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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-29 23:00:55 +02:00

1 Commits

Author SHA1 Message Date
f81cb10f20 add luacheck and integration test workflows / fix luacheck errors
partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
12 changed files with 170 additions and 176 deletions

14
.github/workflows/integration-test.yml vendored Normal file
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@ -0,0 +1,14 @@
name: integration-test
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: integration-test
run: ./integration-test.sh

17
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,17 @@
name: luacheck
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

34
.luacheckrc Normal file
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@ -0,0 +1,34 @@
unused_args = false
globals = {
"wieldview",
"armor",
"armor_i18n",
"inventory_plus"
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"vector", "ItemStack",
"dump", "VoxelArea",
-- deps
"default",
"minetest",
"unified_inventory",
"intllib",
"wardrobe",
"player_monoids",
"armor_monoid",
"sfinv",
"ARMOR_MATERIALS",
"ARMOR_FIRE_NODES",
"pova",
"skins",
"u_skins"
}

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@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
local material = {count=1}
local preview = armor:get_preview(name)
local texture = "3d_armor_trans.png"
local textures = {}
local physics = {}
local attributes = {}
local levels = {}
@ -324,8 +323,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
local list = armor_inv:get_list("armor")
for i, stack in pairs(list) do
if stack:get_count() == 1 then
local name = stack:get_name()
local use = minetest.get_item_group(name, "armor_use") or 0
local itemname = stack:get_name()
local use = minetest.get_item_group(itemname, "armor_use") or 0
local damage = use > 0
local def = stack:get_definition() or {}
if type(def.on_punched) == "function" then
@ -373,7 +372,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
end
end
if damage == true and hitter == "fire" then
damage = minetest.get_item_group(name, "flammable") > 0
damage = minetest.get_item_group(itemname, "flammable") > 0
end
if damage == true then
self:damage(player, i, stack, use)

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@ -15,19 +15,23 @@ local F = minetest.formspec_escape
dofile(modpath.."/api.lua")
-- integration test
if minetest.settings:get_bool("enable_3d_armor_integration_test") then
dofile(modpath.."/integration_test.lua")
end
-- Legacy Config Support
local input = io.open(modpath.."/armor.conf", "r")
if input then
dofile(modpath.."/armor.conf")
input:close()
input = nil
end
input = io.open(worldpath.."/armor.conf", "r")
if input then
dofile(worldpath.."/armor.conf")
input:close()
input = nil
end
for name, _ in pairs(armor.config) do
local global = "ARMOR_"..name:upper()
@ -169,9 +173,9 @@ local function validate_armor_inventory(player)
end
end
local function init_player_armor(player)
local name = player:get_player_name()
local pos = player:get_pos()
local function init_player_armor(initplayer)
local name = initplayer:get_player_name()
local pos = initplayer:get_pos()
if not name or not pos then
return false
end
@ -214,20 +218,20 @@ local function init_player_armor(player)
end,
}, name)
armor_inv:set_size("armor", 6)
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
local player_inv = player:get_inventory()
if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
local player_inv = initplayer:get_inventory()
player_inv:set_size("armor", 6)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
armor:save_armor_inventory(player)
armor:save_armor_inventory(initplayer)
player_inv:set_size("armor", 0)
end
for i=1, 6 do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
armor:run_callbacks("on_equip", player, i, stack)
armor:run_callbacks("on_equip", initplayer, i, stack)
end
end
armor.def[name] = {
@ -263,7 +267,7 @@ local function init_player_armor(player)
end
end
end
armor:set_player_armor(player)
armor:set_player_armor(initplayer)
return true
end
@ -291,24 +295,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then
return
end
local player_name = player:get_player_name()
for field, _ in pairs(fields) do
if string.find(field, "skins_set") then
minetest.after(0, function(player)
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin
armor:set_player_armor(player)
end, player)
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if player then
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin
armor:set_player_armor(pplayer)
end
end)
end
end
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
minetest.after(0, function(player)
if init_player_armor(player) == false then
pending_players[player] = 0
local player_name = player:get_player_name()
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0
end
end, player)
end)
end)
minetest.register_on_leaveplayer(function(player)

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@ -0,0 +1,25 @@
minetest.log("warning", "[TEST] integration-test enabled!")
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
if file then
for name in pairs(minetest.registered_nodes) do
file:write(name .. '\n')
end
file:close()
end
minetest.log("warning", "[TEST] integration tests done!")
minetest.request_shutdown("success")
end)
end)

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@ -1,5 +1,2 @@
3d_armor
shields?
unified_inventory?
inventory_plus?
sfinv?

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@ -1,65 +1,23 @@
-- support for i18n
local S = armor_i18n.gettext
-- Update methods for supported inventories
local inventory_update
if minetest.global_exists("unified_inventory") then
inventory_update = function(player)
local page = unified_inventory.current_page[player:get_player_name()]
unified_inventory.set_inventory_formspec(player, "armor")
unified_inventory.get_formspec(player, "armor")
unified_inventory.set_inventory_formspec(player, page)
end
elseif minetest.global_exists("sfinv") then
inventory_update = function(player)
sfinv.set_player_inventory_formspec(player)
end
elseif minetest.global_exists("inventory_plus") then
inventory_update = function(player)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
end
end
else
inventory_update = function()end
end
local armor_stand_formspec = "size[8,7]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
default.get_hotbar_bg(0,3) ..
"list[current_name;armor_head;3,0.5;1,1;]" ..
"list[current_name;armor_torso;4,0.5;1,1;]" ..
"list[current_name;armor_legs;3,1.5;1,1;]" ..
"list[current_name;armor_feet;4,1.5;1,1;]" ..
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
"list[current_player;main;0,3;8,1;]" ..
"list[current_player;main;0,4.25;8,3;8]"
-- Shields enabled?
local shield = minetest.get_modpath("shields")
-- Supported armor stand slots
local elements = {"head", "torso", "legs", "feet"}
if shield then
table.insert(elements, "shield")
end
local armor_stand_formspec = function(playername)
return "formspec_version[1]" ..
"size[" .. (shield and 11 or 8) .. ",7]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
default.get_hotbar_bg(0,3) ..
"list[context;armor_head;3,0.5;1,1;]" ..
"list[context;armor_torso;4,0.5;1,1;]" ..
"list[context;armor_legs;3,1.5;1,1;]" ..
"list[context;armor_feet;4,1.5;1,1;]" ..
(shield and "list[context;armor_shield;5,1.5;1,1;]" or "") ..
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
(shield and "image[5,1.5;1,1;3d_armor_stand_shield.png]" or "") ..
"button_exit[6,1.5;1,1;swap;Switch]" ..
"list[current_player;main;0,3;8,1;]" ..
"list[current_player;main;0,4.25;8,3;8]" ..
"label[9,1;"..playername.."]" ..
"list[detached:"..playername.."_armor;armor;9,4.25;2,3;]" ..
"listring[detached:"..playername.."_armor;armor]"
end
local function drop_armor(pos)
local meta = minetest.get_meta(pos)
@ -139,7 +97,7 @@ local function update_entity(pos)
yaw = math.pi / 2
end
end
object:set_yaw(yaw)
object:setyaw(yaw)
object:set_properties({textures={texture}})
end
end
@ -175,84 +133,6 @@ local function remove_hidden_node(pos)
end
end
local elements2groups = function(t)
local result = {}
for _,v in ipairs(t) do
result["armor_" .. v] = false
end
return result
end
local take_player_items = function(inv)
local result = {}
local slots = elements2groups(elements)
for i = 1, inv:get_size('armor') do
local stack = inv:get_stack("armor", i)
local def = stack:get_definition()
local groups = def and def.groups or nil
if groups then
for slot,used in pairs(slots) do
if not used and groups[slot] then
slots[slot] = true
result[slot] = {index=table.maxn(result)+1, stack=stack}
inv:set_stack("armor", i, nil)
break
end
end
end
end
return result
end
local take_stand_items = function(inv)
local result = {}
for i, element in ipairs(elements) do
local stack = inv:get_stack("armor_"..element, 1)
if not stack:is_empty() then
table.insert(result, stack)
inv:set_stack("armor_"..element, 1, nil)
end
end
return result
end
local function swap_armor(pos, player)
-- Collect player items removing them from inventory
local player_inv = minetest.get_inventory({type='detached',name=player:get_player_name()..'_armor'})
local player_items = take_player_items(player_inv)
-- Collect stand items removing them from inventory
local stand_inv = minetest.get_meta(pos):get_inventory()
local stand_items = take_stand_items(stand_inv)
-- debug stuff
local player_items_name = {}
local stand_items_name = {}
local size = player_inv:get_size('armor')
local min = 1
for _,stack in ipairs(stand_items) do
for i = min,size do
if player_inv:get_stack("armor", i):is_empty() then
player_inv:set_stack("armor", i, stack)
min = i + 1
break
else
print('slot ' .. i .. ' in use, trying to add ' .. stack:get_name())
end
end
end
for slot,data in pairs(player_items) do
-- save data.index into armor stand meta to keep ordering next time
stand_inv:set_stack(slot, 1, data.stack)
end
-- update inventories managed by supported inventory mods
update_entity(pos)
inventory_update(player)
end
minetest.register_node("3d_armor_stand:top", {
description = S("Armor stand top"),
paramtype = "light",
@ -287,6 +167,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", armor_stand_formspec)
meta:set_string("infotext", S("Armor Stand"))
local inv = meta:get_inventory()
for _, element in pairs(elements) do
@ -304,17 +185,9 @@ minetest.register_node("3d_armor_stand:armor_stand", {
return true
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local formspec = armor_stand_formspec(placer and placer:get_player_name() or "")
meta:set_string("formspec", formspec)
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
add_hidden_node(pos, placer)
end,
on_receive_fields = function (pos, formname, fields, sender)
if fields.swap then
swap_armor(pos, sender)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
local def = stack:get_definition() or {}
local groups = def.groups or {}

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@ -1,6 +1,9 @@
Modpack - 3d Armor [0.4.13]
===========================
![](https://github.com/mt-mods/3d_armor/workflows/luacheck/badge.svg)
![](https://github.com/mt-mods/3d_armor/workflows/integration-test/badge.svg)
### Table of Contents
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->

20
integration-test.sh Executable file
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@ -0,0 +1,20 @@
#!/bin/sh
# simple integration test
CFG=/tmp/minetest.conf
MTDIR=/tmp/mt
WORLDDIR=${MTDIR}/worlds/world
cat <<EOF > ${CFG}
enable_3d_armor_integration_test = true
EOF
mkdir -p ${WORLDDIR}
chmod 777 ${MTDIR} -R
docker run --rm -i \
-v ${CFG}:/etc/minetest/minetest.conf:ro \
-v ${MTDIR}:/var/lib/minetest/.minetest \
-v $(pwd):/var/lib/minetest/.minetest/worlds/world/worldmods/3d_armor \
registry.gitlab.com/minetest/minetest/server:5.0.1
test -f ${WORLDDIR}/integration_test.json && exit 0 || exit 1

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@ -2,7 +2,6 @@
local S = armor_i18n.gettext
local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
local use_moreores = minetest.get_modpath("moreores")
local function play_sound_effect(player, name)
if not disable_sounds and player then
local pos = player:get_pos()

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@ -66,9 +66,12 @@ end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
wieldview:update_wielded_item(player)
end, player)
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(name)
if player then
wieldview:update_wielded_item(pplayer)
end
end)
end)
minetest.register_globalstep(function(dtime)
@ -80,4 +83,3 @@ minetest.register_globalstep(function(dtime)
time = 0
end
end)