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Visible player armor & wielded items for minetest https://forum.minetest.net/viewtopic.php?t=4654
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Added spanish translations to shields and stands, added "Shared Armor Stand" to template. (#147)
* Create shields.es.tr

Spanish translation for shields.

* Create 3d_armor_stand.es.tr

Spanish translation to armor stands.

* Update template.txt

Added "Shared Armor Stand" to template.
2024-06-25 06:37:04 +02:00
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3d_armor Fix "player still online" check of armor.unequip (#146) 2024-05-01 07:24:49 +02:00
3d_armor_ip Tweak Esperanto translation (#128) 2023-12-19 07:13:04 +01:00
3d_armor_sfinv Tweak Esperanto translation (#128) 2023-12-19 07:13:04 +01:00
3d_armor_stand Added spanish translations to shields and stands, added "Shared Armor Stand" to template. (#147) 2024-06-25 06:37:04 +02:00
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armor_admin russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
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armor_cactus russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
armor_crystal russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
armor_diamond russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
armor_gold russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
armor_mithril russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
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shields Added spanish translations to shields and stands, added "Shared Armor Stand" to template. (#147) 2024-06-25 06:37:04 +02:00
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Modpack - 3d Armor

3d_armor screenshot

Table of Contents

[mod] Visible Player Armor [3d_armor]

Minetest Version: 5.0.0 and newer

Game: minetest_game and many derivatives

Depends: default

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.

Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively. Also compatible with [smart_inventory] without the need for additional modules.

built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods

The specific "armors as modpack" refactorization allows anyone to enable/disable any armors they want as mods rather than obscure settings of the past. (See #78 for further explanation.)

Currently, the modpack includes:

  • armor_admin
  • armor_bronze
  • armor_cactus
  • armor_crystal
  • armor_diamond
  • armor_gold
  • armor_mithril
  • armor_nether
  • armor_steel
  • armor_wood

as separate armor mods intentionally. All these mods depend on 3d_armor.

API Reference

[mod] Visible Wielded Items [wieldview]

Depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

Depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.

[mod] 3d Armor Stand [3d_armor_stand]

Depends: 3d_armor

Adds a chest-like armor stand for armor storage and display.