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			ci-mt-5.2.
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			armorswap
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | b2ae7f9c8b | ||
|  | 33738dcff8 | 
| @@ -1,2 +1,5 @@ | ||||
| 3d_armor | ||||
|  | ||||
| shields? | ||||
| unified_inventory? | ||||
| inventory_plus? | ||||
| sfinv? | ||||
|   | ||||
| @@ -1,23 +1,65 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
|  | ||||
| local armor_stand_formspec = "size[8,7]" .. | ||||
| 	default.gui_bg .. | ||||
| 	default.gui_bg_img .. | ||||
| 	default.gui_slots .. | ||||
| 	default.get_hotbar_bg(0,3) .. | ||||
| 	"list[current_name;armor_head;3,0.5;1,1;]" .. | ||||
| 	"list[current_name;armor_torso;4,0.5;1,1;]" .. | ||||
| 	"list[current_name;armor_legs;3,1.5;1,1;]" .. | ||||
| 	"list[current_name;armor_feet;4,1.5;1,1;]" .. | ||||
| 	"image[3,0.5;1,1;3d_armor_stand_head.png]" .. | ||||
| 	"image[4,0.5;1,1;3d_armor_stand_torso.png]" .. | ||||
| 	"image[3,1.5;1,1;3d_armor_stand_legs.png]" .. | ||||
| 	"image[4,1.5;1,1;3d_armor_stand_feet.png]" .. | ||||
| 	"list[current_player;main;0,3;8,1;]" .. | ||||
| 	"list[current_player;main;0,4.25;8,3;8]" | ||||
| -- Update methods for supported inventories | ||||
| local inventory_update | ||||
| if minetest.global_exists("unified_inventory") then | ||||
| 	inventory_update = function(player) | ||||
| 		local page = unified_inventory.current_page[player:get_player_name()] | ||||
| 		unified_inventory.set_inventory_formspec(player, "armor") | ||||
| 		unified_inventory.get_formspec(player, "armor") | ||||
| 		unified_inventory.set_inventory_formspec(player, page) | ||||
| 	end | ||||
| elseif minetest.global_exists("sfinv") then | ||||
| 	inventory_update = function(player) | ||||
| 		sfinv.set_player_inventory_formspec(player) | ||||
| 	end | ||||
| elseif minetest.global_exists("inventory_plus") then | ||||
| 	inventory_update = function(player) | ||||
| 		local name = player:get_player_name() | ||||
| 		local formspec = armor:get_armor_formspec(name, true) | ||||
| 		local page = player:get_inventory_formspec() | ||||
| 		if page:find("detached:"..name.."_armor") then | ||||
| 			inventory_plus.set_inventory_formspec(player, formspec) | ||||
| 		end | ||||
| 	end | ||||
| else | ||||
| 	inventory_update = function()end | ||||
| end | ||||
|  | ||||
| -- Shields enabled? | ||||
| local shield = minetest.get_modpath("shields") | ||||
|  | ||||
| -- Supported armor stand slots | ||||
| local elements = {"head", "torso", "legs", "feet"} | ||||
| if shield then | ||||
| 	table.insert(elements, "shield") | ||||
| end | ||||
|  | ||||
| local armor_stand_formspec = function(playername) | ||||
| 	return "formspec_version[1]" .. | ||||
| 		"size[" .. (shield and 11 or 8) .. ",7]" .. | ||||
| 		default.gui_bg .. | ||||
| 		default.gui_bg_img .. | ||||
| 		default.gui_slots .. | ||||
| 		default.get_hotbar_bg(0,3) .. | ||||
| 		"list[context;armor_head;3,0.5;1,1;]" .. | ||||
| 		"list[context;armor_torso;4,0.5;1,1;]" .. | ||||
| 		"list[context;armor_legs;3,1.5;1,1;]" .. | ||||
| 		"list[context;armor_feet;4,1.5;1,1;]" .. | ||||
| 		(shield and "list[context;armor_shield;5,1.5;1,1;]" or "") .. | ||||
| 		"image[3,0.5;1,1;3d_armor_stand_head.png]" .. | ||||
| 		"image[4,0.5;1,1;3d_armor_stand_torso.png]" .. | ||||
| 		"image[3,1.5;1,1;3d_armor_stand_legs.png]" .. | ||||
| 		"image[4,1.5;1,1;3d_armor_stand_feet.png]" .. | ||||
| 		(shield and "image[5,1.5;1,1;3d_armor_stand_shield.png]" or "") .. | ||||
| 		"button_exit[6,1.5;1,1;swap;Switch]" .. | ||||
| 		"list[current_player;main;0,3;8,1;]" .. | ||||
| 		"list[current_player;main;0,4.25;8,3;8]" .. | ||||
| 		"label[9,1;"..playername.."]" .. | ||||
| 		"list[detached:"..playername.."_armor;armor;9,4.25;2,3;]" .. | ||||
| 		"listring[detached:"..playername.."_armor;armor]" | ||||
| end | ||||
|  | ||||
| local function drop_armor(pos) | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| @@ -97,7 +139,7 @@ local function update_entity(pos) | ||||
| 				yaw = math.pi / 2 | ||||
| 			end | ||||
| 		end | ||||
| 		object:setyaw(yaw) | ||||
| 		object:set_yaw(yaw) | ||||
| 		object:set_properties({textures={texture}}) | ||||
| 	end | ||||
| end | ||||
| @@ -133,6 +175,84 @@ local function remove_hidden_node(pos) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local elements2groups = function(t) | ||||
| 	local result = {} | ||||
| 	for _,v in ipairs(t) do | ||||
| 		result["armor_" .. v] = false | ||||
| 	end | ||||
| 	return result | ||||
| end | ||||
|  | ||||
| local take_player_items = function(inv) | ||||
| 	local result = {} | ||||
| 	local slots = elements2groups(elements) | ||||
| 	for i = 1, inv:get_size('armor') do | ||||
| 		local stack = inv:get_stack("armor", i) | ||||
| 		local def = stack:get_definition() | ||||
| 		local groups = def and def.groups or nil | ||||
| 		if groups then | ||||
| 			for slot,used in pairs(slots) do | ||||
| 				if not used and groups[slot] then | ||||
| 					slots[slot] = true | ||||
| 					result[slot] = {index=table.maxn(result)+1, stack=stack} | ||||
| 					inv:set_stack("armor", i, nil) | ||||
| 					break | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return result | ||||
| end | ||||
|  | ||||
| local take_stand_items = function(inv) | ||||
| 	local result = {} | ||||
| 	for i, element in ipairs(elements) do | ||||
| 		local stack = inv:get_stack("armor_"..element, 1) | ||||
| 		if not stack:is_empty() then | ||||
| 			table.insert(result, stack) | ||||
| 			inv:set_stack("armor_"..element, 1, nil) | ||||
| 		end | ||||
| 	end | ||||
| 	return result | ||||
| end | ||||
|  | ||||
| local function swap_armor(pos, player) | ||||
|  | ||||
| 	-- Collect player items removing them from inventory | ||||
| 	local player_inv = minetest.get_inventory({type='detached',name=player:get_player_name()..'_armor'}) | ||||
| 	local player_items = take_player_items(player_inv) | ||||
|  | ||||
| 	-- Collect stand items removing them from inventory | ||||
| 	local stand_inv = minetest.get_meta(pos):get_inventory() | ||||
| 	local stand_items = take_stand_items(stand_inv) | ||||
|  | ||||
| 	-- debug stuff | ||||
| 	local player_items_name = {} | ||||
| 	local stand_items_name = {} | ||||
|  | ||||
| 	local size = player_inv:get_size('armor') | ||||
| 	local min = 1 | ||||
| 	for _,stack in ipairs(stand_items) do | ||||
| 		for i = min,size do | ||||
| 			if player_inv:get_stack("armor", i):is_empty() then | ||||
| 				player_inv:set_stack("armor", i, stack) | ||||
| 				min = i + 1 | ||||
| 				break | ||||
| 			else | ||||
| 				print('slot ' .. i .. ' in use, trying to add ' .. stack:get_name()) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	for slot,data in pairs(player_items) do | ||||
| 		-- save data.index into armor stand meta to keep ordering next time | ||||
| 		stand_inv:set_stack(slot, 1, data.stack) | ||||
| 	end | ||||
|  | ||||
| 	-- update inventories managed by supported inventory mods | ||||
| 	update_entity(pos) | ||||
| 	inventory_update(player) | ||||
| end | ||||
|  | ||||
| minetest.register_node("3d_armor_stand:top", { | ||||
| 	description = S("Armor stand top"), | ||||
| 	paramtype = "light", | ||||
| @@ -167,7 +287,6 @@ minetest.register_node("3d_armor_stand:armor_stand", { | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	on_construct = function(pos) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		meta:set_string("formspec", armor_stand_formspec) | ||||
| 		meta:set_string("infotext", S("Armor Stand")) | ||||
| 		local inv = meta:get_inventory() | ||||
| 		for _, element in pairs(elements) do | ||||
| @@ -185,9 +304,17 @@ minetest.register_node("3d_armor_stand:armor_stand", { | ||||
| 		return true | ||||
| 	end, | ||||
| 	after_place_node = function(pos, placer) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		local formspec = armor_stand_formspec(placer and placer:get_player_name() or "") | ||||
| 		meta:set_string("formspec", formspec) | ||||
| 		minetest.add_entity(pos, "3d_armor_stand:armor_entity") | ||||
| 		add_hidden_node(pos, placer) | ||||
| 	end, | ||||
| 	on_receive_fields = function (pos, formname, fields, sender) | ||||
| 		if fields.swap then | ||||
| 			swap_armor(pos, sender) | ||||
| 		end | ||||
| 	end, | ||||
| 	allow_metadata_inventory_put = function(pos, listname, index, stack) | ||||
| 		local def = stack:get_definition() or {} | ||||
| 		local groups = def.groups or {} | ||||
|   | ||||
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