Don't assume `hitter ~= nil` in on_punchplayer callback

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Niklp 2024-03-15 22:56:45 +01:00
parent 7fc313f911
commit f50d6d68f6
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1 changed files with 8 additions and 6 deletions

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@ -395,12 +395,14 @@ if armor.config.punch_damage == true then
minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities)
local name = player:get_player_name()
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
last_punch_time[name] = minetest.get_gametime()
if hitter ~= nil then
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
last_punch_time[name] = minetest.get_gametime()
end
end
end)
end