Fast armor swapping WIP

This commit is contained in:
SX 2020-02-13 00:54:36 +02:00
parent f3ad7ec6f1
commit 33738dcff8
2 changed files with 147 additions and 18 deletions

View File

@ -1,2 +1,4 @@
3d_armor
shields?
unified_inventory?
inventory_plus?

View File

@ -1,23 +1,65 @@
-- support for i18n
local S = armor_i18n.gettext
local armor_stand_formspec = "size[8,7]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
default.get_hotbar_bg(0,3) ..
"list[current_name;armor_head;3,0.5;1,1;]" ..
"list[current_name;armor_torso;4,0.5;1,1;]" ..
"list[current_name;armor_legs;3,1.5;1,1;]" ..
"list[current_name;armor_feet;4,1.5;1,1;]" ..
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
"list[current_player;main;0,3;8,1;]" ..
"list[current_player;main;0,4.25;8,3;8]"
-- Update methods for supported inventories
local inventory_update
if minetest.global_exists("unified_inventory") then
inventory_update = function(player)
local page = unified_inventory.current_page[name]
unified_inventory.set_inventory_formspec(player, "armor")
unified_inventory.get_formspec(player, "armor")
unified_inventory.set_inventory_formspec(player, page)
end
elseif minetest.global_exists("sfinv") then
inventory_update = function(player)
sfinv.set_player_inventory_formspec(player)
end
elseif minetest.global_exists("inventory_plus") then
inventory_update = function(player)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
end
end
else
inventory_update = function()end
end
-- Shields enabled?
local shield = minetest.get_modpath("shields")
-- Supported armor stand slots
local elements = {"head", "torso", "legs", "feet"}
if shield then
table.insert(elements, "shield")
end
local armor_stand_formspec = function(playername)
return "formspec_version[1]" ..
"size[" .. (shield and 11 or 8) .. ",7]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
default.get_hotbar_bg(0,3) ..
"list[context;armor_head;3,0.5;1,1;]" ..
"list[context;armor_torso;4,0.5;1,1;]" ..
"list[context;armor_legs;3,1.5;1,1;]" ..
"list[context;armor_feet;4,1.5;1,1;]" ..
(shield and "list[context;armor_shield;5,1.5;1,1;]" or "") ..
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
(shield and "image[5,1.5;1,1;3d_armor_stand_shield.png]" or "") ..
"button_exit[6,1.5;1,1;swap;Switch]" ..
"list[current_player;main;0,3;8,1;]" ..
"list[current_player;main;0,4.25;8,3;8]" ..
"label[9,1;"..playername.."]" ..
"list[detached:"..playername.."_armor;armor;9,4.25;2,3;]" ..
"listring[detached:"..playername.."_armor;armor]"
end
local function drop_armor(pos)
local meta = minetest.get_meta(pos)
@ -97,7 +139,7 @@ local function update_entity(pos)
yaw = math.pi / 2
end
end
object:setyaw(yaw)
object:set_yaw(yaw)
object:set_properties({textures={texture}})
end
end
@ -133,6 +175,84 @@ local function remove_hidden_node(pos)
end
end
local elements2groups = function(t)
local result = {}
for _,v in ipairs(t) do
result["armor_" .. v] = false
end
return result
end
local take_player_items = function(inv)
local result = {}
local slots = elements2groups(elements)
for i = 1, inv:get_size('armor') do
local stack = inv:get_stack("armor", i)
local def = stack:get_definition()
local groups = def and def.groups or nil
if groups then
for slot,used in pairs(slots) do
if not used and groups[slot] then
slots[slot] = true
result[slot] = {index=table.maxn(result)+1, stack=stack}
inv:set_stack("armor", i, nil)
break
end
end
end
end
return result
end
local take_stand_items = function(inv)
local result = {}
for i, element in ipairs(elements) do
local stack = inv:get_stack("armor_"..element, 1)
if not stack:is_empty() then
table.insert(result, stack)
inv:set_stack("armor_"..element, 1, nil)
end
end
return result
end
local function swap_armor(pos, player)
-- Collect player items removing them from inventory
local player_inv = minetest.get_inventory({type='detached',name=player:get_player_name()..'_armor'})
local player_items = take_player_items(player_inv)
-- Collect stand items removing them from inventory
local stand_inv = minetest.get_meta(pos):get_inventory()
local stand_items = take_stand_items(stand_inv)
-- debug stuff
local player_items_name = {}
local stand_items_name = {}
local size = player_inv:get_size('armor')
local min = 1
for _,stack in ipairs(stand_items) do
for i = min,size do
if player_inv:get_stack("armor", i):is_empty() then
player_inv:set_stack("armor", i, stack)
min = i + 1
break
else
print('slot ' .. i .. ' in use, trying to add ' .. stack:get_name())
end
end
end
for slot,data in pairs(player_items) do
-- save data.index into armor stand meta to keep ordering next time
stand_inv:set_stack(slot, 1, data.stack)
end
-- update inventories managed by supported inventory mods
update_entity(pos)
inventory_update(player)
end
minetest.register_node("3d_armor_stand:top", {
description = S("Armor stand top"),
paramtype = "light",
@ -167,7 +287,6 @@ minetest.register_node("3d_armor_stand:armor_stand", {
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", armor_stand_formspec)
meta:set_string("infotext", S("Armor Stand"))
local inv = meta:get_inventory()
for _, element in pairs(elements) do
@ -185,9 +304,17 @@ minetest.register_node("3d_armor_stand:armor_stand", {
return true
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local formspec = armor_stand_formspec(placer and placer:get_player_name() or "")
meta:set_string("formspec", formspec)
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
add_hidden_node(pos, placer)
end,
on_receive_fields = function (pos, formname, fields, sender)
if fields.swap then
swap_armor(pos, sender)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
local def = stack:get_definition() or {}
local groups = def.groups or {}