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https://github.com/minetest-mods/3d_armor.git
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armorswap
...
code-quali
Author | SHA1 | Date | |
---|---|---|---|
f81cb10f20 |
14
.github/workflows/integration-test.yml
vendored
Normal file
14
.github/workflows/integration-test.yml
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
name: integration-test
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||||
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||||
on: [push]
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||||
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: integration-test
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run: ./integration-test.sh
|
17
.github/workflows/luacheck.yml
vendored
Normal file
17
.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,17 @@
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name: luacheck
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||||
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
|
34
.luacheckrc
Normal file
34
.luacheckrc
Normal file
@ -0,0 +1,34 @@
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unused_args = false
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globals = {
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"wieldview",
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"armor",
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"armor_i18n",
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"inventory_plus"
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}
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read_globals = {
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-- Stdlib
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Minetest
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"vector", "ItemStack",
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"dump", "VoxelArea",
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-- deps
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"default",
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"minetest",
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"unified_inventory",
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"intllib",
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"wardrobe",
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"player_monoids",
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"armor_monoid",
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"sfinv",
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"ARMOR_MATERIALS",
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"ARMOR_FIRE_NODES",
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"pova",
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"skins",
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"u_skins"
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}
|
@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
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local material = {count=1}
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local textures = {}
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local physics = {}
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local attributes = {}
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local levels = {}
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@ -324,8 +323,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local name = stack:get_name()
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local use = minetest.get_item_group(name, "armor_use") or 0
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local itemname = stack:get_name()
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local use = minetest.get_item_group(itemname, "armor_use") or 0
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local damage = use > 0
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local def = stack:get_definition() or {}
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if type(def.on_punched) == "function" then
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@ -373,7 +372,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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end
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end
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if damage == true and hitter == "fire" then
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damage = minetest.get_item_group(name, "flammable") > 0
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damage = minetest.get_item_group(itemname, "flammable") > 0
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end
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if damage == true then
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self:damage(player, i, stack, use)
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|
@ -15,19 +15,23 @@ local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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end
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-- Legacy Config Support
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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input = io.open(worldpath.."/armor.conf", "r")
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if input then
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dofile(worldpath.."/armor.conf")
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input:close()
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input = nil
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end
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for name, _ in pairs(armor.config) do
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local global = "ARMOR_"..name:upper()
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@ -169,9 +173,9 @@ local function validate_armor_inventory(player)
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end
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end
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local function init_player_armor(player)
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local name = player:get_player_name()
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local pos = player:get_pos()
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local function init_player_armor(initplayer)
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local name = initplayer:get_player_name()
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local pos = initplayer:get_pos()
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if not name or not pos then
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return false
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end
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@ -214,20 +218,20 @@ local function init_player_armor(player)
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end,
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}, name)
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armor_inv:set_size("armor", 6)
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if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
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local player_inv = player:get_inventory()
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if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
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local player_inv = initplayer:get_inventory()
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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armor:save_armor_inventory(player)
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armor:save_armor_inventory(initplayer)
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player_inv:set_size("armor", 0)
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end
|
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for i=1, 6 do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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armor:run_callbacks("on_equip", player, i, stack)
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armor:run_callbacks("on_equip", initplayer, i, stack)
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end
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end
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armor.def[name] = {
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@ -263,7 +267,7 @@ local function init_player_armor(player)
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end
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end
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end
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armor:set_player_armor(player)
|
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armor:set_player_armor(initplayer)
|
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return true
|
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end
|
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|
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@ -291,24 +295,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not name then
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return
|
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end
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local player_name = player:get_player_name()
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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minetest.after(0, function(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
|
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armor:set_player_armor(player)
|
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end, player)
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if player then
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
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armor:set_player_armor(pplayer)
|
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end
|
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end)
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end
|
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end
|
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end)
|
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|
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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minetest.after(0, function(player)
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if init_player_armor(player) == false then
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pending_players[player] = 0
|
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local player_name = player:get_player_name()
|
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|
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if pplayer and init_player_armor(pplayer) == false then
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pending_players[pplayer] = 0
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end
|
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end, player)
|
||||
end)
|
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end)
|
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|
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minetest.register_on_leaveplayer(function(player)
|
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|
25
3d_armor/integration_test.lua
Normal file
25
3d_armor/integration_test.lua
Normal file
@ -0,0 +1,25 @@
|
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|
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minetest.log("warning", "[TEST] integration-test enabled!")
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|
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minetest.register_on_mods_loaded(function()
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minetest.after(1, function()
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|
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local data = minetest.write_json({ success = true }, true);
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local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
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if file then
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file:write(data)
|
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file:close()
|
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end
|
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|
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file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
|
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if file then
|
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for name in pairs(minetest.registered_nodes) do
|
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file:write(name .. '\n')
|
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end
|
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file:close()
|
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end
|
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|
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minetest.log("warning", "[TEST] integration tests done!")
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minetest.request_shutdown("success")
|
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end)
|
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end)
|
@ -1,5 +1,2 @@
|
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3d_armor
|
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shields?
|
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unified_inventory?
|
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inventory_plus?
|
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sfinv?
|
||||
|
||||
|
@ -1,65 +1,23 @@
|
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-- support for i18n
|
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local S = armor_i18n.gettext
|
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|
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-- Update methods for supported inventories
|
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local inventory_update
|
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if minetest.global_exists("unified_inventory") then
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inventory_update = function(player)
|
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local page = unified_inventory.current_page[player:get_player_name()]
|
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unified_inventory.set_inventory_formspec(player, "armor")
|
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unified_inventory.get_formspec(player, "armor")
|
||||
unified_inventory.set_inventory_formspec(player, page)
|
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end
|
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elseif minetest.global_exists("sfinv") then
|
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inventory_update = function(player)
|
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sfinv.set_player_inventory_formspec(player)
|
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end
|
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elseif minetest.global_exists("inventory_plus") then
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inventory_update = function(player)
|
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local name = player:get_player_name()
|
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local formspec = armor:get_armor_formspec(name, true)
|
||||
local page = player:get_inventory_formspec()
|
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if page:find("detached:"..name.."_armor") then
|
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inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
end
|
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else
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inventory_update = function()end
|
||||
end
|
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local armor_stand_formspec = "size[8,7]" ..
|
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default.gui_bg ..
|
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default.gui_bg_img ..
|
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default.gui_slots ..
|
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default.get_hotbar_bg(0,3) ..
|
||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
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"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
||||
"list[current_name;armor_feet;4,1.5;1,1;]" ..
|
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"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||
"list[current_player;main;0,3;8,1;]" ..
|
||||
"list[current_player;main;0,4.25;8,3;8]"
|
||||
|
||||
-- Shields enabled?
|
||||
local shield = minetest.get_modpath("shields")
|
||||
|
||||
-- Supported armor stand slots
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
if shield then
|
||||
table.insert(elements, "shield")
|
||||
end
|
||||
|
||||
local armor_stand_formspec = function(playername)
|
||||
return "formspec_version[1]" ..
|
||||
"size[" .. (shield and 11 or 8) .. ",7]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
default.get_hotbar_bg(0,3) ..
|
||||
"list[context;armor_head;3,0.5;1,1;]" ..
|
||||
"list[context;armor_torso;4,0.5;1,1;]" ..
|
||||
"list[context;armor_legs;3,1.5;1,1;]" ..
|
||||
"list[context;armor_feet;4,1.5;1,1;]" ..
|
||||
(shield and "list[context;armor_shield;5,1.5;1,1;]" or "") ..
|
||||
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||
(shield and "image[5,1.5;1,1;3d_armor_stand_shield.png]" or "") ..
|
||||
"button_exit[6,1.5;1,1;swap;Switch]" ..
|
||||
"list[current_player;main;0,3;8,1;]" ..
|
||||
"list[current_player;main;0,4.25;8,3;8]" ..
|
||||
"label[9,1;"..playername.."]" ..
|
||||
"list[detached:"..playername.."_armor;armor;9,4.25;2,3;]" ..
|
||||
"listring[detached:"..playername.."_armor;armor]"
|
||||
end
|
||||
|
||||
local function drop_armor(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -139,7 +97,7 @@ local function update_entity(pos)
|
||||
yaw = math.pi / 2
|
||||
end
|
||||
end
|
||||
object:set_yaw(yaw)
|
||||
object:setyaw(yaw)
|
||||
object:set_properties({textures={texture}})
|
||||
end
|
||||
end
|
||||
@ -175,84 +133,6 @@ local function remove_hidden_node(pos)
|
||||
end
|
||||
end
|
||||
|
||||
local elements2groups = function(t)
|
||||
local result = {}
|
||||
for _,v in ipairs(t) do
|
||||
result["armor_" .. v] = false
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local take_player_items = function(inv)
|
||||
local result = {}
|
||||
local slots = elements2groups(elements)
|
||||
for i = 1, inv:get_size('armor') do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local def = stack:get_definition()
|
||||
local groups = def and def.groups or nil
|
||||
if groups then
|
||||
for slot,used in pairs(slots) do
|
||||
if not used and groups[slot] then
|
||||
slots[slot] = true
|
||||
result[slot] = {index=table.maxn(result)+1, stack=stack}
|
||||
inv:set_stack("armor", i, nil)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local take_stand_items = function(inv)
|
||||
local result = {}
|
||||
for i, element in ipairs(elements) do
|
||||
local stack = inv:get_stack("armor_"..element, 1)
|
||||
if not stack:is_empty() then
|
||||
table.insert(result, stack)
|
||||
inv:set_stack("armor_"..element, 1, nil)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function swap_armor(pos, player)
|
||||
|
||||
-- Collect player items removing them from inventory
|
||||
local player_inv = minetest.get_inventory({type='detached',name=player:get_player_name()..'_armor'})
|
||||
local player_items = take_player_items(player_inv)
|
||||
|
||||
-- Collect stand items removing them from inventory
|
||||
local stand_inv = minetest.get_meta(pos):get_inventory()
|
||||
local stand_items = take_stand_items(stand_inv)
|
||||
|
||||
-- debug stuff
|
||||
local player_items_name = {}
|
||||
local stand_items_name = {}
|
||||
|
||||
local size = player_inv:get_size('armor')
|
||||
local min = 1
|
||||
for _,stack in ipairs(stand_items) do
|
||||
for i = min,size do
|
||||
if player_inv:get_stack("armor", i):is_empty() then
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
min = i + 1
|
||||
break
|
||||
else
|
||||
print('slot ' .. i .. ' in use, trying to add ' .. stack:get_name())
|
||||
end
|
||||
end
|
||||
end
|
||||
for slot,data in pairs(player_items) do
|
||||
-- save data.index into armor stand meta to keep ordering next time
|
||||
stand_inv:set_stack(slot, 1, data.stack)
|
||||
end
|
||||
|
||||
-- update inventories managed by supported inventory mods
|
||||
update_entity(pos)
|
||||
inventory_update(player)
|
||||
end
|
||||
|
||||
minetest.register_node("3d_armor_stand:top", {
|
||||
description = S("Armor stand top"),
|
||||
paramtype = "light",
|
||||
@ -287,6 +167,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", S("Armor Stand"))
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
@ -304,17 +185,9 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
return true
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local formspec = armor_stand_formspec(placer and placer:get_player_name() or "")
|
||||
meta:set_string("formspec", formspec)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
add_hidden_node(pos, placer)
|
||||
end,
|
||||
on_receive_fields = function (pos, formname, fields, sender)
|
||||
if fields.swap then
|
||||
swap_armor(pos, sender)
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
|
@ -1,6 +1,9 @@
|
||||
Modpack - 3d Armor [0.4.13]
|
||||
===========================
|
||||
|
||||

|
||||

|
||||
|
||||
### Table of Contents
|
||||
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
||||
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
||||
|
20
integration-test.sh
Executable file
20
integration-test.sh
Executable file
@ -0,0 +1,20 @@
|
||||
#!/bin/sh
|
||||
# simple integration test
|
||||
|
||||
CFG=/tmp/minetest.conf
|
||||
MTDIR=/tmp/mt
|
||||
WORLDDIR=${MTDIR}/worlds/world
|
||||
|
||||
cat <<EOF > ${CFG}
|
||||
enable_3d_armor_integration_test = true
|
||||
EOF
|
||||
|
||||
mkdir -p ${WORLDDIR}
|
||||
chmod 777 ${MTDIR} -R
|
||||
docker run --rm -i \
|
||||
-v ${CFG}:/etc/minetest/minetest.conf:ro \
|
||||
-v ${MTDIR}:/var/lib/minetest/.minetest \
|
||||
-v $(pwd):/var/lib/minetest/.minetest/worlds/world/worldmods/3d_armor \
|
||||
registry.gitlab.com/minetest/minetest/server:5.0.1
|
||||
|
||||
test -f ${WORLDDIR}/integration_test.json && exit 0 || exit 1
|
@ -2,7 +2,6 @@
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
local function play_sound_effect(player, name)
|
||||
if not disable_sounds and player then
|
||||
local pos = player:get_pos()
|
||||
|
@ -66,9 +66,12 @@ end
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(player)
|
||||
wieldview:update_wielded_item(player)
|
||||
end, player)
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
wieldview:update_wielded_item(pplayer)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
@ -80,4 +83,3 @@ minetest.register_globalstep(function(dtime)
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
Reference in New Issue
Block a user