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https://github.com/minetest/minetestmapper.git
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ccd5d14962
closes #82
165 lines
4.1 KiB
C++
165 lines
4.1 KiB
C++
#pragma once
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#include <iostream>
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include <cstdint>
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#include <string>
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#include "PixelAttributes.h"
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#include "Image.h"
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#include "db.h"
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#include "types.h"
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class BlockDecoder;
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class Image;
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enum {
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SCALE_TOP = (1 << 0),
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SCALE_BOTTOM = (1 << 1),
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SCALE_LEFT = (1 << 2),
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SCALE_RIGHT = (1 << 3),
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};
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enum {
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EXH_NEVER, // Always use range queries
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EXH_Y, // Exhaustively search Y space, range queries for X/Z
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EXH_FULL, // Exhaustively search entire requested geometry
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EXH_AUTO, // Automatically pick one of the previous modes
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};
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struct ColorEntry {
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ColorEntry() : r(0), g(0), b(0), a(0), t(0) {};
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ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t) :
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r(r), g(g), b(b), a(a), t(t) {};
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inline Color toColor() const { return Color(r, g, b, a); }
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uint8_t r, g, b, a; // Red, Green, Blue, Alpha
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uint8_t t; // "thickness" value
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};
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struct BitmapThing { // 16x16 bitmap
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inline void reset() {
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for (int i = 0; i < 16; ++i)
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val[i] = 0;
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}
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inline bool full() const {
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for (int i = 0; i < 16; ++i) {
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if (val[i] != 0xffff)
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return false;
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}
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return true;
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}
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inline void set(unsigned int x, unsigned int z) {
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val[z] |= (1 << x);
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}
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inline bool get(unsigned int x, unsigned int z) {
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return !!(val[z] & (1 << x));
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}
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uint16_t val[16];
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};
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class TileGenerator
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{
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private:
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typedef std::unordered_map<std::string, ColorEntry> ColorMap;
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typedef std::unordered_set<std::string> NameSet;
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public:
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TileGenerator();
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~TileGenerator();
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void setBgColor(const std::string &bgColor);
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void setScaleColor(const std::string &scaleColor);
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void setOriginColor(const std::string &originColor);
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void setPlayerColor(const std::string &playerColor);
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void setDrawOrigin(bool drawOrigin);
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void setDrawPlayers(bool drawPlayers);
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void setDrawScale(bool drawScale);
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void setDrawAlpha(bool drawAlpha);
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void setShading(bool shading);
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void setGeometry(int x, int y, int w, int h);
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void setMinY(int y);
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void setMaxY(int y);
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void setExhaustiveSearch(int mode);
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void parseColorsFile(const std::string &fileName);
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void setBackend(std::string backend);
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void setZoom(int zoom);
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void setScales(uint flags);
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void setDontWriteEmpty(bool f);
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void generate(const std::string &input, const std::string &output);
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void printGeometry(const std::string &input);
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static std::set<std::string> getSupportedBackends();
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private:
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void parseColorsStream(std::istream &in);
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void openDb(const std::string &input);
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void closeDatabase();
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void loadBlocks();
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void createImage();
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void renderMap();
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void renderMapBlock(const BlockDecoder &blk, const BlockPos &pos);
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void renderMapBlockBottom(const BlockPos &pos);
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void renderShading(int zPos);
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void renderScale();
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void renderOrigin();
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void renderPlayers(const std::string &inputPath);
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void writeImage(const std::string &output);
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void printUnknown();
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void reportProgress(size_t count);
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int getImageX(int val, bool absolute=false) const;
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int getImageY(int val, bool absolute=false) const;
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void setZoomed(int x, int y, Color color);
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private:
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Color m_bgColor;
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Color m_scaleColor;
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Color m_originColor;
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Color m_playerColor;
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bool m_drawOrigin;
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bool m_drawPlayers;
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bool m_drawScale;
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bool m_drawAlpha;
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bool m_shading;
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bool m_dontWriteEmpty;
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std::string m_backend;
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int m_xBorder, m_yBorder;
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DB *m_db;
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Image *m_image;
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PixelAttributes m_blockPixelAttributes;
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/* smallest/largest seen X or Z block coordinate */
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int m_xMin;
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int m_xMax;
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int m_zMin;
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int m_zMax;
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/* Y limits for rendered area (node units) */
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int m_yMin;
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int m_yMax;
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/* limits for rendered area (block units) */
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int16_t m_geomX;
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int16_t m_geomY; /* Y in terms of rendered image, Z in the world */
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int16_t m_geomX2;
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int16_t m_geomY2;
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int m_mapWidth;
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int m_mapHeight;
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int m_exhaustiveSearch;
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std::map<int16_t, std::set<int16_t>> m_positions; /* indexed by Z, contains X coords */
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ColorMap m_colorMap;
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BitmapThing m_readPixels;
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BitmapThing m_readInfo;
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NameSet m_unknownNodes;
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Color m_color[16][16];
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uint8_t m_thickness[16][16];
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int m_zoom;
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uint m_scales;
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size_t m_progressMax;
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int m_progressLast; // percentage
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}; // class TileGenerator
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