Visible player armor & wielded items for minetest https://forum.minetest.net/viewtopic.php?t=4654
Go to file
stujones11 5075cc48a4 Allow per world configuration overrides 2014-08-17 17:00:52 +01:00
3d_armor Allow per world configuration overrides 2014-08-17 17:00:52 +01:00
shields Merge branch 'master' of https://github.com/Megaf/minetest-3d_armor 2014-06-12 12:39:50 -03:00
wieldview Fix crash if wielditem inventory image is nil 2014-06-25 21:10:35 +01:00
.gitignore Initial commit 2013-03-03 19:46:10 +00:00
LICENSE.md Update License for better compatibilty with minetest core. 2013-06-09 15:38:54 +02:00
README.md Allow per world configuration overrides 2014-08-17 17:00:52 +01:00
modpack.txt Added modpack.txt. 2013-03-18 20:57:03 +00:00

README.md

Modpack - 3d Armor [0.4.1]

[mod] Visible Player Armor [3d_armor]

depends: default

recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

[mod] Visible Wielded Items [wieldview]

depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.