mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-12-26 18:50:40 +01:00
Create settingtypes.txt file
This commit is contained in:
parent
b6283f3f0f
commit
99471d3aa0
65
settingtypes.txt
Normal file
65
settingtypes.txt
Normal file
@ -0,0 +1,65 @@
|
||||
|
||||
[3d_armor]
|
||||
|
||||
armor_material_wood (Enable wood armor) bool true
|
||||
armor_material_cactus (Enable cactus armor) bool true
|
||||
armor_material_steel (Enable steel armor) bool true
|
||||
armor_material_bronze (Enable bronze armor) bool true
|
||||
armor_material_diamond (Enable diamond armor) bool true
|
||||
armor_material_gold (Enable gold armor) bool true
|
||||
armor_material_mithril (Enable mithril armor) bool true
|
||||
armor_material_crystal (Enable crystal armor) bool true
|
||||
|
||||
# Increase this if you get initialization glitches when a player first joins.
|
||||
armor_init_delay (Initialization delay) int 2
|
||||
|
||||
# Number of initialization attempts.
|
||||
# Use in conjunction with armor_init_delay if initialization problems persist.
|
||||
armor_init_times (Initialization attempts) int 10
|
||||
|
||||
# Increase this if armor is not getting into bones due to server lag.
|
||||
armor_bones_delay (Delay for bones) int 1
|
||||
|
||||
# How often player armor items are updated.
|
||||
armor_update_time (Armor refresh rate (seconds)) int 1
|
||||
|
||||
# Drop armor when a player dies.
|
||||
# Uses bones mod if present, otherwise items are dropped around the player.
|
||||
armor_drop (Drop armor on death) bool true
|
||||
|
||||
# Pulverize armor when a player dies, overrides armor_drop.
|
||||
armor_destroy (Pulverize armor on death) bool false
|
||||
|
||||
# You can use this to increase or decrease overall armor effectiveness,
|
||||
# eg: level_multiplier = 0.5 will reduce armor level by half.
|
||||
armor_level_multiplier (Armor effectiveness multiplier) float 1
|
||||
|
||||
# You can use this to increase or decrease overall armor healing,
|
||||
# eg: armor_heal_multiplier = 0 will disable healing altogether.
|
||||
armor_heal_multiplier (Armor healing multiplier) float 1
|
||||
|
||||
# Enable water protection (periodically restores breath when activated).
|
||||
armor_water_protect (Enable water protection) bool true
|
||||
|
||||
# Enable fire protection (defaults true if using ethereal mod).
|
||||
armor_fire_protect (Enable fire protection) bool false
|
||||
|
||||
# Enable punch damage effects.
|
||||
armor_punch_damage (Enable damage effects) bool true
|
||||
|
||||
# Enable migration of old armor inventories.
|
||||
armor_migrate_old_inventory (Migrate old armor inventories) bool true
|
||||
|
||||
|
||||
[shields]
|
||||
|
||||
shields_disable_sounds (Disable shield sounds) bool false
|
||||
|
||||
|
||||
[wieldview]
|
||||
|
||||
# Set number of seconds between visible wielded item updates.
|
||||
wieldview_update_time (Wieldview refresh rate (seconds)) int 2
|
||||
|
||||
# Show nodes as tiles, disabled by default.
|
||||
wieldview_node_tiles (Show nodes as tiles) bool false
|
Loading…
Reference in New Issue
Block a user