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Enhance mithril armor (#70)
* Enhance mithril armor Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools. * Enhance mithril shield Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools. * Correct armor_use Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)). * Correct armor_use Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)). * correct typo
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@ -718,8 +718,8 @@ if armor.materials.mithril then
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armor:register_armor("3d_armor:helmet_mithril", {
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description = S("Mithril Helmet"),
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inventory_image = "3d_armor_inv_helmet_mithril.png",
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groups = {armor_head=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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groups = {armor_head=1, armor_heal=13, armor_use=66},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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--- Mithril Chestplate
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@ -736,8 +736,8 @@ if armor.materials.mithril then
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armor:register_armor("3d_armor:chestplate_mithril", {
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description = S("Mithril Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_mithril.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=20},
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groups = {armor_torso=1, armor_heal=13, armor_use=66},
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armor_groups = {fleshy=21},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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--- Mithril Leggings
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@ -754,8 +754,8 @@ if armor.materials.mithril then
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armor:register_armor("3d_armor:leggings_mithril", {
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description = S("Mithril Leggings"),
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inventory_image = "3d_armor_inv_leggings_mithril.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=20},
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groups = {armor_legs=1, armor_heal=13, armor_use=66},
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armor_groups = {fleshy=21},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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--- Mithril Boots
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@ -772,8 +772,8 @@ if armor.materials.mithril then
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armor:register_armor("3d_armor:boots_mithril", {
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description = S("Mithril Boots"),
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inventory_image = "3d_armor_inv_boots_mithril.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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groups = {armor_feet=1, armor_heal=13, armor_use=66},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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end
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@ -328,8 +328,8 @@ if armor.materials.mithril then
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armor:register_armor("shields:shield_mithril", {
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description = S("Mithril Shield"),
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inventory_image = "shields_inv_shield_mithril.png",
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groups = {armor_shield=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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groups = {armor_shield=1, armor_heal=13, armor_use=66},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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reciprocate_damage = true,
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on_damage = function(player, index, stack)
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