mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-12-26 18:50:40 +01:00
Depreciate global configs, closes #68
This commit is contained in:
parent
e46ff3488b
commit
701215c22f
@ -14,10 +14,53 @@ Overall level is boosted by 10% when wearing a full matching set.
|
||||
Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
|
||||
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
Armor Configuration
|
||||
-------------------
|
||||
|
||||
Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
|
||||
see armor.conf.example for all available options.
|
||||
Override the following default settings by adding them to your minetest.conf file.
|
||||
|
||||
-- Set false to disable individual armor materials.
|
||||
armor_material_wood = true
|
||||
armor_material_cactus = true
|
||||
armor_material_steel = true
|
||||
armor_material_bronze = true
|
||||
armor_material_diamond = true
|
||||
armor_material_gold = true
|
||||
armor_material_mithril = true
|
||||
armor_material_crystal = true
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
armor_init_delay = 1
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||
armor_init_times = 1
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
armor_bones_delay = 1
|
||||
|
||||
-- How often player armor items are updated.
|
||||
armor_update_time = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||
armor_drop = true
|
||||
|
||||
-- Pulverise armor when a player dies, overrides armor_drop.
|
||||
armor_destroy = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: level_multiplier = 0.5 will reduce armor level by half.
|
||||
armor_level_multiplier = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: armor_heal_multiplier = 0 will disable healing altogether.
|
||||
armor_heal_multiplier = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor radiation protection,
|
||||
-- eg: armor_radiation_multiplier = 0 will completely disable radiation protection.
|
||||
armor_radiation_multiplier = 1
|
||||
|
||||
-- Enable fire protection (defaults true if using ethereal mod)
|
||||
armor_fire_protect = false
|
||||
|
||||
Note: worldpath config settings override any settings made in the mod's directory.
|
||||
|
@ -21,9 +21,51 @@ armor = {
|
||||
def = {},
|
||||
textures = {},
|
||||
default_skin = "character",
|
||||
materials = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
},
|
||||
fire_nodes = {
|
||||
{"default:lava_source", 5, 8},
|
||||
{"default:lava_flowing", 5, 8},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"fire:permanent_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"ethereal:fire_flower", 2, 1},
|
||||
{"default:torch", 1, 1},
|
||||
{"default:torch_ceiling", 1, 1},
|
||||
{"default:torch_wall", 1, 1},
|
||||
},
|
||||
version = "0.4.8",
|
||||
}
|
||||
|
||||
armor.config = {
|
||||
init_delay = 1,
|
||||
init_times = 1,
|
||||
bones_delay = 1,
|
||||
update_time = 1,
|
||||
drop = minetest.get_modpath("bones") ~= nil,
|
||||
destroy = false,
|
||||
level_multiplier = 1,
|
||||
heal_multiplier = 1,
|
||||
radiation_multiplier = 1,
|
||||
material_wood = true,
|
||||
material_cactus = true,
|
||||
material_steel = true,
|
||||
material_bronze = true,
|
||||
material_diamond = true,
|
||||
material_gold = true,
|
||||
material_mithril = true,
|
||||
material_crystal = true,
|
||||
fire_protect = minetest.get_modpath("ethereal") ~= nil
|
||||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
@ -104,9 +146,9 @@ armor.set_player_armor = function(self, player)
|
||||
if material.type and material.count == #self.elements then
|
||||
armor_level = armor_level * 1.1
|
||||
end
|
||||
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
||||
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
||||
armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
|
||||
armor_level = armor_level * self.config.level_multiplier
|
||||
armor_heal = armor_heal * self.config.heal_multiplier
|
||||
armor_radiation = armor_radiation * self.config.radiation_multiplier
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
|
@ -1,3 +1,7 @@
|
||||
-- DEPRECIATED, will not be supported in future versions
|
||||
|
||||
-- See README.txt for new configuration options.
|
||||
|
||||
-- Armor Configuration (defaults)
|
||||
|
||||
-- You can remove any unwanted armor materials from this table.
|
||||
|
@ -47,7 +47,7 @@ minetest.register_tool("3d_armor:boots_admin", {
|
||||
end,
|
||||
})
|
||||
|
||||
if ARMOR_MATERIALS.wood then
|
||||
if armor.materials.wood then
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
@ -74,7 +74,7 @@ if ARMOR_MATERIALS.wood then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.cactus then
|
||||
if armor.materials.cactus then
|
||||
minetest.register_tool("3d_armor:helmet_cactus", {
|
||||
description = "Cactus Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
@ -101,7 +101,7 @@ if ARMOR_MATERIALS.cactus then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.steel then
|
||||
if armor.materials.steel then
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
@ -128,7 +128,7 @@ if ARMOR_MATERIALS.steel then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.bronze then
|
||||
if armor.materials.bronze then
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
@ -155,7 +155,7 @@ if ARMOR_MATERIALS.bronze then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.diamond then
|
||||
if armor.materials.diamond then
|
||||
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
@ -182,7 +182,7 @@ if ARMOR_MATERIALS.diamond then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.gold then
|
||||
if armor.materials.gold then
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Gold Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
@ -209,7 +209,7 @@ if ARMOR_MATERIALS.gold then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.mithril then
|
||||
if armor.materials.mithril then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
@ -236,7 +236,7 @@ if ARMOR_MATERIALS.mithril then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.crystal then
|
||||
if armor.materials.crystal then
|
||||
minetest.register_tool("3d_armor:helmet_crystal", {
|
||||
description = "Crystal Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
@ -263,7 +263,7 @@ if ARMOR_MATERIALS.crystal then
|
||||
})
|
||||
end
|
||||
|
||||
for k, v in pairs(ARMOR_MATERIALS) do
|
||||
for k, v in pairs(armor.materials) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
|
@ -1,38 +1,11 @@
|
||||
ARMOR_MOD_NAME = minetest.get_current_modname()
|
||||
ARMOR_INIT_DELAY = 1
|
||||
ARMOR_INIT_TIMES = 1
|
||||
ARMOR_BONES_DELAY = 1
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
ARMOR_RADIATION_MULTIPLIER = 1
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
}
|
||||
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 8},
|
||||
{"default:lava_flowing", 5, 8},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"fire:permanent_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"ethereal:fire_flower", 2, 1},
|
||||
{"default:torch", 1, 1},
|
||||
{"default:torch_ceiling", 1, 1},
|
||||
{"default:torch_wall", 1, 1},
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
|
||||
-- Legacy Config Support
|
||||
|
||||
local input = io.open(modpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/armor.conf")
|
||||
@ -46,8 +19,40 @@ if input then
|
||||
input = nil
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/api.lua")
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
|
||||
for name, _ in pairs(armor.config) do
|
||||
local global = "ARMOR_"..name:upper()
|
||||
if minetest.global_exists(global) then
|
||||
armor.config[name] = _G[global]
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.global_exists("ARMOR_MATERIALS") then
|
||||
armor.materials = table.copy(ARMOR_MATERIALS)
|
||||
end
|
||||
if minetest.global_exists("ARMOR_FIRE_NODES") then
|
||||
armor.fire_nodes = table.copy(ARMOR_FIRE_NODES)
|
||||
end
|
||||
|
||||
for name, config in pairs(armor.config) do
|
||||
local setting = minetest.setting_get("armor_"..name)
|
||||
if type(config) == "number" then
|
||||
setting = tonumber(setting)
|
||||
elseif type(config) == "boolean" then
|
||||
setting = minetest.setting_getbool("armor_"..name)
|
||||
end
|
||||
if setting then
|
||||
armor.config[name] = setting
|
||||
end
|
||||
end
|
||||
|
||||
for material, _ in pairs(armor.materials) do
|
||||
local key = "material_"..material
|
||||
if armor.config[key] == false then
|
||||
armor.materials[material] = nil
|
||||
end
|
||||
end
|
||||
|
||||
dofile(modpath.."/armor.lua")
|
||||
|
||||
-- Mod Compatibility
|
||||
|
||||
@ -60,7 +65,7 @@ local armor_formpage = "image[2.5,0;2,4;armor_preview]"..
|
||||
"label[5,1.5;Heal: armor_heal]"..
|
||||
"list[current_player;main;0,4.7;8,1;]"..
|
||||
"list[current_player;main;0,5.85;8,3;8]"
|
||||
if ARMOR_FIRE_PROTECT then
|
||||
if armor.config.fire_protect then
|
||||
armor_formpage = armor_formpage.."label[5,2;Fire: armor_fire]"
|
||||
end
|
||||
if minetest.global_exists("technic") then
|
||||
@ -91,7 +96,7 @@ elseif minetest.get_modpath("unified_inventory") and not unified_inventory.sfinv
|
||||
"label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:"..name.."_armor;armor]"
|
||||
if ARMOR_FIRE_PROTECT then
|
||||
if armor.config.fire_protect then
|
||||
formspec = formspec.."label[5.0,"..(fy + 1.0)..
|
||||
";Fire: "..armor.def[name].fire.."]"
|
||||
end
|
||||
@ -132,10 +137,10 @@ for _, mod in pairs(skin_mods) do
|
||||
end
|
||||
end
|
||||
if not minetest.get_modpath("moreores") then
|
||||
ARMOR_MATERIALS.mithril = nil
|
||||
armor.materials.mithril = nil
|
||||
end
|
||||
if not minetest.get_modpath("ethereal") then
|
||||
ARMOR_MATERIALS.crystal = nil
|
||||
armor.materials.crystal = nil
|
||||
end
|
||||
|
||||
-- Armor Player Model
|
||||
@ -269,8 +274,8 @@ minetest.register_on_joinplayer(function(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
for i=1, armor.config.init_times do
|
||||
minetest.after(armor.config.init_delay * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
if not armor.inv_mod then
|
||||
armor:update_inventory(player)
|
||||
@ -279,7 +284,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
end
|
||||
end)
|
||||
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
if armor.config.drop == true or armor.config.destroy == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
if not name then
|
||||
@ -303,8 +308,8 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
if ARMOR_DESTROY == false then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
if armor.config.destroy == false then
|
||||
minetest.after(armor.config.bones_delay, function()
|
||||
local meta = nil
|
||||
local maxp = vector.add(pos, 8)
|
||||
local minp = vector.subtract(pos, 8)
|
||||
@ -375,9 +380,9 @@ end, true)
|
||||
|
||||
-- Fire Protection and water breating, added by TenPlus1
|
||||
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
if armor.config.fire_protect == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
for _, row in pairs(armor.fire_nodes) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
@ -388,7 +393,7 @@ end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
armor.timer = armor.timer + dtime
|
||||
if armor.timer < ARMOR_UPDATE_TIME then
|
||||
if armor.timer < armor.config.update_time then
|
||||
return
|
||||
end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
@ -402,18 +407,18 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end
|
||||
-- fire protection
|
||||
if ARMOR_FIRE_PROTECT == true
|
||||
if armor.config.fire_protect == true
|
||||
and name and pos and hp then
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
for _, row in pairs(armor.fire_nodes) do
|
||||
-- check fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
hp = hp - row[3] * ARMOR_UPDATE_TIME
|
||||
hp = hp - row[3] * armor.config.update_time
|
||||
player:set_hp(hp)
|
||||
break
|
||||
end
|
||||
|
@ -13,7 +13,7 @@ minetest.register_tool("shields:shield_admin", {
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if ARMOR_MATERIALS.wood then
|
||||
if armor.materials.wood then
|
||||
minetest.register_tool("shields:shield_wood", {
|
||||
description = "Wooden Shield",
|
||||
inventory_image = "shields_inv_shield_wood.png",
|
||||
@ -36,7 +36,7 @@ if ARMOR_MATERIALS.wood then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.cactus then
|
||||
if armor.materials.cactus then
|
||||
minetest.register_tool("shields:shield_cactus", {
|
||||
description = "Cactus Shield",
|
||||
inventory_image = "shields_inv_shield_cactus.png",
|
||||
@ -59,7 +59,7 @@ if ARMOR_MATERIALS.cactus then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.steel then
|
||||
if armor.materials.steel then
|
||||
minetest.register_tool("shields:shield_steel", {
|
||||
description = "Steel Shield",
|
||||
inventory_image = "shields_inv_shield_steel.png",
|
||||
@ -68,7 +68,7 @@ if ARMOR_MATERIALS.steel then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.bronze then
|
||||
if armor.materials.bronze then
|
||||
minetest.register_tool("shields:shield_bronze", {
|
||||
description = "Bronze Shield",
|
||||
inventory_image = "shields_inv_shield_bronze.png",
|
||||
@ -77,7 +77,7 @@ if ARMOR_MATERIALS.bronze then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.diamond then
|
||||
if armor.materials.diamond then
|
||||
minetest.register_tool("shields:shield_diamond", {
|
||||
description = "Diamond Shield",
|
||||
inventory_image = "shields_inv_shield_diamond.png",
|
||||
@ -86,7 +86,7 @@ if ARMOR_MATERIALS.diamond then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.gold then
|
||||
if armor.materials.gold then
|
||||
minetest.register_tool("shields:shield_gold", {
|
||||
description = "Gold Shield",
|
||||
inventory_image = "shields_inv_shield_gold.png",
|
||||
@ -95,7 +95,7 @@ if ARMOR_MATERIALS.gold then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.mithril then
|
||||
if armor.materials.mithril then
|
||||
minetest.register_tool("shields:shield_mithril", {
|
||||
description = "Mithril Shield",
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
@ -104,7 +104,7 @@ if ARMOR_MATERIALS.mithril then
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.crystal then
|
||||
if armor.materials.crystal then
|
||||
minetest.register_tool("shields:shield_crystal", {
|
||||
description = "Crystal Shield",
|
||||
inventory_image = "shields_inv_shield_crystal.png",
|
||||
@ -113,7 +113,7 @@ if ARMOR_MATERIALS.crystal then
|
||||
})
|
||||
end
|
||||
|
||||
for k, v in pairs(ARMOR_MATERIALS) do
|
||||
for k, v in pairs(armor.materials) do
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_"..k,
|
||||
recipe = {
|
||||
|
Loading…
Reference in New Issue
Block a user