Minetest-WorldEdit/worldedit_commands/init.lua

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local S = minetest.get_translator("worldedit_commands")
minetest.register_privilege("worldedit", S("Can use WorldEdit commands"))
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worldedit.pos1 = {}
worldedit.pos2 = {}
local safe_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
worldedit.registered_commands = {}
local function copy_state(which, name)
if which == 0 then
return {}
elseif which == 1 then
return {
worldedit.pos1[name] and vector.copy(worldedit.pos1[name])
}
else
return {
worldedit.pos1[name] and vector.copy(worldedit.pos1[name]),
worldedit.pos2[name] and vector.copy(worldedit.pos2[name])
}
end
end
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local function chatcommand_handler(cmd_name, name, param)
local def = assert(worldedit.registered_commands[cmd_name])
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if def.require_pos == 2 then
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, S("no region selected"), "error")
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return
end
elseif def.require_pos == 1 then
local pos1 = worldedit.pos1[name]
if pos1 == nil then
worldedit.player_notify(name, S("no position 1 selected"), "error")
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return
end
end
local parsed = {def.parse(param)}
local success = table.remove(parsed, 1)
if not success then
worldedit.player_notify(name, parsed[1] or S("invalid usage"), "error")
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return
end
local run = function()
local ok, msg = def.func(name, unpack(parsed))
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if msg then
worldedit.player_notify(name, msg, ok and "ok" or "error")
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end
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end
if not def.nodes_needed then
-- no safe region check
run()
return
end
local count = def.nodes_needed(name, unpack(parsed))
local old_state = copy_state(def.require_pos, name)
safe_region(name, count, function()
local state = copy_state(def.require_pos, name)
local ok = true
for i, v in ipairs(state) do
ok = ok and ( (v == nil and old_state[i] == nil) or vector.equals(v, old_state[i]) )
end
if not ok then
worldedit.player_notify(name, S("ERROR: the operation was cancelled because the region has changed."), "error")
return
end
run()
end)
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end
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-- Registers a chatcommand for WorldEdit
-- name = "about" -- Name of the chat command (without any /)
-- def = {
-- privs = {}, -- Privileges needed
-- params = "", -- Human readable parameter list (optional)
-- -- if params = "" then a parse() implementation will automatically be provided
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-- description = "", -- Description
-- category = "", -- Category of the command (optional)
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-- require_pos = 0, -- Number of positions required to be set (optional)
-- parse = function(param)
-- return true, foo, bar, ...
-- -- or
-- return false
-- -- or
-- return false, "error message"
-- end,
-- nodes_needed = function(name, foo, bar, ...), -- (optional)
-- return n
-- end,
-- func = function(name, foo, bar, ...)
-- return success, "message"
-- end,
-- }
function worldedit.register_command(name, def)
local def = table.copy(def)
assert(name and #name > 0)
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def.name = name
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assert(def.privs)
def.category = def.category or ""
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def.require_pos = def.require_pos or 0
assert(def.require_pos >= 0 and def.require_pos < 3)
if def.params == "" and not def.parse then
def.parse = function(param) return true end
else
assert(def.parse)
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end
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assert(def.nodes_needed == nil or type(def.nodes_needed) == "function")
assert(def.func)
-- for development
--[[if def.require_pos == 2 and not def.nodes_needed then
minetest.log("warning", "//" .. name .. " might be missing nodes_needed")
end--]]
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-- disable further modification
setmetatable(def, {__newindex = {}})
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minetest.register_chatcommand("/" .. name, {
privs = def.privs,
params = def.params,
description = def.description,
func = function(player_name, param)
return chatcommand_handler(name, player_name, param)
end,
})
worldedit.registered_commands[name] = def
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end
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do
local modpath = minetest.get_modpath("worldedit_commands")
for _, name in ipairs({
"code", "cuboid", "manipulations", "marker", "nodename", "primitives",
"region", "schematics", "transform", "wand"
}) do
dofile(modpath .. "/" .. name .. ".lua")
end
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end
-- Notifies a player of something related to WorldEdit.
-- Message types:
-- "error" = An operation did not work as expected.
-- "ok" = An operation completed successfully. Because notifications of this type
-- can be filtered, use this ONLY for generic messages like "1234 nodes set".
-- "info" = Other informational messages
-- @param name Name of player
-- @param message Message text
-- @param typ Type of message (optional but strongly recommend)
function worldedit.player_notify(name, message, typ)
local t = {
"WorldEdit",
"-!-",
tostring(message)
}
if typ == "error" then
t[2] = minetest.colorize("#f22", t[2])
elseif typ == "ok" then
t[2] = minetest.colorize("#2f2", t[2])
end
minetest.chat_send_player(name, table.concat(t, " "))
end
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-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
function worldedit.player_axis(name)
local player = minetest.get_player_by_name(name)
if not player then
-- we promised to return something valid...
return "y", -1
end
local dir = player:get_look_dir()
local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
if x > y then
if x > z then
return "x", dir.x > 0 and 1 or -1
end
elseif y > z then
return "y", dir.y > 0 and 1 or -1
end
return "z", dir.z > 0 and 1 or -1
end
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worldedit.register_command("about", {
privs = {},
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params = "",
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description = S("Get information about the WorldEdit mod"),
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func = function(name)
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worldedit.player_notify(name, S("WorldEdit @1"..
" is available on this server. Type @2 to get a list of "..
"commands, or find more information at @3",
worldedit.version_string, minetest.colorize("#00ffff", "//help"),
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"https://github.com/Uberi/Minetest-WorldEdit"
), "info")
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end,
})
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-- initially copied from builtin/chatcommands.lua
local function help_command(name, param)
local function format_help_line(cmd, def, follow_alias)
local msg = minetest.colorize("#00ffff", "//"..cmd)
if def.name ~= cmd then
msg = msg .. ": " .. S("alias to @1",
minetest.colorize("#00ffff", "//"..def.name))
if follow_alias then
msg = msg .. "\n" .. format_help_line(def.name, def)
end
else
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
if def.description and def.description ~= "" then
msg = msg .. ": " .. def.description
end
end
return msg
end
-- @param cmds list of {cmd, def}
local function sort_cmds(cmds)
table.sort(cmds, function(c1, c2)
local cmd1, cmd2 = c1[1], c2[1]
local def1, def2 = c1[2], c2[2]
-- by category (this puts the empty category first)
if def1.category ~= def2.category then
return def1.category < def2.category
end
-- put aliases last
if (cmd1 ~= def1.name) ~= (cmd2 ~= def2.name) then
return cmd2 ~= def2.name
end
-- then by name
return c1[1] < c2[1]
end)
end
if not minetest.check_player_privs(name, "worldedit") then
return false, S("You are not allowed to use any WorldEdit commands.")
end
if param == "" then
local list = {}
for cmd, def in pairs(worldedit.registered_commands) do
if minetest.check_player_privs(name, def.privs) then
list[#list + 1] = cmd
end
end
table.sort(list)
local help = minetest.colorize("#00ffff", "//help")
return true, S("Available commands: @1@n"
.. "Use '@2' to get more information,"
.. " or '@3' to list everything.",
table.concat(list, " "), help .. " <cmd>", help .. " all")
elseif param == "all" then
local cmds = {}
for cmd, def in pairs(worldedit.registered_commands) do
if minetest.check_player_privs(name, def.privs) then
cmds[#cmds + 1] = {cmd, def}
end
end
sort_cmds(cmds)
local list = {}
local last_cat = ""
for _, e in ipairs(cmds) do
if e[2].category ~= last_cat then
last_cat = e[2].category
list[#list + 1] = "---- " .. last_cat
end
list[#list + 1] = format_help_line(e[1], e[2])
end
return true, S("Available commands:@n") .. table.concat(list, "\n")
else
local def = worldedit.registered_commands[param]
if not def then
return false, S("Command not available: ") .. param
else
return true, format_help_line(param, def, true)
end
end
end
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worldedit.register_command("help", {
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privs = {},
params = "[all/<cmd>]",
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description = S("Get help for WorldEdit commands"),
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parse = function(param)
return true, param
end,
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func = function(name, param)
local ok, msg = help_command(name, param)
if msg then
worldedit.player_notify(name, msg, ok and "info" or "error")
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end
end,
})
-- needs to be here due to reset_pending()
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worldedit.register_command("reset", {
params = "",
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description = S("Reset the region so that it is empty"),
category = S("Region operations"),
privs = {worldedit=true},
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func = function(name)
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.marker_update(name)
worldedit.set_pos[name] = nil
--make sure the user does not try to confirm an operation after resetting pos:
reset_pending(name)
return true, S("region reset")
end,
})