], 255, '=');
is.ignore(1); // Jump over the =
EOFCHECK();
nm = trim(std::string(s));
is.get(s, 256, '\n');
value = trim(std::string(s));
if(name == nm)
return value;
else
goto next;
}
#undef EOFCHECK
std::string get_setting_default(std::string name, std::istream &is, const std::string def)
{
try {
return get_setting(name, is);
} catch(std::runtime_error e) {
return def;
}
}
DBRedis::DBRedis(const std::string &mapdir)
{
std::ifstream ifs((mapdir + "/world.mt").c_str());
if(!ifs.good())
throw std::runtime_error("Failed to read world.mt");
std::string tmp;
try {
tmp = get_setting("redis_address", ifs);
ifs.seekg(0);
hash = get_setting("redis_hash", ifs);
ifs.seekg(0);
} catch(std::runtime_error e) {
throw std::runtime_error("Set redis_address and redis_hash in world.mt to use the redis backend");
}
const char *addr = tmp.c_str();
int port = stoi64(get_setting_default("redis_port", ifs, "6379"));
ctx = redisConnect(addr, port);
if(!ctx)
throw std::runtime_error("Cannot allocate redis context");
else if(ctx->err) {
std::string err = std::string("Connection error: ") + ctx->errstr;
redisFree(ctx);
throw std::runtime_error(err);
}
loadPosCache();
}
DBRedis::~DBRedis()
{
redisFree(ctx);
}
std::vector<BlockPos> DBRedis::getBlockPos()
{
return posCache;
}
void DBRedis::loadPosCache()
{
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "HKEYS %s", hash.c_str());
if(!reply)
throw std::runtime_error(std::string("redis command 'HKEYS %s' failed: ") + ctx->errstr);
if(reply->type != REDIS_REPLY_ARRAY)
throw std::runtime_error("Failed to get keys from database");
for(size_t i = 0; i < reply->elements; i++) {
if(!reply->element[i]->type == REDIS_REPLY_STRING)
throw std::runtime_error("Got errornous response to 'HKEYS %s' command");
posCache.push_back(decodeBlockPos(stoi64(reply->element[i]->str)));
}
freeReplyObject(reply);
}
void DBRedis::getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos)
{
redisReply *reply;
std::string tmp;
for (std::vector<BlockPos>::iterator it = posCache.begin(); it != posCache.end(); ++it) {
if (it->z != zPos) {
continue;
}
tmp = i64tos(encodeBlockPos(*it));
reply = (redisReply*) redisCommand(ctx, "HGET %s %s", hash.c_str(), tmp.c_str());
if(!reply)
throw std::runtime_error(std::string("redis command 'HGET %s %s' failed: ") + ctx->errstr);
if (reply->type == REDIS_REPLY_STRING && reply->len != 0) {
Block b(*it, ustring((const unsigned char *) reply->str, reply->len));
blocks[b.first.x].push_back(b);
}
freeReplyObject(reply);
}
}

22
db-redis.h Normal file
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@ -0,0 +1,22 @@
#ifndef DB_REDIS_HEADER
#define DB_REDIS_HEADER
#include "db.h"
#include <hiredis.h>
class DBRedis : public DB {
public:
DBRedis(const std::string &mapdir);
virtual std::vector<BlockPos> getBlockPos();
virtual void getBlocksOnZ(std::map<int16_t, BlockList> &blocks, int16_t zPos);
~DBRedis();
private:
void loadPosCache();
std::vector<BlockPos> posCache;
redisContext *ctx;
std::string hash;
};
#endif // DB_REDIS_HEADER

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@ -34,7 +34,7 @@ void usage()
" --noshading\n"
" --min-y <y>\n"
" --max-y <y>\n"
" --backend <sqlite3/leveldb>\n"
" --backend <sqlite3/leveldb/redis>\n"
" --geometry x:y+w+h\n"
"Color format: '#000000'\n";
std::cout << usage_text;