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https://github.com/minetest-mods/3d_armor.git
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fix callbacks not being called by armor.equip()
and armor.unequip()
(#59)
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ac7615212b
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@ -487,13 +487,22 @@ end
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armor.equip = function(self, player, itemstack)
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local name, armor_inv = self:get_valid_player(player, "[equip]")
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local weared_armor = self:get_weared_armor_elements(player)
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local armor_element = self:get_element(itemstack:get_name())
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if name and armor_element then
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if weared_armor[armor_element] ~= nil then
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self:unequip(player, armor_element)
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local index
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if self:get_element(stack:get_name()) == armor_element then
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index = i
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self:unequip(player, armor_element)
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break
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elseif not index and stack:is_empty() then
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index = i
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end
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end
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armor_inv:add_item("armor", itemstack:take_item())
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local stack = itemstack:take_item()
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armor_inv:set_stack("armor", index, stack)
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self:run_callbacks("on_equip", player, index, stack)
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self:set_player_armor(player)
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self:save_armor_inventory(player)
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end
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@ -502,21 +511,27 @@ end
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armor.unequip = function(self, player, armor_element)
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local name, armor_inv = self:get_valid_player(player, "[unequip]")
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local weared_armor = self:get_weared_armor_elements(player)
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if not name or not weared_armor[armor_element] then
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if not name then
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return
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end
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local itemstack = armor_inv:remove_item("armor", ItemStack(weared_armor[armor_element]))
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minetest.after(0, function()
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local inv = player:get_inventory()
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if inv:room_for_item("main", itemstack) then
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inv:add_item("main", itemstack)
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else
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minetest.add_item(player:get_pos(), itemstack)
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if self:get_element(stack:get_name()) == armor_element then
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armor_inv:set_stack("armor", i, "")
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minetest.after(0, function()
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local inv = player:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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minetest.add_item(player:get_pos(), stack)
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end
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end)
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self:run_callbacks("on_unequip", player, i, stack)
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self:set_player_armor(player)
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self:save_armor_inventory(player)
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return
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end
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end)
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self:set_player_armor(player)
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self:save_armor_inventory(player)
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end
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end
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armor.remove_all = function(self, player)
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