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fix for #30
2 line update so that shields when used no longer affects the base armor.config.level_multiplier and hard sets this to 0.9 and overriding whatever value maybe set under the UI for this seeting. Tested in combination with #34 but no issues detected
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@ -17,8 +17,6 @@ end
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if minetest.global_exists("armor") and armor.elements then
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table.insert(armor.elements, "shield")
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local mult = armor.config.level_multiplier or 1
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armor.config.level_multiplier = mult * 0.9
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end
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-- Regisiter Shields
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