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Minor refactoring
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75599e8569
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c15adfd325
@ -56,6 +56,10 @@ PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
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positionStream >> player.z;
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player.name = name;
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player.x /= 10.0;
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player.y /= 10.0;
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player.z /= 10.0;
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m_players.push_back(player);
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}
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closedir(dir);
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@ -617,7 +617,7 @@ void TileGenerator::renderScale()
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stringstream buf;
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buf << i * 16;
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int xPos = (m_xMin * -16 + i * 16)*m_zoom + m_xBorder;
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int xPos = getImageX(i * 16, true);
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if (xPos >= 0) {
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m_image->drawText(xPos + 2, 0, buf.str(), m_scaleColor);
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m_image->drawLine(xPos, 0, xPos, m_yBorder - 1, m_scaleColor);
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@ -631,7 +631,7 @@ void TileGenerator::renderScale()
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stringstream buf;
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buf << i * 16;
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int yPos = (m_mapHeight - 1 - (i * 16 - m_zMin * 16))*m_zoom + m_yBorder;
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int yPos = getImageY(i * 16 + 1, true);
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if (yPos >= 0) {
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m_image->drawText(2, yPos, buf.str(), m_scaleColor);
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m_image->drawLine(0, yPos, m_xBorder - 1, yPos, m_scaleColor);
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@ -644,8 +644,8 @@ void TileGenerator::renderScale()
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stringstream buf;
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buf << i * 16;
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int xPos = (m_xMin * -16 + i * 16)*m_zoom + m_xBorder;
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int yPos = m_yBorder + m_mapHeight*m_zoom;
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int xPos = getImageX(i * 16, true),
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yPos = m_yBorder + m_mapHeight*m_zoom;
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if (xPos >= 0) {
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m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
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m_image->drawLine(xPos, yPos, xPos, yPos + 39, m_scaleColor);
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@ -658,8 +658,8 @@ void TileGenerator::renderScale()
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stringstream buf;
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buf << i * 16;
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int xPos = m_xBorder + m_mapWidth*m_zoom;
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int yPos = (m_mapHeight - 1 - (i * 16 - m_zMin * 16))*m_zoom + m_yBorder;
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int xPos = m_xBorder + m_mapWidth*m_zoom,
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yPos = getImageY(i * 16 + 1, true);
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if (yPos >= 0) {
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m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
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m_image->drawLine(xPos, yPos, xPos + 39, yPos, m_scaleColor);
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@ -670,17 +670,21 @@ void TileGenerator::renderScale()
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void TileGenerator::renderOrigin()
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{
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int imageX = (-m_xMin * 16)*m_zoom + m_xBorder;
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int imageY = (m_mapHeight - m_zMin * -16)*m_zoom + m_yBorder;
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m_image->drawCircle(imageX, imageY, 12, m_originColor);
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if (m_xMin > 0 || m_xMax < 0 ||
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m_zMin > 0 || m_zMax < 0)
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return;
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m_image->drawCircle(getImageX(0, true), getImageY(0, true), 12, m_originColor);
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}
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void TileGenerator::renderPlayers(const std::string &inputPath)
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{
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PlayerAttributes players(inputPath);
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for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
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int imageX = (player->x / 10 - m_xMin * 16)*m_zoom + m_xBorder;
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int imageY = (m_mapHeight - (player->z / 10 - m_zMin * 16))*m_zoom + m_yBorder;
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if (player->x < m_xMin * 16 || player->x > m_xMax * 16 ||
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player->z < m_zMin * 16 || player->z > m_zMax * 16)
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continue;
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int imageX = getImageX(player->x, true),
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imageY = getImageY(player->z, true);
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m_image->drawCircle(imageX, imageY, 5, m_playerColor);
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m_image->drawText(imageX + 2, imageY + 2, player->name, m_playerColor);
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@ -715,13 +719,17 @@ void TileGenerator::printUnknown()
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}
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}
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inline int TileGenerator::getImageX(int val) const
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inline int TileGenerator::getImageX(int val, bool absolute) const
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{
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if (absolute)
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val = (val - m_xMin * 16);
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return (m_zoom*val) + m_xBorder;
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}
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inline int TileGenerator::getImageY(int val) const
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inline int TileGenerator::getImageY(int val, bool absolute) const
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{
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if (absolute)
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val = m_mapHeight - (val - m_zMin * 16); // Z axis is flipped on image
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return (m_zoom*val) + m_yBorder;
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}
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@ -88,8 +88,8 @@ private:
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void renderPlayers(const std::string &inputPath);
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void writeImage(const std::string &output);
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void printUnknown();
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int getImageX(int val) const;
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int getImageY(int val) const;
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int getImageX(int val, bool absolute=false) const;
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int getImageY(int val, bool absolute=false) const;
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void setZoomed(int x, int y, Color color);
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private:
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