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Update armor.conf.example
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@ -20,11 +20,11 @@ ARMOR_DROP = true
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-- Pulverise armor when a player dies, overrides ARMOR_DROP.
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ARMOR_DESTROY = false
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-- You can use this to increase or decrease armor effectiveness,
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-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half,
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-- You can use this to increase or decrease overall armor effectiveness,
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-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half
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ARMOR_LEVEL_MULTIPLIER = 1
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-- You can use this to increase or decrease armor effectiveness,
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-- You can use this to increase or decrease overall armor healing,
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-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
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ARMOR_HEAL_MULTIPLIER = 1
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