04f9123e98
improved load print patch
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From the start my prior PR was aiming at compatibility with legacy clients and servers. If you scan the MT forum you will become aware that there seem to be quite many MT 0.4 servers around which are actively used by many players.
However, the best solution may be this example of a new piece of improved code, if I understand the MT Lua code correctly.
```
-- print to log after mod was loaded successfully
local load_message = "[MOD] XXX loaded"
if minetest.log then
minetest.log("info", load_message) -- aims at state of the art MT software
else
print (load_message) -- aims at legacy MT software used in the field
end
```
Hope this helps.
2022-12-21 19:20:04 +01:00
04b45deec8
Add and fix Brazillian Portuguese translation ( #85 )
2022-11-16 20:10:09 +01:00
41301a4663
Added Esperanto translation
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used the update translation script to determine which strings are still used
2022-11-04 07:44:47 +01:00
44111db4d7
Add use_texture_alpha to avoid warnings from 3d_armor_stand ( #44 )
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Co-authored-by: sys4 <bricassa@sys4.fr >
2021-03-06 17:36:02 +01:00
4dc9a81ec2
Change intllib for v5 minetest.get_translator
2020-08-31 07:41:59 +02:00
979516c13d
Update French translation
2020-08-31 07:41:59 +02:00
0af7280e64
Update translations to MT v5 format
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using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
e248752ee4
Use newer functions from MT/MTG 5.0.0+
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These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
47ecef46f7
Update licenses
2019-05-27 20:30:03 +01:00
3fe7dd2249
Replace deprecated getpos call
2019-03-05 19:40:54 +00:00
7e2d9426d1
fix formatting
2019-01-20 23:21:05 +00:00
813a88f3a1
Fixes Stand appending extra ".png" to texture when a "texture" attribute
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is explicity set on the armor's definition.
2019-01-20 23:21:05 +00:00
13a8f0d019
Add new textures
2018-10-19 20:37:48 +01:00
b4cfdac6f5
Update licenses to current year
2018-02-11 16:57:27 +00:00
291b34bfc6
Auto-refresh armor stands after clearobjects.
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Currently armor stands appear empty after a clearobjects, in order to refresh them the armor must be removed and put back on again, this code automatically refreshes armor stands periodically to avoid these issues.
2017-12-05 18:28:27 +00:00
da7df11ce4
Change armor stand recipe to use any item from the fence group.
2017-11-10 17:41:59 +00:00
d979815a49
Fix libpng sRGB profile warnings
2017-10-20 19:38:22 +01:00
ae448c150c
added complete intllib support (i18n)
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added french translation
2017-08-08 18:09:27 +01:00
cc26d04345
Replace deprecated function 'intllib.Getter':
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- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
5dab1ca887
Add intllib support to 3d_armor_stand
2017-03-31 22:09:32 +01:00
ca79d39688
Armor stand: Improve TNT effects, closes #55
2017-03-08 19:36:30 +00:00
81ffdaa6a7
Improve armor stand selection box
2017-02-15 18:25:49 +00:00
ba62febdee
Armor stand, check protection and ignore, ignore
2017-02-08 20:57:42 +00:00
8939a0dd43
Armor stand hidden nodes use copy of pos vector
2017-02-08 19:32:42 +00:00
c691f3e219
Prevent building over armor stands
2017-02-08 18:26:15 +00:00
75f808131c
New armorstand mapping
2017-01-25 19:48:25 +00:00
4b70580ce4
Update licensing information
2017-01-08 18:54:24 +00:00
b14db3c43c
Add missing placer param to locked armor stand, fixes #59
2016-05-11 22:19:13 +01:00
32e87ee543
More armor stand fixes
2016-05-04 18:27:21 +01:00
ddd7f3786c
Fix disappearing armor stand entities, again...
2016-05-01 16:11:27 +01:00
5c5359de4f
Restore armor stand entities when knocked-back by TNT
2016-04-27 18:48:06 +01:00
5421ce46da
Make armor stands 'blast-proof', fixes #55
2016-04-22 18:53:25 +01:00
72cffbae17
Restore moved armor stand objects to original position when possible
2016-04-20 20:26:01 +01:00
170ee39aed
Auto remove stray armor stand entities
2016-04-20 18:54:34 +01:00
59bbc55b73
Fix armor stand entity duplication bug
2016-04-16 15:36:48 +01:00
1dd904f5be
Merge pull request #50 from Thomas--S/patch-1
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Add a locked armor stand
2016-04-13 17:41:37 +01:00
9de8cc12bb
Fix disappearing entities when placing stands next to each other
2016-04-10 22:17:45 +01:00
4e8cf05436
Add a locked armor stand
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This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
b6a44057a6
Fix some tabulation
2016-04-09 01:19:32 +01:00
fb29ce9150
Add a chest-like visible armor stand, closes #48
2016-04-08 20:17:28 +01:00