Added printing of unknown nodes.

This commit is contained in:
Miroslav Bendík
2012-08-25 16:41:53 +02:00
parent ae08fb7345
commit 5a2375e608
2 changed files with 17 additions and 0 deletions

View File

@ -246,6 +246,7 @@ void TileGenerator::generate(const std::string &input, const std::string &output
renderPlayers(input);
}
writeImage(output);
printUnknown();
}
void TileGenerator::openDb(const std::string &input)
@ -468,6 +469,9 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
m_readedPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
}
else {
m_unknownNodes.insert(name);
}
break;
}
}
@ -637,6 +641,16 @@ void TileGenerator::writeImage(const std::string &output)
gdImageDestroy(m_image);
}
void TileGenerator::printUnknown()
{
if (m_unknownNodes.size() > 0) {
std::cerr << "Unknown nodes:" << std::endl;
for (std::set<std::string>::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
std::cerr << *node << std::endl;
}
}
}
inline int TileGenerator::getImageX(int val) const
{
return val + m_border;