mirror of
https://github.com/minetest/minetestmapper.git
synced 2024-11-13 22:20:29 +01:00
Rewrite colors.txt generation script for more functions and better usability
This commit is contained in:
parent
e88fcf0dd8
commit
fa5c63cfc8
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@ -1,132 +0,0 @@
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==FILE== mods/dumpnodes/init.lua
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local function nd_get_tiles(nd)
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return nd.tiles or nd.tile_images
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end
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local function nd_get_tile(nd, n)
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local tile = nd_get_tiles(nd)[n]
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if type(tile) == 'table' then
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tile = tile.name
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end
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return tile
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end
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local function pairs_s(dict)
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local keys = {}
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for k in pairs(dict) do
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table.insert(keys, k)
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end
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table.sort(keys)
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return ipairs(keys)
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end
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minetest.register_chatcommand("dumpnodes", {
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params = "",
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description = "",
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func = function(player, param)
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local n = 0
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local ntbl = {}
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for _, nn in pairs_s(minetest.registered_nodes) do
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local nd = minetest.registered_nodes[nn]
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local prefix, name = nn:match('(.*):(.*)')
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if prefix == nil or name == nil then
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print("ignored(1): " .. nn)
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else
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if ntbl[prefix] == nil then
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ntbl[prefix] = {}
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end
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ntbl[prefix][name] = true
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end
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end
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local out, err = io.open('nodes.txt', 'wb')
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if not out then
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return true, "io.open(): " .. err
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end
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for _, prefix in pairs_s(ntbl) do
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out:write('# ' .. prefix .. '\n')
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for _, name in pairs_s(ntbl[prefix]) do
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local nn = prefix .. ":" .. name
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local nd = minetest.registered_nodes[nn]
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if nd.drawtype == 'airlike' or nd_get_tiles(nd) == nil then
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print("ignored(2): " .. nn)
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else
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local tl = nd_get_tile(nd, 1)
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tl = (tl .. '^'):match('(.-)^') -- strip modifiers
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out:write(nn .. ' ' .. tl .. '\n')
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n = n + 1
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end
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end
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out:write('\n')
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end
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out:close()
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return true, n .. " nodes dumped."
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end,
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})
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==FILE== avgcolor.py
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#!/usr/bin/env python
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import sys
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from math import sqrt
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from PIL import Image
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if len(sys.argv) < 2:
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print("Prints average color (RGB) of input image")
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print("Usage: %s <input>" % sys.argv[0])
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exit(1)
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inp = Image.open(sys.argv[1]).convert('RGBA')
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ind = inp.load()
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cl = ([], [], [])
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for x in range(inp.size[0]):
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for y in range(inp.size[1]):
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px = ind[x, y]
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if px[3] < 128: continue # alpha
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cl[0].append(px[0]**2)
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cl[1].append(px[1]**2)
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cl[2].append(px[2]**2)
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if len(cl[0]) == 0:
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print("Didn't find average color for %s" % sys.argv[1], file=sys.stderr)
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print("0 0 0")
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else:
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cl = tuple(sqrt(sum(x)/len(x)) for x in cl)
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print("%d %d %d" % cl)
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==SCRIPT==
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#!/bin/bash -e
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AVGCOLOR_PATH=/path/to/avgcolor.py
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GAME_PATH=/path/to/minetest_game
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MODS_PATH= # path to "mods" folder, only set if you have loaded mods
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NODESTXT_PATH=./nodes.txt
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COLORSTXT_PATH=./colors.txt
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while read -r line; do
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set -- junk $line; shift
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if [[ -z "$1" || $1 == "#" ]]; then
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echo "$line"; continue
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fi
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tex=$(find $GAME_PATH -type f -name "$2")
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[[ -z "$tex" && -n "$MODS_PATH" ]] && tex=$(find $MODS_PATH -type f -name "$2")
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if [ -z "$tex" ]; then
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echo "skip $1: texture not found" >&2
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continue
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fi
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echo "$1" $(python $AVGCOLOR_PATH "$tex")
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echo "ok $1" >&2
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done < $NODESTXT_PATH > $COLORSTXT_PATH
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# Use nicer colors for water and lava:
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sed -re 's/^default:((river_)?water_(flowing|source)) [0-9 ]+$/default:\1 39 66 106 128 224/g' $COLORSTXT_PATH -i
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sed -re 's/^default:(lava_(flowing|source)) [0-9 ]+$/default:\1 255 100 0/g' $COLORSTXT_PATH -i
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# Add transparency to glass nodes and xpanes:
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sed -re 's/^default:(.*glass) ([0-9 ]+)$/default:\1 \2 64 16/g' $COLORSTXT_PATH -i
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sed -re 's/^doors:(.*glass[^ ]*) ([0-9 ]+)$/doors:\1 \2 64 16/g' $COLORSTXT_PATH -i
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sed -re 's/^xpanes:(.*(pane|bar)[^ ]*) ([0-9 ]+)$/xpanes:\1 \3 64 16/g' $COLORSTXT_PATH -i
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# Delete some usually hidden nodes:
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sed '/^doors:hidden /d' $COLORSTXT_PATH -i
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sed '/^fireflies:firefly /d' $COLORSTXT_PATH -i
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sed '/^butterflies:butterfly_/d' $COLORSTXT_PATH -i
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==INSTRUCTIONS==
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1) Make sure avgcolors.py works (outputs the usage instructions when run)
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2) Add the dumpnodes mod to Minetest
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3) Create a world and load dumpnodes & all mods you want to generate colors for
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4) Execute /dumpnodes ingame
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5) Run the script to generate colors.txt (make sure to adjust the PATH variables at the top)
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61
util/dumpnodes/init.lua
Normal file
61
util/dumpnodes/init.lua
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local function get_tile(tiles, n)
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local tile = tiles[n]
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if type(tile) == 'table' then
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return tile.name
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end
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return tile
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end
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local function pairs_s(dict)
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local keys = {}
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for k in pairs(dict) do
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keys[#keys+1] = k
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end
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table.sort(keys)
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return ipairs(keys)
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end
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minetest.register_chatcommand("dumpnodes", {
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description = "Dump node and texture list for use with minetestmapper",
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func = function()
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local ntbl = {}
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for _, nn in pairs_s(minetest.registered_nodes) do
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local prefix, name = nn:match('(.*):(.*)')
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if prefix == nil or name == nil then
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print("ignored(1): " .. nn)
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else
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if ntbl[prefix] == nil then
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ntbl[prefix] = {}
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end
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ntbl[prefix][name] = true
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end
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end
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local out, err = io.open(minetest.get_worldpath() .. "/nodes.txt", 'wb')
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if not out then
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return true, err
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end
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local n = 0
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for _, prefix in pairs_s(ntbl) do
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out:write('# ' .. prefix .. '\n')
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for _, name in pairs_s(ntbl[prefix]) do
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local nn = prefix .. ":" .. name
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local nd = minetest.registered_nodes[nn]
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local tiles = nd.tiles or nd.tile_images
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if tiles == nil or nd.drawtype == 'airlike' then
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print("ignored(2): " .. nn)
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else
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local tex = get_tile(tiles, 1)
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tex = (tex .. '^'):match('%(*(.-)%)*^') -- strip modifiers
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if tex:find("[combine", 1, true) then
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tex = tex:match('.-=([^:]-)') -- extract first texture
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end
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out:write(nn .. ' ' .. tex .. '\n')
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n = n + 1
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end
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end
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out:write('\n')
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end
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out:close()
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return true, n .. " nodes dumped."
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end,
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})
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2
util/dumpnodes/mod.conf
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2
util/dumpnodes/mod.conf
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name = dumpnodes
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description = minetestmapper development mod (node dumper)
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183
util/generate_colorstxt.py
Executable file
183
util/generate_colorstxt.py
Executable file
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#!/usr/bin/env python3
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import sys
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import os.path
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import getopt
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import re
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from math import sqrt
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try:
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from PIL import Image
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except:
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print("Could not load image routines, install PIL ('pillow' on pypi)!", file=sys.stderr)
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exit(1)
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############
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############
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# Instructions for generating a colors.txt file for custom games and/or mods:
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# 1) Add the dumpnodes mod to a Minetest world with the chosen game and mods enabled.
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# 2) Join ingame and run the /dumpnodes chat command.
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# 3) Run this script and poin it to the installation path of the game using -g,
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# the path(s) where mods are stored using -m and the nodes.txt in your world folder.
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# Example command line:
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# ./util/generate_colorstxt.py --game /usr/share/minetest/games/minetest_game \
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# -m ~/.minetest/mods ~/.minetest/worlds/my_world/nodes.txt
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# 4) Copy the resulting colors.txt file to your world folder or to any other places
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# and use it with minetestmapper's --colors option.
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###########
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###########
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# minimal sed syntax, s|match|replace| and /match/d supported
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REPLACEMENTS = [
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# Delete some nodes that are usually hidden
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r'/^fireflies:firefly /d',
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r'/^butterflies:butterfly_/d',
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# Nicer colors for water and lava
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r's/^(default:(river_)?water_(flowing|source)) [0-9 ]+$/\1 39 66 106 128 224/',
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r's/^(default:lava_(flowing|source)) [0-9 ]+$/\1 255 100 0/',
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# Transparency for glass nodes and panes
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r's/^(default:.*glass) ([0-9 ]+)$/\1 \2 64 16/',
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r's/^(doors:.*glass[^ ]*) ([0-9 ]+)$/\1 \2 64 16/',
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r's/^(xpanes:.*(pane|bar)[^ ]*) ([0-9 ]+)$/\1 \3 64 16/',
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]
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def usage():
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print("Usage: generate_colorstxt.py [options] [input file] [output file]")
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print("If not specified the input file defaults to ./nodes.txt and the output file to ./colors.txt")
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print(" -g / --game <folder>\t\tSet path to the game (for textures), required")
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print(" -m / --mods <folder>\t\tAdd search path for mod textures")
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print(" --replace <file>\t\tLoad replacements from file (ADVANCED)")
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def collect_files(path):
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dirs = []
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with os.scandir(path) as it:
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for entry in it:
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if entry.name[0] == '.': continue
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if entry.is_dir():
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dirs.append(entry.path)
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continue
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if entry.is_file() and '.' in entry.name:
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if entry.name not in textures.keys():
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textures[entry.name] = entry.path
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for path2 in dirs:
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collect_files(path2)
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def average_color(filename):
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inp = Image.open(filename).convert('RGBA')
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data = inp.load()
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c0, c1, c2 = [], [], []
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for x in range(inp.size[0]):
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for y in range(inp.size[1]):
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px = data[x, y]
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if px[3] < 128: continue # alpha
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c0.append(px[0]**2)
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c1.append(px[1]**2)
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c2.append(px[2]**2)
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if len(c0) == 0:
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print(f"didn't find color for '{os.path.basename(filename)}'", file=sys.stderr)
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return "0 0 0"
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c0 = sqrt(sum(c0) / len(c0))
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c1 = sqrt(sum(c1) / len(c1))
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c2 = sqrt(sum(c2) / len(c2))
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return "%d %d %d" % (c0, c1, c2)
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def apply_sed(line, exprs):
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for expr in exprs:
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if expr[0] == '/':
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if not expr.endswith("/d"): raise ValueError()
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if re.search(expr[1:-2], line):
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return ''
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elif expr[0] == 's':
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expr = expr.split(expr[1])
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if len(expr) != 4 or expr[3] != '': raise ValueError()
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line = re.sub(expr[1], expr[2], line)
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else:
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raise ValueError()
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return line
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#
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try:
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opts, args = getopt.getopt(sys.argv[1:], "hg:m:", ["help", "game=", "mods=", "replace="])
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except getopt.GetoptError as e:
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print(str(e))
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exit(1)
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if ('-h', '') in opts or ('--help', '') in opts:
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usage()
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exit(0)
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input_file = "./nodes.txt"
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output_file = "./colors.txt"
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texturepaths = []
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try:
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gamepath = next(o[1] for o in opts if o[0] in ('-g', '--game'))
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if not os.path.isdir(os.path.join(gamepath, "mods")):
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print(f"'{gamepath}' doesn't exist or does not contain a game.", file=sys.stderr)
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exit(1)
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texturepaths.append(os.path.join(gamepath, "mods"))
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except StopIteration:
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print("No game path set but one is required. (see --help)", file=sys.stderr)
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exit(1)
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try:
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tmp = next(o[1] for o in opts if o[0] == "--replace")
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REPLACEMENTS.clear()
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with open(tmp, 'r') as f:
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for line in f:
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if not line or line[0] == '#': continue
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REPLACEMENTS.append(line.strip())
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except StopIteration:
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pass
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for o in opts:
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if o[0] not in ('-m', '--mods'): continue
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if not os.path.isdir(o[1]):
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print(f"Given path '{o[1]}' does not exist.'", file=sys.stderr)
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exit(1)
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texturepaths.append(o[1])
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if len(args) > 2:
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print("Too many arguments.", file=sys.stderr)
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exit(1)
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if len(args) > 1:
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output_file = args[1]
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if len(args) > 0:
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input_file = args[0]
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if not os.path.exists(input_file) or os.path.isdir(input_file):
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print(f"Input file '{input_file}' does not exist.", file=sys.stderr)
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exit(1)
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#
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print(f"Collecting textures from {len(texturepaths)} path(s)... ", end="", flush=True)
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textures = {}
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for path in texturepaths:
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collect_files(path)
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print("done")
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print("Processing nodes...")
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fin = open(input_file, 'r')
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fout = open(output_file, 'w')
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n = 0
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for line in fin:
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line = line.rstrip('\r\n')
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if not line or line[0] == '#':
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fout.write(line + '\n')
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continue
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node, tex = line.split(" ")
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if not tex or tex == "blank.png":
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continue
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elif tex not in textures.keys():
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print(f"skip {node} texture not found")
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continue
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color = average_color(textures[tex])
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line = f"{node} {color}"
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#print(f"ok {node}")
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line = apply_sed(line, REPLACEMENTS)
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if line:
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fout.write(line + '\n')
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n += 1
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fin.close()
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fout.close()
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print(f"Done, {n} entries written.")
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