2022-09-06 21:06:27 +02:00
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--- Registered armors.
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--
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-- @topic armor
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-- support for i18n
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local S = armor.get_translator
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--- Diamond
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--
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-- Requires setting `armor_material_diamond`.
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--
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-- @section diamond
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if armor.materials.diamond then
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--- Diamond Helmet
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--
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-- @helmet 3d_armor:helmet_diamond
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-- @img 3d_armor_inv_helmet_diamond.png
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-- @grp armor_head 1
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-- @grp armor_heal 12
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-- @grp armor_use 200
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-- @armorgrp fleshy 15
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-- @damagegrp cracky 2
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-- @damagegrp snappy 1
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-- @damagegrp choppy 1
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-- @damagegrp level 3
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armor:register_armor(":3d_armor:helmet_diamond", {
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description = S("Diamond Helmet"),
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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--- Diamond Chestplate
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--
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-- @chestplate 3d_armor:chestplate_diamond
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-- @img 3d_armor_inv_chestplate_diamond.png
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-- @grp armor_torso 1
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-- @grp armor_heal 12
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-- @grp armor_use 200
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-- @armorgrp fleshy 20
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-- @damagegrp cracky 2
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-- @damagegrp snappy 1
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-- @damagegrp choppy 1
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-- @damagegrp level 3
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armor:register_armor(":3d_armor:chestplate_diamond", {
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description = S("Diamond Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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--- Diamond Leggings
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--
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-- @leggings 3d_armor:leggings_diamond
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-- @img 3d_armor_inv_leggings_diamond.png
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-- @grp armor_legs 1
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-- @grp armor_heal 12
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-- @grp armor_use 200
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-- @armorgrp fleshy 20
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-- @damagegrp cracky 2
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-- @damagegrp snappy 1
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-- @damagegrp choppy 1
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-- @damagegrp level 3
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armor:register_armor(":3d_armor:leggings_diamond", {
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description = S("Diamond Leggings"),
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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--- Diamond Boots
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--
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-- @boots 3d_armor:boots_diamond
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-- @img 3d_armor_inv_boots_diamond.png
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-- @grp armor_feet 1
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-- @grp armor_heal 12
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-- @grp armor_use 200
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-- @armorgrp fleshy 15
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-- @damagegrp cracky 2
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-- @damagegrp snappy 1
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-- @damagegrp choppy 1
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-- @damagegrp level 3
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armor:register_armor(":3d_armor:boots_diamond", {
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description = S("Diamond Boots"),
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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--- Crafting
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--
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-- @section craft
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--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
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--
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-- @craft armor
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-- @usage
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-- Key:
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-- - m: material
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-- - wood: group:wood
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-- - cactus: default:cactus
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-- - steel: default:steel_ingot
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-- - bronze: default:bronze_ingot
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-- - diamond: default:diamond
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-- - gold: default:gold_ingot
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-- - mithril: moreores:mithril_ingot
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-- - crystal: ethereal:crystal_ingot
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-- - nether: nether:nether_ingot
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--
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-- helmet: chestplate: leggings:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
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-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
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--
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-- boots: shield:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ │ │ │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ │ m │ │
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-- └───┴───┴───┘ └───┴───┴───┘
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local s = "diamond"
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local m = armor.materials.diamond
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minetest.register_craft({
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output = "3d_armor:helmet_"..s,
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recipe = {
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{m, m, m},
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{m, "", m},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_"..s,
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recipe = {
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{m, "", m},
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{m, m, m},
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{m, m, m},
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},
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})
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minetest.register_craft({
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output = "3d_armor:leggings_"..s,
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recipe = {
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{m, m, m},
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{m, "", m},
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{m, "", m},
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},
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})
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minetest.register_craft({
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output = "3d_armor:boots_"..s,
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recipe = {
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{m, "", m},
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{m, "", m},
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},
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})
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2022-12-21 19:20:04 +01:00
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end
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-- print to log after mod was loaded successfully
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local load_message = "[MOD] 3D Armor - Armor Diamond loaded"
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if minetest.log then
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minetest.log("info", load_message) -- aims at state of the art MT software
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else
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print (load_message) -- aims at legacy MT software used in the field
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end
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