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Fix nil index in on_damage callback
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@ -366,7 +366,7 @@ end
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armor.damage = function(self, player, index, stack, use)
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local old_stack = ItemStack(stack)
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stack:add_wear(use)
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self:run_callbacks("on_damage", player, i, stack)
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self:run_callbacks("on_damage", player, index, stack)
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self:set_inventory_stack(player, index, stack)
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if stack:get_count() == 0 then
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self:run_callbacks("on_unequip", player, index, old_stack)
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