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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-29 14:50:47 +02:00

8 Commits

160 changed files with 294 additions and 45 deletions

14
.github/workflows/integration-test.yml vendored Normal file
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@ -0,0 +1,14 @@
name: integration-test
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: integration-test
run: ./integration-test.sh

17
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,17 @@
name: luacheck
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

34
.luacheckrc Normal file
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@ -0,0 +1,34 @@
unused_args = false
globals = {
"wieldview",
"armor",
"armor_i18n",
"inventory_plus"
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"vector", "ItemStack",
"dump", "VoxelArea",
-- deps
"default",
"minetest",
"unified_inventory",
"intllib",
"wardrobe",
"player_monoids",
"armor_monoid",
"sfinv",
"ARMOR_MATERIALS",
"ARMOR_FIRE_NODES",
"pova",
"skins",
"u_skins"
}

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@ -1,9 +1,26 @@
[mod] 3d Armor [3d_armor] [mod] 3d Armor [3d_armor]
========================= =========================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 License Source Code
-------------------
License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0 Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
https://github.com/daviddoesminetest/3d-armors-new-textures This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
local material = {count=1} local material = {count=1}
local preview = armor:get_preview(name) local preview = armor:get_preview(name)
local texture = "3d_armor_trans.png" local texture = "3d_armor_trans.png"
local textures = {}
local physics = {} local physics = {}
local attributes = {} local attributes = {}
local levels = {} local levels = {}
@ -279,6 +278,11 @@ armor.set_player_armor = function(self, player)
if use_armor_monoid then if use_armor_monoid then
armor_monoid.monoid:add_change(player, change, "3d_armor:armor") armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
else else
-- Preserve immortal group (damage disabled for player)
local immortal = player:get_armor_groups().immortal
if immortal and immortal ~= 0 then
groups.immortal = 1
end
player:set_armor_groups(groups) player:set_armor_groups(groups)
end end
if use_player_monoids then if use_player_monoids then
@ -319,8 +323,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
local list = armor_inv:get_list("armor") local list = armor_inv:get_list("armor")
for i, stack in pairs(list) do for i, stack in pairs(list) do
if stack:get_count() == 1 then if stack:get_count() == 1 then
local name = stack:get_name() local itemname = stack:get_name()
local use = minetest.get_item_group(name, "armor_use") or 0 local use = minetest.get_item_group(itemname, "armor_use") or 0
local damage = use > 0 local damage = use > 0
local def = stack:get_definition() or {} local def = stack:get_definition() or {}
if type(def.on_punched) == "function" then if type(def.on_punched) == "function" then
@ -368,7 +372,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
end end
end end
if damage == true and hitter == "fire" then if damage == true and hitter == "fire" then
damage = minetest.get_item_group(name, "flammable") > 0 damage = minetest.get_item_group(itemname, "flammable") > 0
end end
if damage == true then if damage == true then
self:damage(player, i, stack, use) self:damage(player, i, stack, use)

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@ -15,19 +15,23 @@ local F = minetest.formspec_escape
dofile(modpath.."/api.lua") dofile(modpath.."/api.lua")
-- integration test
if minetest.settings:get_bool("enable_3d_armor_integration_test") then
dofile(modpath.."/integration_test.lua")
end
-- Legacy Config Support -- Legacy Config Support
local input = io.open(modpath.."/armor.conf", "r") local input = io.open(modpath.."/armor.conf", "r")
if input then if input then
dofile(modpath.."/armor.conf") dofile(modpath.."/armor.conf")
input:close() input:close()
input = nil
end end
input = io.open(worldpath.."/armor.conf", "r") input = io.open(worldpath.."/armor.conf", "r")
if input then if input then
dofile(worldpath.."/armor.conf") dofile(worldpath.."/armor.conf")
input:close() input:close()
input = nil
end end
for name, _ in pairs(armor.config) do for name, _ in pairs(armor.config) do
local global = "ARMOR_"..name:upper() local global = "ARMOR_"..name:upper()
@ -99,17 +103,27 @@ armor.formspec = armor.formspec..
if armor.config.fire_protect then if armor.config.fire_protect then
armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
end end
armor:register_on_damage(function(player, index, stack)
local name = player:get_player_name()
local def = stack:get_definition()
if name and def and def.description and stack:get_wear() > 60100 then
minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end
end)
armor:register_on_destroy(function(player, index, stack) armor:register_on_destroy(function(player, index, stack)
local name = player:get_player_name() local name = player:get_player_name()
local def = stack:get_definition() local def = stack:get_definition()
if name and def and def.description then if name and def and def.description then
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description)) minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end end
end) end)
local function validate_armor_inventory(player) local function validate_armor_inventory(player)
-- Workaround for detached inventory swap exploit -- Workaround for detached inventory swap exploit
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]") local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
local pos = player:get_pos()
if not inv then if not inv then
return return
end end
@ -140,6 +154,7 @@ local function validate_armor_inventory(player)
elements[element] = true; elements[element] = true;
else else
inv:remove_item("armor", stack) inv:remove_item("armor", stack)
minetest.item_drop(stack, player, pos)
-- The following code returns invalid items to the player's main -- The following code returns invalid items to the player's main
-- inventory but could open up the possibity for a hacked client -- inventory but could open up the possibity for a hacked client
-- to receive items back they never really had. I am not certain -- to receive items back they never really had. I am not certain
@ -158,9 +173,9 @@ local function validate_armor_inventory(player)
end end
end end
local function init_player_armor(player) local function init_player_armor(initplayer)
local name = player:get_player_name() local name = initplayer:get_player_name()
local pos = player:get_pos() local pos = initplayer:get_pos()
if not name or not pos then if not name or not pos then
return false return false
end end
@ -203,20 +218,20 @@ local function init_player_armor(player)
end, end,
}, name) }, name)
armor_inv:set_size("armor", 6) armor_inv:set_size("armor", 6)
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
local player_inv = player:get_inventory() local player_inv = initplayer:get_inventory()
player_inv:set_size("armor", 6) player_inv:set_size("armor", 6)
for i=1, 6 do for i=1, 6 do
local stack = player_inv:get_stack("armor", i) local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack) armor_inv:set_stack("armor", i, stack)
end end
armor:save_armor_inventory(player) armor:save_armor_inventory(initplayer)
player_inv:set_size("armor", 0) player_inv:set_size("armor", 0)
end end
for i=1, 6 do for i=1, 6 do
local stack = armor_inv:get_stack("armor", i) local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then if stack:get_count() > 0 then
armor:run_callbacks("on_equip", player, i, stack) armor:run_callbacks("on_equip", initplayer, i, stack)
end end
end end
armor.def[name] = { armor.def[name] = {
@ -252,7 +267,7 @@ local function init_player_armor(player)
end end
end end
end end
armor:set_player_armor(player) armor:set_player_armor(initplayer)
return true return true
end end
@ -280,24 +295,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then if not name then
return return
end end
local player_name = player:get_player_name()
for field, _ in pairs(fields) do for field, _ in pairs(fields) do
if string.find(field, "skins_set") then if string.find(field, "skins_set") then
minetest.after(0, function(player) minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if player then
local skin = armor:get_player_skin(name) local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin armor.textures[name].skin = skin
armor:set_player_armor(player) armor:set_player_armor(pplayer)
end, player) end
end)
end end
end end
end) end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d") default.player_set_model(player, "3d_armor_character.b3d")
minetest.after(0, function(player) local player_name = player:get_player_name()
if init_player_armor(player) == false then
pending_players[player] = 0 minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0
end end
end, player) end)
end) end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
@ -330,8 +352,8 @@ if armor.config.drop == true or armor.config.destroy == true then
if pos and armor.config.destroy == false then if pos and armor.config.destroy == false then
minetest.after(armor.config.bones_delay, function() minetest.after(armor.config.bones_delay, function()
local meta = nil local meta = nil
local maxp = vector.add(pos, 8) local maxp = vector.add(pos, 16)
local minp = vector.subtract(pos, 8) local minp = vector.subtract(pos, 16)
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"}) local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
for _, p in pairs(bones) do for _, p in pairs(bones) do
local m = minetest.get_meta(p) local m = minetest.get_meta(p)

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@ -0,0 +1,25 @@
minetest.log("warning", "[TEST] integration-test enabled!")
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
if file then
for name in pairs(minetest.registered_nodes) do
file:write(name .. '\n')
end
file:close()
end
minetest.log("warning", "[TEST] integration tests done!")
minetest.request_shutdown("success")
end)
end)

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