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https://github.com/minetest-mods/3d_armor.git
synced 2024-12-27 03:00:40 +01:00
Prevent building over armor stands
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parent
bf9ba59c0f
commit
c691f3e219
@ -98,6 +98,37 @@ local function has_locked_armor_stand_privilege(meta, player)
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return true
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end
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local function add_hidden_node(pos)
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pos.y = pos.y + 1
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local node = minetest.get_node(pos)
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if node.name == "air" or node.name == "ignore" then
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minetest.set_node(pos, {name="3d_armor_stand:top"})
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end
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end
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local function remove_hidden_node(pos)
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pos.y = pos.y + 1
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local node = minetest.get_node(pos)
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if node.name == "3d_armor_stand:top" then
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minetest.remove_node(pos)
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end
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end
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minetest.register_node("3d_armor_stand:top", {
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description = "Armor stand top",
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paramtype = "light",
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drawtype = "plantlike",
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sunlight_propagates = true,
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walkable = true,
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pointable = false,
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diggable = false,
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buildable_to = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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tiles = {"3d_armor_trans.png"},
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})
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minetest.register_node("3d_armor_stand:armor_stand", {
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description = "Armor stand",
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drawtype = "mesh",
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@ -133,6 +164,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end,
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after_place_node = function(pos)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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add_hidden_node(pos)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack)
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local def = stack:get_definition() or {}
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@ -153,6 +185,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end,
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after_destruct = function(pos)
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update_entity(pos)
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remove_hidden_node(pos)
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end,
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on_blast = function(pos)
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local object = get_stand_object(pos)
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@ -205,6 +238,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Armor Stand (owned by " ..
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meta:get_string("owner") .. ")")
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add_hidden_node(pos)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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@ -236,6 +270,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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end,
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after_destruct = function(pos)
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update_entity(pos)
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remove_hidden_node(pos)
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end,
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on_blast = function(pos)
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local object = get_stand_object(pos)
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