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https://github.com/minetest-mods/3d_armor.git
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Refresh README and force engine version >= 5.4.0
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@@ -17,6 +17,7 @@ read_globals = {
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"dump", "VoxelArea",
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-- deps
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"core",
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"default",
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"player_api",
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"minetest",
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@@ -1,3 +1,7 @@
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if not core.features.use_texture_alpha_string_modes then
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error("3d_armor requires Luanti/Minetest 5.4.0 or newer. Please update.")
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end
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local worldpath = minetest.get_worldpath()
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@@ -2,4 +2,4 @@ name = 3d_armor
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depends = default, player_api
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optional_depends = player_monoids, armor_monoid, pova, moreores
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description = Adds craftable armor that is visible to other players.
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min_minetest_version = 5.0
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min_minetest_version = 5.4
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54
README.md
54
README.md
@@ -22,39 +22,53 @@ Modpack - 3d Armor
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[mod] Visible Player Armor [3d_armor]
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-------------------------------------
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Minetest Version: 5.0.0 and newer
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Game: minetest_game and many derivatives
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Depends: default
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to attack.
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
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when wearing a full matching set (helmet, chestplate, leggings and boots of the same material).
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Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal
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armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects
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against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
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Overview of all items, API and settings: **[3d_armor reference](https://minetest-mods.github.io/3d_armor/reference/)**
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Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate
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inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively.
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Also compatible with [smart_inventory] without the need for additional modules.
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**Dependencies:**
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built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam
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and [simple_skins] by TenPlus1.
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* Luanti/Minetest: 5.4.0 or newer
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* Mods `default` and `player_api`
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* Provided by [minetest_game](https://github.com/luanti-org/minetest_game)
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and many derivatives
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**Features:** (optional)
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* Fire protection (added by TenPlus1):
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* Depends on the mod `ethereal` and the (provided) `armor_crystal` mod.
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* Each piece of armor increases fire protection by 1 (one).
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* level 1: protects against torches
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* level 2: protects against crystal spikes
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* level 3: protects against fire
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* level 5: protects against lava
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* Inventory mod compatibility:
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* `3d_armor_sfinv` for `sfinv` (minetest_game and derivatives)
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* `3d_armor_ip` for `inventory_plus`
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* `3d_armor_ui` for `unified_inventory`
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* Compatible with `smart_inventory` without any mod dependency.
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* Supported skin mods:
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* `skins` by Zeg9
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* `player_textures` by PilzAdam
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* `simple_skins` by TenPlus1
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* Supported by `skinsdb`
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* Supported physics mods:
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* `player_monoids`
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* `armor_monoid`
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* `pova`
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Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
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see armor.conf.example for all available options.
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For **mod installation** instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
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**Types of armor:**
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The specific "armors as modpack" refactorization allows anyone to enable/disable any armors they want as mods rather than obscure settings of the past. (See [#78](https://github.com/minetest-mods/3d_armor/commit/9444afd7222a71fc17d40c9793506812d715dcc3) for further explanation.)
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Currently, the modpack includes:
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- armor_admin
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- armor_bronze
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- armor_cactus
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@@ -66,9 +80,7 @@ Currently, the modpack includes:
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- armor_steel
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- armor_wood
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as separate armor mods intentionally. All these mods depend on 3d_armor.
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[API Reference](https://minetest-mods.github.io/3d_armor/reference/)
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All these mods depend on 3d_armor.
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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