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version-0.
...
version-0.
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c070dfb19f |
@ -3,5 +3,7 @@
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License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
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License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
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License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
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https://github.com/daviddoesminetest/3d-armors-new-textures
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@ -3,7 +3,7 @@
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Depends: default
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Recommends: inventory_plus or unified_inventory (use only one)
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Recommends: sfinv, inventory_plus or unified_inventory (use only one to avoid conflicts)
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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@ -21,4 +21,3 @@ Armor can be configured by adding a file called armor.conf in 3d_armor mod and/o
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see armor.conf.example for all available options.
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Note: worldpath config settings override any settings made in the mod's directory.
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@ -26,10 +26,15 @@ ARMOR_FIRE_NODES = {
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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{"default:torch_ceiling", 1, 1},
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{"default:torch_wall", 1, 1},
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}
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local skin_mod = nil
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local inv_mod = nil
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local use_player_monoids = minetest.global_exists("player_monoids")
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local use_armor_monoid = minetest.global_exists("armor_monoid")
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local preview_textures = {}
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local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
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local worldpath = minetest.get_worldpath()
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@ -56,31 +61,42 @@ armor = {
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump","speed","gravity"},
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formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[current_player;craft;4,1;3,3;]"
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.."list[current_player;craftpreview;7,2;1,1;]"
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.."listring[current_player;main]"
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.."listring[current_player;craft]",
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formspec = "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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default.get_hotbar_bg(0,4.25)..
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"image[2,0.5;2,4;armor_preview]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"list[current_player;craft;4,0.5;3,3;]"..
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"list[current_player;craftpreview;7,1.5;1,1;]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]",
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textures = {},
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default_skin = "character",
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version = "0.4.6",
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version = "0.4.8",
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}
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local armor_formpage = "image[2.5,0;2,4;armor_preview]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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default.get_hotbar_bg(0,4.25)..
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"label[5,1;Level: armor_level]"..
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"label[5,1.5;Heal: armor_heal]"..
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"label[5,2;Fire: armor_fire]"..
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"label[5,2.5;Radiation: armor_radiation]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"
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if minetest.get_modpath("inventory_plus") then
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inv_mod = "inventory_plus"
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armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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.."image[2.5,0.75;2,4;armor_preview]"
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.."label[5,1;Level: armor_level]"
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.."label[5,1.5;Heal: armor_heal]"
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.."label[5,2;Fire: armor_fire]"
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.."label[5,2.5;Radiation: armor_radiation]"
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.."list[current_player;main;0,4.5;8,4;]"
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armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor_formpage
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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end
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end
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elseif minetest.get_modpath("unified_inventory") then
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elseif minetest.get_modpath("unified_inventory") and not unified_inventory.sfinv_compat_layer then
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inv_mod = "unified_inventory"
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unified_inventory.register_button("armor", {
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type = "image",
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@ -90,31 +106,48 @@ elseif minetest.get_modpath("unified_inventory") then
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;Armor]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"..
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"label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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end,
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})
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elseif minetest.get_modpath("inventory_enhanced") then
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inv_mod = "inventory_enhanced"
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elseif minetest.get_modpath("smart_inventory") then
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inv_mod = "smart_inventory"
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elseif minetest.get_modpath("sfinv") then
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inv_mod = "sfinv"
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armor.formspec = armor_formpage
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sfinv.register_page("3d_armor:armor", {
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title = "Armor",
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get = function(self, player, context)
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local name = player:get_player_name()
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local formspec = armor:get_armor_formspec(name, true)
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return sfinv.make_formspec(player, context, formspec, false)
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end
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})
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end
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if minetest.get_modpath("skins") then
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skin_mod = "skins"
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elseif minetest.get_modpath("simple_skins") then
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skin_mod = "simple_skins"
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elseif minetest.get_modpath("u_skins") then
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skin_mod = "u_skins"
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elseif minetest.get_modpath("wardrobe") then
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skin_mod = "wardrobe"
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local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
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for _, mod in pairs(skin_mods) do
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local path = minetest.get_modpath(mod)
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if path then
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local dir_list = minetest.get_dir_list(path.."/textures")
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for _, fn in pairs(dir_list) do
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if fn:find("_preview.png$") then
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preview_textures[fn] = true
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end
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end
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skin_mod = mod
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end
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end
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armor.def = {
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@ -153,7 +186,7 @@ armor.set_player_armor = function(self, player)
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local textures = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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local material = {type=nil, count=1}
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local preview = armor:get_preview(name) or "character_preview.png"
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local preview = armor:get_preview(name)
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for _,v in ipairs(self.elements) do
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elements[v] = false
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end
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@ -214,8 +247,23 @@ armor.set_player_armor = function(self, player)
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armor_groups.fleshy = 100 - armor_level
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armor_groups.radiation = 100 - armor_radiation
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end
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player:set_armor_groups(armor_groups)
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player:set_physics_override(physics_o)
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if use_armor_monoid then
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armor_monoid.monoid:add_change(player, {
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fleshy = armor_groups.fleshy / 100
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}, "3d_armor:armor")
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else
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player:set_armor_groups(armor_groups)
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end
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if use_player_monoids then
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player_monoids.speed:add_change(player, physics_o.speed,
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"3d_armor:physics")
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player_monoids.jump:add_change(player, physics_o.jump,
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"3d_armor:physics")
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player_monoids.gravity:add_change(player, physics_o.gravity,
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"3d_armor:physics")
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else
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player:set_physics_override(physics_o)
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end
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.def[name].state = state
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@ -233,7 +281,7 @@ end
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armor.update_armor = function(self, player)
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-- Legacy support: Called when armor levels are changed
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-- Other mods can hook on to this function, see hud mod for example
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-- Other mods can hook on to this function, see hud mod for example
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end
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armor.get_player_skin = function(self, name)
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@ -249,12 +297,14 @@ armor.get_player_skin = function(self, name)
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end
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armor.get_preview = function(self, name)
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if skin_mod == "skins" then
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return armor:get_player_skin(name).."_preview.png"
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local preview = armor:get_player_skin(name).."_preview.png"
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if preview_textures[preview] then
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return preview
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end
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return "character_preview.png"
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end
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armor.get_armor_formspec = function(self, name)
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armor.get_armor_formspec = function(self, name, listring)
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if not armor.textures[name] then
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minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
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return ""
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@ -263,12 +313,17 @@ armor.get_armor_formspec = function(self, name)
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minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
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return ""
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end
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local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
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local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
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if listring == true then
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formspec = formspec.."listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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end
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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formspec = formspec:gsub("armor_fire", armor.def[name].fire)
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formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
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formspec = formspec:gsub("player_name", armor.def[name].radiation)
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return formspec
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end
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@ -277,20 +332,33 @@ armor.update_inventory = function(self, player)
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if not name or inv_mod == "inventory_enhanced" then
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return
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end
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if inv_mod == "unified_inventory" then
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if inv_mod == "smart_inventory" then
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local state = smart_inventory.get_page_state("player", name)
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if state then
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state:get("update_hook"):submit()
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end
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elseif inv_mod == "sfinv" then
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if sfinv.set_page then
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sfinv.set_page(player, "3d_armor:armor")
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else
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-- Backwards compat
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sfinv.set_player_inventory_formspec(player, {
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page = "3d_armor:armor"
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})
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end
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elseif inv_mod == "unified_inventory" then
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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end
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else
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local formspec = armor:get_armor_formspec(name)
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if inv_mod == "inventory_plus" then
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formspec = formspec.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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local formspec = armor:get_armor_formspec(name, true)
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local page = player:get_inventory_formspec()
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if page:find("detached:"..name.."_armor") then
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inventory_plus.set_inventory_formspec(player, formspec)
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end
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elseif not core.setting_getbool("creative_mode") then
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local formspec = armor:get_armor_formspec(name)
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player:set_inventory_formspec(formspec)
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end
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end
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@ -323,6 +391,13 @@ armor.get_valid_player = function(self, player, msg)
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return name, player_inv, armor_inv, pos
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end
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armor.drop_armor = function(pos, stack)
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local obj = minetest.add_item(pos, stack)
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if obj then
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
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end
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-- Register Player Model
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default.player_register_model("3d_armor_character.b3d", {
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@ -350,7 +425,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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end
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if inv_mod == "inventory_plus" and fields.armor then
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local formspec = armor:get_armor_formspec(name)
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local formspec = armor:get_armor_formspec(name, true)
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inventory_plus.set_inventory_formspec(player, formspec)
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return
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end
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@ -406,7 +481,7 @@ minetest.register_on_joinplayer(function(player)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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end
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armor.def[name] = {
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state = 0,
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count = 0,
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@ -446,12 +521,14 @@ minetest.register_on_joinplayer(function(player)
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armor.textures[name].skin = skin
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end
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end
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if minetest.get_modpath("player_textures") then
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local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
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local f = io.open(filename..".png")
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if f then
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f:close()
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armor.textures[name].skin = "player_"..name..".png"
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local texture_path = minetest.get_modpath("player_textures")
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if texture_path then
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local dir_list = minetest.get_dir_list(texture_path.."/textures")
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for _, fn in pairs(dir_list) do
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if fn == "player_"..name..".png" then
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armor.textures[name].skin = fn
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break
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end
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end
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end
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for i=1, ARMOR_INIT_TIMES do
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@ -465,12 +542,6 @@ minetest.register_on_joinplayer(function(player)
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end)
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if ARMOR_DROP == true or ARMOR_DESTROY == true then
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armor.drop_armor = function(pos, stack)
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local obj = minetest.add_item(pos, stack)
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if obj then
|
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
|
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end
|
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minetest.register_on_dieplayer(function(player)
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local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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if not name then
|
||||
@ -496,21 +567,21 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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end
|
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if ARMOR_DESTROY == false then
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minetest.after(ARMOR_BONES_DELAY, function()
|
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local node = minetest.get_node(vector.round(pos))
|
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if node then
|
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if node.name ~= "bones:bones" then
|
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pos.y = pos.y+1
|
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node = minetest.get_node(vector.round(pos))
|
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if node.name ~= "bones:bones" then
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minetest.log("warning", "Failed to add armor to bones node.")
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return
|
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end
|
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local meta = nil
|
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local maxp = vector.add(pos, 8)
|
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local minp = vector.subtract(pos, 8)
|
||||
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
|
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for _, p in pairs(bones) do
|
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local m = minetest.get_meta(p)
|
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if m:get_string("owner") == name then
|
||||
meta = m
|
||||
break
|
||||
end
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
end
|
||||
if meta then
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
|
@ -1,6 +1,9 @@
|
||||
default
|
||||
player_monoids?
|
||||
armor_monoid?
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
sfinv?
|
||||
fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
|
@ -51,7 +51,7 @@ if ARMOR_MATERIALS.cactus then
|
||||
minetest.register_tool("3d_armor:boots_cactus", {
|
||||
description = "Cactus Boots",
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 208 B |
Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 206 B |
Before Width: | Height: | Size: 216 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 210 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 196 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 282 B |
Before Width: | Height: | Size: 782 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 314 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 318 B |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 300 B |
Before Width: | Height: | Size: 430 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 276 B |
Before Width: | Height: | Size: 669 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 284 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 281 B |
Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 362 B |
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 883 B After Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 891 B After Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 533 B After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 883 B After Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 508 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 902 B After Width: | Height: | Size: 185 B |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 511 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 853 B After Width: | Height: | Size: 226 B |
Before Width: | Height: | Size: 549 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 472 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 186 B |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 236 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 424 B After Width: | Height: | Size: 3.2 KiB |