minetestmapper/TileGenerator.cpp

169 lines
3.2 KiB
C++

/*
* =====================================================================
* Version: 1.0
* Created: 23.08.2012 12:35:53
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#include <cstdlib>
#include <fstream>
#include <iostream>
#include "TileGenerator.h"
using namespace std;
TileGenerator::TileGenerator():
m_bgColor("#ffffff"),
m_scaleColor("#000000"),
m_originColor("#ff0000"),
m_playerColor("#ff0000"),
m_drawOrigin(false),
m_drawPlayers(false),
m_drawScale(false),
m_drawUnderground(false),
m_db(0)
{
}
TileGenerator::~TileGenerator()
{
if (m_db != 0) {
sqlite3_close(m_db);
m_db = 0;
}
}
void TileGenerator::setBgColor(const std::string &bgColor)
{
m_bgColor = bgColor;
}
void TileGenerator::setScaleColor(const std::string &scaleColor)
{
m_scaleColor = scaleColor;
}
void TileGenerator::setOriginColor(const std::string &originColor)
{
m_originColor = originColor;
}
void TileGenerator::setPlayerColor(const std::string &playerColor)
{
m_playerColor = playerColor;
}
void TileGenerator::setDrawOrigin(bool drawOrigin)
{
m_drawOrigin = drawOrigin;
}
void TileGenerator::setDrawPlayers(bool drawPlayers)
{
m_drawPlayers = drawPlayers;
}
void TileGenerator::setDrawScale(bool drawScale)
{
m_drawScale = drawScale;
}
void TileGenerator::setDrawUnderground(bool drawUnderground)
{
m_drawUnderground = drawUnderground;
}
void TileGenerator::parseColorsFile(const std::string &fileName)
{
ifstream in;
in.open(fileName.c_str(), ifstream::in);
if (!in.is_open()) {
std::cerr << "File colors.txt does not exist" << std::endl;
exit(-2);
}
while (in.good()) {
string name;
Color color;
in >> name;
if (name[0] == '#') {
in.ignore(65536, '\n');
in >> name;
}
while (name == "\n" && in.good()) {
in >> name;
}
int r, g, b;
in >> r;
in >> g;
in >> b;
if (in.good()) {
m_colors[name] = color;
color.r = r;
color.g = g;
color.b = b;
}
}
}
void TileGenerator::generate(const std::string &input, const std::string &/*output*/)
{
openDb(input);
loadBlocks();
}
void TileGenerator::openDb(const std::string &input)
{
string db_name = input + "map.sqlite";
if (sqlite3_open(db_name.c_str(), &m_db) != SQLITE_OK) {
throw DbError();
}
}
void TileGenerator::loadBlocks()
{
sqlite3_stmt *statement;
string sql = "SELECT pos FROM blocks";
if (sqlite3_prepare_v2(m_db, sql.c_str(), sql.length(), &statement, 0) == SQLITE_OK) {
//int cols = sqlite3_column_count(statement);
int result = 0;
while (true) {
result = sqlite3_step(statement);
if(result == SQLITE_ROW) {
sqlite3_int64 blocknum = sqlite3_column_int64(statement, 0);
decodeBlockPos(blocknum);
}
else {
break;
}
}
}
else {
throw DbError();
}
}
inline BlockPos TileGenerator::decodeBlockPos(sqlite3_int64 blockId)
{
BlockPos pos;
pos.x = unsignedToSigned(blockId % 4096, 2048);
blockId = blockId / 4096;
pos.y = unsignedToSigned(blockId % 4096, 2048);
blockId = blockId / 4096;
pos.z = unsignedToSigned(blockId % 4096, 2048);
return pos;
}
inline int TileGenerator::unsignedToSigned(long i, long max_positive)
{
if (i < max_positive) {
return i;
}
else {
return i - 2l * max_positive;
}
}