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add a protected shared armor stand (#127)
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@ -299,6 +299,84 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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end,
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})
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minetest.register_node("3d_armor_stand:shared_armor_stand", {
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description = S("Shared Armor Stand"),
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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tiles = {"3d_armor_stand_shared.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", armor_stand_formspec)
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meta:set_string("infotext", S("Shared Armor Stand"))
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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inv:set_size("armor_"..element, 1)
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end
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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if not inv:is_empty("armor_"..element) then
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return false
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end
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end
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return true
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end,
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after_place_node = function(pos, placer)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Shared Armor Stand"))
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add_hidden_node(pos, placer)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local def = stack:get_definition() or {}
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local groups = def.groups or {}
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if groups[listname] then
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return 1
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end
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos)
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return 0
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end,
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on_metadata_inventory_put = function(pos)
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update_entity(pos)
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end,
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on_metadata_inventory_take = function(pos)
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update_entity(pos)
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end,
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after_destruct = function(pos)
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update_entity(pos)
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remove_hidden_node(pos)
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end,
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on_blast = function(pos)
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-- Not affected by TNT
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end,
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})
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minetest.register_entity("3d_armor_stand:armor_entity", {
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initial_properties = {
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physical = true,
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@ -328,7 +406,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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})
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minetest.register_abm({
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nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"},
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nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:shared_armor_stand", "3d_armor_stand:armor_stand"},
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interval = 15,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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@ -354,3 +432,10 @@ minetest.register_craft({
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{"3d_armor_stand:armor_stand", "default:steel_ingot"},
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}
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})
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minetest.register_craft({
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output = "3d_armor_stand:shared_armor_stand",
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recipe = {
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{"3d_armor_stand:armor_stand", "default:copper_ingot"},
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}
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})
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BIN
3d_armor_stand/models/3d_armor_stand_shared.png
Normal file
BIN
3d_armor_stand/models/3d_armor_stand_shared.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1011 B |
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