Torch Damage Switchable (#29)

Turn torch fire damage off if fire damage/protection enabled
Minor fixes to README.MD after further testing.
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Sirrobzeroone 2020-12-13 23:07:39 +11:00 committed by GitHub
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commit 291f0eb23a
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4 changed files with 26 additions and 5 deletions

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@ -29,7 +29,7 @@
**Recommends:** sfinv, unified_inventory or smart_inventory (use only one to avoid conflicts) **Recommends:** sfinv, unified_inventory or smart_inventory (use only one to avoid conflicts)
**Supports:** player_monoids and armor_monoid **Supports:** player_monoids, armor_monoid and POVA
Adds craftable armor that is visible to other players. Each armor item worn contributes to Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons. a player's armor group level making them less vulnerable to weapons.
@ -104,8 +104,14 @@ Override the following default settings by adding them to your ***minetest.conf*
**defaults to true if using ethereal mod** **defaults to true if using ethereal mod**
armor_fire_protect = false armor_fire_protect = false
### Fire protection enabled, disable torch fire damage
**when fire protection is enabled allows you to disable fire damage from torches**
**defaults to true if using ethereal mod**
### Enable punch damage effects. armor_fire_protect_torch = false
### Enable punch damage effects
armor_punch_damage = true armor_punch_damage = true
@ -322,11 +328,11 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
### Physics ### Physics
The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability. The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
***physics_jump*** - Will increase/decrease the jump strength of the player so they can jump more/less. Done as a fractional so "physics_jump=1.5" will increase jump strength by 50%. ***physics_jump*** - Will increase/decrease the jump strength of the player so they can jump more/less. The base number is "1" and any value is added or subtracted, supports fractional so "physics_jump=1" will increase jump strength by 100%. "physics_jump= -0.5" will decrease jump by 50%.
***physics_speed*** - Will increase/decrease the walk speed of the player so they walk faster/slower. Done as a fractional so "physics_speed=1.5" will increase speed by 50%. ***physics_speed*** - Will increase/decrease the walk speed of the player so they walk faster/slower. The base number is "1" and any value is added or subtracted, supports fractional so "physics_speed=1.5" will increase speed by 150%, "physics_speed= -0.5" will decrease speed by 50%.
***physics_gravity*** - Will increase/decrease gravity the player experiences so it's higher/lower. Done as a fractional so "physics_gravity=1.5" will increase gravity by 50%. ***physics_gravity*** - Will increase/decrease gravity the player experiences so it's higher/lower. The base number is "1" and any value is added or subtracted, supports fractional so "physics_gravity=2" will increase gravity by 200%, "physics_gravity= -1" will decrease gravity by 100%.
*Note: The player physics modifications won't be applied via `set_physics_override` if `player_physics_locked` is set to 1 in the respective player's meta.* *Note: The player physics modifications won't be applied via `set_physics_override` if `player_physics_locked` is set to 1 in the respective player's meta.*

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@ -97,6 +97,7 @@ armor.config = {
material_crystal = true, material_crystal = true,
water_protect = true, water_protect = true,
fire_protect = minetest.get_modpath("ethereal") ~= nil, fire_protect = minetest.get_modpath("ethereal") ~= nil,
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
punch_damage = true, punch_damage = true,
} }

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@ -62,6 +62,17 @@ for material, _ in pairs(armor.materials) do
end end
end end
-- Remove torch damage if fire_protect_torch == false
if armor.config.fire_protect_torch == false and armor.config.fire_protect == true then
for k,v in pairs(armor.fire_nodes) do
for k2,v2 in pairs(v) do
if string.find (v2,"torch") then
armor.fire_nodes[k] = nil
end
end
end
end
-- Mod Compatibility -- Mod Compatibility
if minetest.get_modpath("technic") then if minetest.get_modpath("technic") then

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@ -44,6 +44,9 @@ armor_water_protect (Enable water protection) bool true
# Enable fire protection (defaults true if using ethereal mod). # Enable fire protection (defaults true if using ethereal mod).
armor_fire_protect (Enable fire protection) bool false armor_fire_protect (Enable fire protection) bool false
# Enable fire damage from torches (defaults true if using ethereal mod).
armor_fire_protect_torch (Enable fire protection torch damage) bool false
# Enable punch damage effects. # Enable punch damage effects.
armor_punch_damage (Enable damage effects) bool true armor_punch_damage (Enable damage effects) bool true