minetestmapper/README.rst

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Minetest Mapper C++
===================
A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util
Requirements
------------
* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)
Compilation
-----------
::
cmake .
make
Usage
-----
Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path)
and `-o` (output image path).
::
./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png
Parameters
^^^^^^^^^^
bgcolor:
Background color of image, `--bgcolor #ffffff`
scalecolor:
Color of scale, `--scalecolor #000000`
playercolor:
Color of player indicators, `--playercolor #ff0000`
origincolor:
Color of origin indicator, `--origincolor #ff0000`
drawscale:
Draw tick marks, `--drawscale`
drawplayers:
Draw player indicators, `--drawplayers`
draworigin:
Draw origin indicator, `--draworigin`
drawalpha:
Allow blocks to be drawn with transparency, `--drawalpha`
noshading:
Don't draw shading on nodes, `--noshading`
min-y:
Don't draw nodes below this y value, `--min-y -25`
max-y:
Don't draw nodes above this y value, `--max-y 75`
backend:
Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb`
geometry:
Limit area to specific geometry, `--geometry -800:-800+1600+1600`