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Commit Graph

21 Commits

Author SHA1 Message Date
stujones11
5dab1ca887 Add intllib support to 3d_armor_stand 2017-03-31 22:09:32 +01:00
stujones11
ca79d39688 Armor stand: Improve TNT effects, closes #55 2017-03-08 19:36:30 +00:00
stujones11
81ffdaa6a7 Improve armor stand selection box 2017-02-15 18:25:49 +00:00
stujones11
ba62febdee Armor stand, check protection and ignore, ignore 2017-02-08 20:57:42 +00:00
stujones11
8939a0dd43 Armor stand hidden nodes use copy of pos vector 2017-02-08 19:32:42 +00:00
stujones11
c691f3e219 Prevent building over armor stands 2017-02-08 18:26:15 +00:00
Toby plowy
75f808131c New armorstand mapping 2017-01-25 19:48:25 +00:00
stujones11
4b70580ce4 Update licensing information 2017-01-08 18:54:24 +00:00
stujones11
b14db3c43c Add missing placer param to locked armor stand, fixes #59 2016-05-11 22:19:13 +01:00
stujones11
32e87ee543 More armor stand fixes 2016-05-04 18:27:21 +01:00
stujones11
ddd7f3786c Fix disappearing armor stand entities, again... 2016-05-01 16:11:27 +01:00
stujones11
5c5359de4f Restore armor stand entities when knocked-back by TNT 2016-04-27 18:48:06 +01:00
stujones11
5421ce46da Make armor stands 'blast-proof', fixes #55 2016-04-22 18:53:25 +01:00
stujones11
72cffbae17 Restore moved armor stand objects to original position when possible 2016-04-20 20:26:01 +01:00
stujones11
170ee39aed Auto remove stray armor stand entities 2016-04-20 18:54:34 +01:00
stujones11
59bbc55b73 Fix armor stand entity duplication bug 2016-04-16 15:36:48 +01:00
stujones11
1dd904f5be Merge pull request #50 from Thomas--S/patch-1
Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11
9de8cc12bb Fix disappearing entities when placing stands next to each other 2016-04-10 22:17:45 +01:00
Thomas--S
4e8cf05436 Add a locked armor stand
This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11
b6a44057a6 Fix some tabulation 2016-04-09 01:19:32 +01:00
stujones11
fb29ce9150 Add a chest-like visible armor stand, closes #48 2016-04-08 20:17:28 +01:00