dtime glitches

sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found...  we cant have that :)  replaced dtime with ARMOR_UPDATE_TIME and it works fine :)
This commit is contained in:
tenplus1 2015-07-15 16:57:17 +01:00
parent 8f2badeec3
commit 7cefc1a7ba
1 changed files with 3 additions and 3 deletions

View File

@ -236,13 +236,13 @@ armor.set_player_armor = function(self, player)
self:update_player_visuals(player)
end
armor.update_armor = function(self, player, dtime)
armor.update_armor = function(self, player)
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
if not name then
return
end
local hp = player:get_hp() or 0
if ARMOR_FIRE_PROTECT == true and dtime then
if ARMOR_FIRE_PROTECT == true then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
@ -252,7 +252,7 @@ armor.update_armor = function(self, player, dtime)
-- check for fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * dtime
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end