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Fix unknown nodes showing up as black
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@ -485,9 +485,9 @@ inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const
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m_image->tpixels[imageY][imageX] = rgb2int(c.r, c.g, c.b);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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}
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else {
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} else {
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m_unknownNodes.insert(name);
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continue;
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}
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break;
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}
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