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	Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
This commit is contained in:
		@@ -166,6 +166,34 @@ Dig the current WorldEdit region.
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    //dig
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## //hide
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Hide all nodes in the current WorldEdit region non-destructively.
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    //hide
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### //suppress <node>
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Suppress all <node> in the current WorldEdit region non-destructively.
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    //suppress dirt
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    //suppress default:glass
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    //suppress mesecons:mesecon
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### //find <node>
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Find <node> in the current WorldEdit region by hiding everything else non-destructively.
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    //find dirt
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    //find default:glass
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    //find mesecons:mesecon
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### //restore
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Restores nodes hidden with WorldEdit in the current WorldEdit region.
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    //restore
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### //save <file>
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Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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										112
									
								
								WorldEdit API.md
									
									
									
									
									
								
							
							
						
						
									
										112
									
								
								WorldEdit API.md
									
									
									
									
									
								
							@@ -1,7 +1,13 @@
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WorldEdit API
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-------------
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=============
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The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
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For more information, see the [README](README.md).
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Manipulations
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-------------
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Contained in manipulations.lua, this module allows several node operations to be applied over a region.
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### worldedit.volume(pos1, pos2)
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Determines the volume of the region defined by positions `pos1` and `pos2`.
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@@ -20,40 +26,6 @@ Replaces all instances of `searchnode` with `replacenode` in a region defined by
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Returns the number of nodes replaced.
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### worldedit.hollow_sphere = function(pos, radius, nodename)
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Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.sphere = function(pos, radius, nodename)
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Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.pyramid(pos, height, nodename)
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Adds a pyramid at `pos` with height `height`.
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Returns the number of nodes added.
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### worldedit.spiral(pos, width, height, spacer, nodename)
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Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.copy(pos1, pos2, axis, amount)
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@@ -98,6 +70,76 @@ Digs a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes dug.
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Primitives
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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### worldedit.hollow_sphere = function(pos, radius, nodename)
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Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.sphere = function(pos, radius, nodename)
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Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.pyramid(pos, height, nodename)
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Adds a pyramid at `pos` with height `height`.
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Returns the number of nodes added.
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### worldedit.spiral(pos, width, height, spacer, nodename)
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Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
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Visualization
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-------------
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Contained in visualization.lua, this module allows nodes to be visualized in different ways.
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### worldedit.hide(pos1, pos2)
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Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes hidden.
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### worldedit.suppress(pos1, pos2, nodename)
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Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes suppressed.
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### worldedit.find(pos1, pos2, nodename)
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Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Returns the number of nodes found.
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### worldedit.restore(pos1, pos2)
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Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes restored.
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Serialization
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-------------
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Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
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### worldedit.serialize(pos1, pos2)
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Converts the region defined by positions `pos1` and `pos2` into a single string.
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@@ -1,707 +0,0 @@
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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	pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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	pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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	if pos1.x > pos2.x then
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		pos2.x, pos1.x = pos1.x, pos2.x
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	end
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	if pos1.y > pos2.y then
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		pos2.y, pos1.y = pos1.y, pos2.y
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	end
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	if pos1.z > pos2.z then
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		pos2.z, pos1.z = pos1.z, pos2.z
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	end
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	return pos1, pos2
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end
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--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
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worldedit.volume = function(pos1, pos2)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
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end
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--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
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worldedit.set = function(pos1, pos2, nodename)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	local env = minetest.env
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	local node = {name=nodename}
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	local pos = {x=pos1.x, y=0, z=0}
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	while pos.x <= pos2.x do
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		pos.y = pos1.y
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		while pos.y <= pos2.y do
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			pos.z = pos1.z
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			while pos.z <= pos2.z do
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				env:add_node(pos, node)
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				pos.z = pos.z + 1
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			end
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			pos.y = pos.y + 1
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		end
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		pos.x = pos.x + 1
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	end
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	return worldedit.volume(pos1, pos2)
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end
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--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	local env = minetest.env
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	if minetest.registered_nodes[searchnode] == nil then
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		searchnode = "default:" .. searchnode
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	end
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	if minetest.registered_nodes[replacenode] == nil then
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		replacenode = "default:" .. replacenode
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	end
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	local pos = {x=pos1.x, y=0, z=0}
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	local node = {name=replacenode}
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	local count = 0
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	while pos.x <= pos2.x do
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		pos.y = pos1.y
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		while pos.y <= pos2.y do
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			pos.z = pos1.z
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			while pos.z <= pos2.z do
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				if env:get_node(pos).name == searchnode then
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					env:add_node(pos, node)
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					count = count + 1
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				end
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				pos.z = pos.z + 1
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			end
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			pos.y = pos.y + 1
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		end
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		pos.x = pos.x + 1
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	end
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	return count
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end
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--adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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	local node = {name=nodename}
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	local pos1 = {x=0, y=0, z=0}
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	local full_radius = radius * radius + radius
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	local env = minetest.env
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	for x = -radius, radius do
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		pos1.x = pos.x + x
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		for y = -radius, radius do
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			pos1.y = pos.y + y
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			for z = -radius, radius do
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				if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then
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					pos1.z = pos.z + z
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					env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node)
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				end
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			end
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		end
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	end
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end
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--adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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	local node = {name=nodename}
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	local pos1 = {x=0, y=0, z=0}
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	local full_radius = radius * radius + radius
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	local count = 0
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	local env = minetest.env
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	for x = -radius, radius do
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		pos1.x = pos.x + x
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		for y = -radius, radius do
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			pos1.y = pos.y + y
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			for z = -radius, radius do
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				if x*x+y*y+z*z <= full_radius then
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					pos1.z = pos.z + z
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					env:add_node(pos1, node)
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					count = count + 1
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				end
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			end
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		end
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	end
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	return count
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end
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--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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	local other1, other2
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	if axis == "x" then
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		other1, other2 = "y", "z"
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	elseif axis == "y" then
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		other1, other2 = "x", "z"
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	else --axis == "z"
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		other1, other2 = "x", "y"
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	end
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	local env = minetest.env
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	local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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	local node = {name=nodename}
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	local count = 0
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	local step = 1
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	if length < 0 then
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		length = -length
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		step = -1
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	end
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	for i = 1, length do
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		local offset1, offset2 = 0, radius
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		local delta = -radius
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		while offset1 <= offset2 do
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			--add node at each octant
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			local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
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			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
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			currentpos[other1], currentpos[other2] = first1, second1
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			env:add_node(currentpos, node) --octant 1
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			currentpos[other1] = first2
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			env:add_node(currentpos, node) --octant 4
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			currentpos[other2] = second2
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			env:add_node(currentpos, node) --octant 5
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			currentpos[other1] = first1
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			env:add_node(currentpos, node) --octant 8
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			local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
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			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
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			currentpos[other1], currentpos[other2] = first1, second1
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			env:add_node(currentpos, node) --octant 2
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			currentpos[other1] = first2
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			env:add_node(currentpos, node) --octant 3
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			currentpos[other2] = second2
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			env:add_node(currentpos, node) --octant 6
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			currentpos[other1] = first1
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			env:add_node(currentpos, node) --octant 7
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			count = count + 8 --wip: broken
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			--move to next location
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			delta = delta + (offset1 * 2) + 1
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			if delta >= 0 then
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				offset2 = offset2 - 1
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				delta = delta - (offset2 * 2)
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			end
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			offset1 = offset1 + 1
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		end
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		currentpos[axis] = currentpos[axis] + step
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	end
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	return count
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end
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--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
 | 
			
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worldedit.cylinder = function(pos, axis, length, radius, nodename)
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	local other1, other2
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	if axis == "x" then
 | 
			
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		other1, other2 = "y", "z"
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	elseif axis == "y" then
 | 
			
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		other1, other2 = "x", "z"
 | 
			
		||||
	else --axis == "z"
 | 
			
		||||
		other1, other2 = "x", "y"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	local currentpos = {x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local step = 1
 | 
			
		||||
	if length < 0 then
 | 
			
		||||
		length = -length
 | 
			
		||||
		step = -1
 | 
			
		||||
	end
 | 
			
		||||
	for i = 1, length do
 | 
			
		||||
		local offset1, offset2 = 0, radius
 | 
			
		||||
		local delta = -radius
 | 
			
		||||
		while offset1 <= offset2 do
 | 
			
		||||
			--connect each pair of octants
 | 
			
		||||
			currentpos[other1] = pos[other1] - offset1
 | 
			
		||||
			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
 | 
			
		||||
			for i = 0, offset1 * 2 do
 | 
			
		||||
				currentpos[other2] = second1
 | 
			
		||||
				env:add_node(currentpos, node) --octant 1 to 4
 | 
			
		||||
				currentpos[other2] = second2
 | 
			
		||||
				env:add_node(currentpos, node) --octant 5 to 8
 | 
			
		||||
				currentpos[other1] = currentpos[other1] + 1
 | 
			
		||||
			end
 | 
			
		||||
			currentpos[other1] = pos[other1] - offset2
 | 
			
		||||
			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
 | 
			
		||||
			for i = 0, offset2 * 2 do
 | 
			
		||||
				currentpos[other2] = second1
 | 
			
		||||
				env:add_node(currentpos, node) --octant 2 to 3
 | 
			
		||||
				currentpos[other2] = second2
 | 
			
		||||
				env:add_node(currentpos, node) --octant 6 to 7
 | 
			
		||||
				currentpos[other1] = currentpos[other1] + 1
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
 | 
			
		||||
 | 
			
		||||
			--move to next location
 | 
			
		||||
			delta = delta + (offset1 * 2) + 1
 | 
			
		||||
			offset1 = offset1 + 1
 | 
			
		||||
			if delta >= 0 then
 | 
			
		||||
				offset2 = offset2 - 1
 | 
			
		||||
				delta = delta - (offset2 * 2)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		currentpos[axis] = currentpos[axis] + step
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.pyramid = function(pos, height, nodename)
 | 
			
		||||
	local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
 | 
			
		||||
	local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
 | 
			
		||||
	local pos = {x=0, y=pos1y, z=0}
 | 
			
		||||
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.y <= pos2y do --each vertical level of the pyramid
 | 
			
		||||
		pos.x = pos1x
 | 
			
		||||
		while pos.x <= pos2x do
 | 
			
		||||
			pos.z = pos1z
 | 
			
		||||
			while pos.z <= pos2z do
 | 
			
		||||
				env:add_node(pos, node)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x + 1
 | 
			
		||||
		end
 | 
			
		||||
		count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
 | 
			
		||||
		pos.y = pos.y + 1
 | 
			
		||||
 | 
			
		||||
		pos1x, pos2x = pos1x + 1, pos2x - 1
 | 
			
		||||
		pos1z, pos2z = pos1z + 1, pos2z - 1
 | 
			
		||||
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up
 | 
			
		||||
	-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
 | 
			
		||||
	av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
 | 
			
		||||
	local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
 | 
			
		||||
		if z == -x and z >= x then return (2*z+1)^2 end
 | 
			
		||||
		local l = math.max(av(z), av(x))
 | 
			
		||||
		return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT
 | 
			
		||||
	end
 | 
			
		||||
	local function spiralt(side)
 | 
			
		||||
		local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
 | 
			
		||||
		for i = 1, side do
 | 
			
		||||
			for j = 1, side do
 | 
			
		||||
				local id = side^2 - sindex(stop - i + 1,start + j - 1)
 | 
			
		||||
				ret[id] = {x=i,z=j}
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return ret
 | 
			
		||||
	end
 | 
			
		||||
	-- connect the joined parts
 | 
			
		||||
	local spiral = spiralt(width)
 | 
			
		||||
	height = tonumber(height)
 | 
			
		||||
	if height < 1 then height = 1 end
 | 
			
		||||
	spacer = tonumber(spacer)-1
 | 
			
		||||
	if spacer < 1 then spacer = 1 end
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local np,lp
 | 
			
		||||
	for y=0,height do
 | 
			
		||||
		lp = nil
 | 
			
		||||
		for _,v in ipairs(spiral) do
 | 
			
		||||
			np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
 | 
			
		||||
			if lp~=nil then
 | 
			
		||||
				if lp.x~=np.x then 
 | 
			
		||||
					if lp.x<np.x then 
 | 
			
		||||
						for i=lp.x+1,np.x do
 | 
			
		||||
							minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					else
 | 
			
		||||
						for i=np.x,lp.x-1 do
 | 
			
		||||
							minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				if lp.z~=np.z then 
 | 
			
		||||
					if lp.z<np.z then 
 | 
			
		||||
						for i=lp.z+1,np.z do
 | 
			
		||||
							minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					else
 | 
			
		||||
						for i=np.z,lp.z-1 do
 | 
			
		||||
							minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			lp = np
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
 | 
			
		||||
worldedit.copy = function(pos1, pos2, axis, amount)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if amount < 0 then
 | 
			
		||||
		local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
		while pos.x <= pos2.x do
 | 
			
		||||
			pos.y = pos1.y
 | 
			
		||||
			while pos.y <= pos2.y do
 | 
			
		||||
				pos.z = pos1.z
 | 
			
		||||
				while pos.z <= pos2.z do
 | 
			
		||||
					local node = env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get meta of current node
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					env:add_node(pos, node) --copy node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x + 1
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local pos = {x=pos2.x, y=0, z=0}
 | 
			
		||||
		while pos.x >= pos1.x do
 | 
			
		||||
			pos.y = pos2.y
 | 
			
		||||
			while pos.y >= pos1.y do
 | 
			
		||||
				pos.z = pos2.z
 | 
			
		||||
				while pos.z >= pos1.z do
 | 
			
		||||
					local node = minetest.env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get meta of current node
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					minetest.env:add_node(pos, node) --copy node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z - 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y - 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x - 1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
 | 
			
		||||
worldedit.move = function(pos1, pos2, axis, amount)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if amount < 0 then
 | 
			
		||||
		local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
		while pos.x <= pos2.x do
 | 
			
		||||
			pos.y = pos1.y
 | 
			
		||||
			while pos.y <= pos2.y do
 | 
			
		||||
				pos.z = pos1.z
 | 
			
		||||
				while pos.z <= pos2.z do
 | 
			
		||||
					local node = env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get metadata of current node
 | 
			
		||||
					env:remove_node(pos)
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					env:add_node(pos, node) --move node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x + 1
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local pos = {x=pos2.x, y=0, z=0}
 | 
			
		||||
		while pos.x >= pos1.x do
 | 
			
		||||
			pos.y = pos2.y
 | 
			
		||||
			while pos.y >= pos1.y do
 | 
			
		||||
				pos.z = pos2.z
 | 
			
		||||
				while pos.z >= pos1.z do
 | 
			
		||||
					local node = env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get metadata of current node
 | 
			
		||||
					env:remove_node(pos)
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					env:add_node(pos, node) --move node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z - 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y - 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x - 1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
 | 
			
		||||
worldedit.stack = function(pos1, pos2, axis, count)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local length = pos2[axis] - pos1[axis] + 1
 | 
			
		||||
	if count < 0 then
 | 
			
		||||
		count = -count
 | 
			
		||||
		length = -length
 | 
			
		||||
	end
 | 
			
		||||
	local amount = 0
 | 
			
		||||
	local copy = worldedit.copy
 | 
			
		||||
	for i = 1, count do
 | 
			
		||||
		amount = amount + length
 | 
			
		||||
		copy(pos1, pos2, axis, amount)
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
 | 
			
		||||
worldedit.transpose = function(pos1, pos2, axis1, axis2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
 | 
			
		||||
				if extent1 < extent2 then
 | 
			
		||||
					local node1 = env:get_node(pos)
 | 
			
		||||
					local meta1 = env:get_meta(pos):to_table()
 | 
			
		||||
					local value1, value2 = pos[axis1], pos[axis2]
 | 
			
		||||
					pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
 | 
			
		||||
					local node2 = env:get_node(pos)
 | 
			
		||||
					local meta2 = env:get_meta(pos):to_table()
 | 
			
		||||
					env:add_node(pos, node1)
 | 
			
		||||
					env:get_meta(pos):from_table(meta1)
 | 
			
		||||
					pos[axis1], pos[axis2] = value1, value2
 | 
			
		||||
					env:add_node(pos, node2)
 | 
			
		||||
					env:get_meta(pos):from_table(meta2)
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
 | 
			
		||||
worldedit.flip = function(pos1, pos2, axis)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local start = pos1[axis] + pos2[axis]
 | 
			
		||||
	pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node1 = env:get_node(pos)
 | 
			
		||||
				local meta1 = env:get_meta(pos):to_table()
 | 
			
		||||
				local value = pos[axis]
 | 
			
		||||
				pos[axis] = start - value
 | 
			
		||||
				local node2 = env:get_node(pos)
 | 
			
		||||
				local meta2 = env:get_meta(pos):to_table()
 | 
			
		||||
				env:add_node(pos, node1)
 | 
			
		||||
				env:get_meta(pos):from_table(meta1)
 | 
			
		||||
				pos[axis] = value
 | 
			
		||||
				env:add_node(pos, node2)
 | 
			
		||||
				env:get_meta(pos):from_table(meta2)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
 | 
			
		||||
worldedit.rotate = function(pos1, pos2, axis, angle)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
	local axis1, axis2
 | 
			
		||||
	if axis == "x" then
 | 
			
		||||
		axis1, axis2 = "z", "y"
 | 
			
		||||
	elseif axis == "y" then
 | 
			
		||||
		axis1, axis2 = "x", "z"
 | 
			
		||||
	else --axis == "z"
 | 
			
		||||
		axis1, axis2 = "y", "x"
 | 
			
		||||
	end
 | 
			
		||||
	angle = angle % 360
 | 
			
		||||
 | 
			
		||||
	if angle == 90 then
 | 
			
		||||
		worldedit.transpose(pos1, pos2, axis1, axis2)
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis2)
 | 
			
		||||
	elseif angle == 180 then
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis1)
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis2)
 | 
			
		||||
	elseif angle == 270 then
 | 
			
		||||
		worldedit.transpose(pos1, pos2, axis1, axis2)
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis1)
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
 | 
			
		||||
worldedit.dig = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				env:dig_node(pos)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
 | 
			
		||||
worldedit.serialize = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local result = {}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				if node.name ~= "air" and node.name ~= "ignore" then
 | 
			
		||||
					count = count + 1
 | 
			
		||||
					result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	result = table.concat(result, "\n")
 | 
			
		||||
	return result, count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
 | 
			
		||||
worldedit.deserialize = function(originpos, value)
 | 
			
		||||
	local pos = {x=0, y=0, z=0}
 | 
			
		||||
	local node = {name="", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
 | 
			
		||||
		pos.x = originpos.x + tonumber(x)
 | 
			
		||||
		pos.y = originpos.y + tonumber(y)
 | 
			
		||||
		pos.z = originpos.z + tonumber(z)
 | 
			
		||||
		node.name = name
 | 
			
		||||
		node.param1 = param1
 | 
			
		||||
		node.param2 = param2
 | 
			
		||||
		env:add_node(pos, node)
 | 
			
		||||
		count = count + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
 | 
			
		||||
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
 | 
			
		||||
worldedit.deserialize_old = function(originpos, value)
 | 
			
		||||
	--obtain the node table
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local get_tables = loadstring(value)
 | 
			
		||||
	if get_tables == nil then --error loading value
 | 
			
		||||
		return count
 | 
			
		||||
	end
 | 
			
		||||
	local tables = get_tables()
 | 
			
		||||
 | 
			
		||||
	--transform the node table into an array of nodes
 | 
			
		||||
	for i = 1, #tables do
 | 
			
		||||
		for j, v in pairs(tables[i]) do
 | 
			
		||||
			if type(v) == "table" then
 | 
			
		||||
				tables[i][j] = tables[v[1]]
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	--load the node array
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for i, v in ipairs(tables[1]) do
 | 
			
		||||
		local pos = v[1]
 | 
			
		||||
		pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
 | 
			
		||||
		env:add_node(pos, v[2])
 | 
			
		||||
		count = count + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
 | 
			
		||||
worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
 | 
			
		||||
	local path = minetest.get_worldpath() .. "/schems"
 | 
			
		||||
	local filename = path .. "/" .. file .. ".wem"
 | 
			
		||||
	os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
 | 
			
		||||
	local rows = {}
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local result = {}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				if node.name ~= "air" and node.name ~= "ignore" then
 | 
			
		||||
					count = count + 1
 | 
			
		||||
					local row = {
 | 
			
		||||
						x = pos.x-pos1.x,
 | 
			
		||||
						y = pos.y-pos1.y,
 | 
			
		||||
						z = pos.z-pos1.z,
 | 
			
		||||
						name = node.name,
 | 
			
		||||
						param1 = node.param1,
 | 
			
		||||
						param2 = node.param2,
 | 
			
		||||
						meta = env:get_meta(pos):to_table(),
 | 
			
		||||
					}
 | 
			
		||||
					table.insert(rows, row)
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	local err = table.save(rows,filename)
 | 
			
		||||
	if err then return _,err end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
 | 
			
		||||
worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
 | 
			
		||||
	local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
 | 
			
		||||
	local rows, err = table.load(filename)
 | 
			
		||||
	if err then return _,err end
 | 
			
		||||
	local pos = {x=0, y=0, z=0}
 | 
			
		||||
	local node = {name="", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for i,row in pairs(rows) do
 | 
			
		||||
		pos.x = pos1.x + tonumber(row.x)
 | 
			
		||||
		pos.y = pos1.y + tonumber(row.y)
 | 
			
		||||
		pos.z = pos1.z + tonumber(row.z)
 | 
			
		||||
		node.name = row.name
 | 
			
		||||
		node.param1 = row.param1
 | 
			
		||||
		node.param2 = row.param2
 | 
			
		||||
		env:add_node(pos, node)
 | 
			
		||||
		env:get_meta(pos):from_table(row.meta)
 | 
			
		||||
		count = count + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
@@ -1,655 +1,4 @@
 | 
			
		||||
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
 | 
			
		||||
 | 
			
		||||
worldedit = {}
 | 
			
		||||
 | 
			
		||||
worldedit.set_pos = {}
 | 
			
		||||
 | 
			
		||||
worldedit.pos1 = {}
 | 
			
		||||
worldedit.pos2 = {}
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
 | 
			
		||||
 | 
			
		||||
--determines whether `nodename` is a valid node name, returning a boolean
 | 
			
		||||
worldedit.node_is_valid = function(temp_pos, nodename)
 | 
			
		||||
	return minetest.registered_nodes[nodename] ~= nil
 | 
			
		||||
	or minetest.registered_nodes["default:" .. nodename] ~= nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
 | 
			
		||||
worldedit.player_axis = function(name)
 | 
			
		||||
	local dir = minetest.env:get_player_by_name(name):get_look_dir()
 | 
			
		||||
	local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
 | 
			
		||||
	if x > y then
 | 
			
		||||
		if x > z then
 | 
			
		||||
			return "x", dir.x > 0 and 1 or -1
 | 
			
		||||
		end
 | 
			
		||||
	elseif y > z then
 | 
			
		||||
		return "y", dir.y > 0 and 1 or -1
 | 
			
		||||
	end
 | 
			
		||||
	return "z", dir.z > 0 and 1 or -1
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/reset", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Reset the region so that it is empty",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		worldedit.pos1[name] = nil
 | 
			
		||||
		worldedit.pos2[name] = nil
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit region reset")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/mark", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Show markers at the region positions",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit region marked")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/pos1", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Set WorldEdit region position 1 to the player's location",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = minetest.env:get_player_by_name(name):getpos()
 | 
			
		||||
		pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
 | 
			
		||||
		worldedit.pos1[name] = pos
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/pos2", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Set WorldEdit region position 2 to the player's location",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = minetest.env:get_player_by_name(name):getpos()
 | 
			
		||||
		pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
 | 
			
		||||
		worldedit.pos2[name] = pos
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/p", {
 | 
			
		||||
	params = "set/get",
 | 
			
		||||
	description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		if param == "set" then --set both WorldEdit positions
 | 
			
		||||
			worldedit.set_pos[name] = 1
 | 
			
		||||
			minetest.chat_send_player(name, "Select positions by punching two nodes")
 | 
			
		||||
		elseif param == "get" then --display current WorldEdit positions
 | 
			
		||||
			if worldedit.pos1[name] ~= nil then
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 1 not set")
 | 
			
		||||
			end
 | 
			
		||||
			if worldedit.pos2[name] ~= nil then
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 2 not set")
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, "Unknown subcommand: " .. param)
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_on_punchnode(function(pos, node, puncher)
 | 
			
		||||
	local name = puncher:get_player_name()
 | 
			
		||||
	if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
 | 
			
		||||
		if worldedit.set_pos[name] == 1 then --setting position 1
 | 
			
		||||
			worldedit.set_pos[name] = 2 --set position 2 on the next invocation
 | 
			
		||||
			worldedit.pos1[name] = pos
 | 
			
		||||
			worldedit.mark_pos1(name)
 | 
			
		||||
			minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
		else --setting position 2
 | 
			
		||||
			worldedit.set_pos[name] = nil --finished setting positions
 | 
			
		||||
			worldedit.pos2[name] = pos
 | 
			
		||||
			worldedit.mark_pos2(name)
 | 
			
		||||
			minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/volume", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Display the volume of the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local volume = worldedit.volume(pos1, pos2)
 | 
			
		||||
		minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/set", {
 | 
			
		||||
	params = "<node>",
 | 
			
		||||
	description = "Set the current WorldEdit region to <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" or not worldedit.node_is_valid(pos1, param) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.set(pos1, pos2, param)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes set")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/replace", {
 | 
			
		||||
	params = "<search node> <replace node>",
 | 
			
		||||
	description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos1, searchnode) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos1, replacenode) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes replaced")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/hollowsphere", {
 | 
			
		||||
	params = "<radius> <node>",
 | 
			
		||||
	description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos, nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/sphere", {
 | 
			
		||||
	params = "<radius> <node>",
 | 
			
		||||
	description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos, nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.sphere(pos, tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/hollowcylinder", {
 | 
			
		||||
	params = "x/y/z/? <length> <radius> <node>",
 | 
			
		||||
	description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			length = length * sign
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos, nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/cylinder", {
 | 
			
		||||
	params = "x/y/z/? <length> <radius> <node>",
 | 
			
		||||
	description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			length = length * sign
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos, nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/pyramid", {
 | 
			
		||||
	params = "<height> <node>",
 | 
			
		||||
	description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos, nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.pyramid(pos, tonumber(size), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/spiral", {
 | 
			
		||||
	params = "<width> <height> <space> <node>",
 | 
			
		||||
	description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(pos, nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes changed")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/copy", {
 | 
			
		||||
	params = "x/y/z/? <amount>",
 | 
			
		||||
	description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			amount = amount * sign
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes copied")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/move", {
 | 
			
		||||
	params = "x/y/z/? <amount>",
 | 
			
		||||
	description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			amount = amount * sign
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
 | 
			
		||||
 | 
			
		||||
		pos1[axis] = pos1[axis] + amount
 | 
			
		||||
		pos2[axis] = pos2[axis] + amount
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes moved")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/stack", {
 | 
			
		||||
	params = "x/y/z/? <count>",
 | 
			
		||||
	description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			count = count * sign
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes stacked")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/transpose", {
 | 
			
		||||
	params = "x/y/z/? x/y/z/?",
 | 
			
		||||
	description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis1 == "?" then
 | 
			
		||||
			axis1 = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if axis2 == "?" then
 | 
			
		||||
			axis2 = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if axis1 == axis2 then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: axes are the same")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.transpose(pos1, pos2, axis1, axis2)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes transposed")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/flip", {
 | 
			
		||||
	params = "x/y/z/?",
 | 
			
		||||
	description = "Flip the current WorldEdit region along the x/y/z/? axis",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "?" then
 | 
			
		||||
			param = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if param ~= "x" and param ~= "y" and param ~= "z" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.flip(pos1, pos2, param)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes flipped")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/rotate", {
 | 
			
		||||
	params = "<axis> <angle>",
 | 
			
		||||
	description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if angle % 90 ~= 0 then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.rotate(pos1, pos2, axis, angle)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes rotated")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/dig", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Dig the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.dig(pos1, pos2)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes dug")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/save", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local result, count = worldedit.serialize(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
		local path = minetest.get_worldpath() .. "/schems"
 | 
			
		||||
		local filename = path .. "/" .. param .. ".we"
 | 
			
		||||
		os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
 | 
			
		||||
		local file, err = io.open(filename, "wb")
 | 
			
		||||
		if err ~= nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		file:write(result)
 | 
			
		||||
		file:flush()
 | 
			
		||||
		file:close()
 | 
			
		||||
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes saved")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/load", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1 = worldedit.pos1[name]
 | 
			
		||||
		if pos1 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
 | 
			
		||||
		local file, err = io.open(filename, "rb")
 | 
			
		||||
		if err ~= nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local value = file:read("*a")
 | 
			
		||||
		file:close()
 | 
			
		||||
 | 
			
		||||
		local count
 | 
			
		||||
		if value:find("{") then --old WorldEdit format
 | 
			
		||||
			count = worldedit.deserialize_old(pos1, value)
 | 
			
		||||
		else --new WorldEdit format
 | 
			
		||||
			count = worldedit.deserialize(pos1, value)
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes loaded")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/metasave", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local count, err = worldedit.metasave(pos1, pos2, param)
 | 
			
		||||
		if err then
 | 
			
		||||
			minetest.chat_send_player(name, "error loading file: " .. err)
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, count .. " nodes saved")
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/metaload", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1 = worldedit.pos1[name]
 | 
			
		||||
		if pos1 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local count, err = worldedit.metaload(pos1, param)
 | 
			
		||||
		if err then
 | 
			
		||||
			minetest.chat_send_player(name, "error loading file: " .. err)
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, count .. " nodes loaded")
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/manipulations.lua")
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/primitives.lua")
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/visualization.lua")
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/serialization.lua")
 | 
			
		||||
							
								
								
									
										307
									
								
								worldedit/manipulations.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										307
									
								
								worldedit/manipulations.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,307 @@
 | 
			
		||||
worldedit = worldedit or {}
 | 
			
		||||
 | 
			
		||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
 | 
			
		||||
worldedit.sort_pos = function(pos1, pos2)
 | 
			
		||||
	pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
 | 
			
		||||
	pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
 | 
			
		||||
	if pos1.x > pos2.x then
 | 
			
		||||
		pos2.x, pos1.x = pos1.x, pos2.x
 | 
			
		||||
	end
 | 
			
		||||
	if pos1.y > pos2.y then
 | 
			
		||||
		pos2.y, pos1.y = pos1.y, pos2.y
 | 
			
		||||
	end
 | 
			
		||||
	if pos1.z > pos2.z then
 | 
			
		||||
		pos2.z, pos1.z = pos1.z, pos2.z
 | 
			
		||||
	end
 | 
			
		||||
	return pos1, pos2
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
 | 
			
		||||
worldedit.volume = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
 | 
			
		||||
worldedit.set = function(pos1, pos2, nodename)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				env:add_node(pos, node)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
 | 
			
		||||
worldedit.replace = function(pos1, pos2, searchnode, replacenode)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if minetest.registered_nodes[searchnode] == nil then
 | 
			
		||||
		searchnode = "default:" .. searchnode
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local node = {name=replacenode}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				if env:get_node(pos).name == searchnode then
 | 
			
		||||
					env:add_node(pos, node)
 | 
			
		||||
					count = count + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
 | 
			
		||||
worldedit.copy = function(pos1, pos2, axis, amount)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if amount < 0 then
 | 
			
		||||
		local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
		while pos.x <= pos2.x do
 | 
			
		||||
			pos.y = pos1.y
 | 
			
		||||
			while pos.y <= pos2.y do
 | 
			
		||||
				pos.z = pos1.z
 | 
			
		||||
				while pos.z <= pos2.z do
 | 
			
		||||
					local node = env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get meta of current node
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					env:add_node(pos, node) --copy node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x + 1
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local pos = {x=pos2.x, y=0, z=0}
 | 
			
		||||
		while pos.x >= pos1.x do
 | 
			
		||||
			pos.y = pos2.y
 | 
			
		||||
			while pos.y >= pos1.y do
 | 
			
		||||
				pos.z = pos2.z
 | 
			
		||||
				while pos.z >= pos1.z do
 | 
			
		||||
					local node = minetest.env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get meta of current node
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					minetest.env:add_node(pos, node) --copy node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z - 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y - 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x - 1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
 | 
			
		||||
worldedit.move = function(pos1, pos2, axis, amount)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if amount < 0 then
 | 
			
		||||
		local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
		while pos.x <= pos2.x do
 | 
			
		||||
			pos.y = pos1.y
 | 
			
		||||
			while pos.y <= pos2.y do
 | 
			
		||||
				pos.z = pos1.z
 | 
			
		||||
				while pos.z <= pos2.z do
 | 
			
		||||
					local node = env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get metadata of current node
 | 
			
		||||
					env:remove_node(pos)
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					env:add_node(pos, node) --move node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x + 1
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local pos = {x=pos2.x, y=0, z=0}
 | 
			
		||||
		while pos.x >= pos1.x do
 | 
			
		||||
			pos.y = pos2.y
 | 
			
		||||
			while pos.y >= pos1.y do
 | 
			
		||||
				pos.z = pos2.z
 | 
			
		||||
				while pos.z >= pos1.z do
 | 
			
		||||
					local node = env:get_node(pos) --obtain current node
 | 
			
		||||
					local meta = env:get_meta(pos):to_table() --get metadata of current node
 | 
			
		||||
					env:remove_node(pos)
 | 
			
		||||
					local value = pos[axis] --store current position
 | 
			
		||||
					pos[axis] = value + amount --move along axis
 | 
			
		||||
					env:add_node(pos, node) --move node to new position
 | 
			
		||||
					env:get_meta(pos):from_table(meta) --set metadata of new node
 | 
			
		||||
					pos[axis] = value --restore old position
 | 
			
		||||
					pos.z = pos.z - 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.y = pos.y - 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x - 1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
 | 
			
		||||
worldedit.stack = function(pos1, pos2, axis, count)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local length = pos2[axis] - pos1[axis] + 1
 | 
			
		||||
	if count < 0 then
 | 
			
		||||
		count = -count
 | 
			
		||||
		length = -length
 | 
			
		||||
	end
 | 
			
		||||
	local amount = 0
 | 
			
		||||
	local copy = worldedit.copy
 | 
			
		||||
	for i = 1, count do
 | 
			
		||||
		amount = amount + length
 | 
			
		||||
		copy(pos1, pos2, axis, amount)
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
 | 
			
		||||
worldedit.transpose = function(pos1, pos2, axis1, axis2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
 | 
			
		||||
				if extent1 < extent2 then
 | 
			
		||||
					local node1 = env:get_node(pos)
 | 
			
		||||
					local meta1 = env:get_meta(pos):to_table()
 | 
			
		||||
					local value1, value2 = pos[axis1], pos[axis2]
 | 
			
		||||
					pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
 | 
			
		||||
					local node2 = env:get_node(pos)
 | 
			
		||||
					local meta2 = env:get_meta(pos):to_table()
 | 
			
		||||
					env:add_node(pos, node1)
 | 
			
		||||
					env:get_meta(pos):from_table(meta1)
 | 
			
		||||
					pos[axis1], pos[axis2] = value1, value2
 | 
			
		||||
					env:add_node(pos, node2)
 | 
			
		||||
					env:get_meta(pos):from_table(meta2)
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
 | 
			
		||||
worldedit.flip = function(pos1, pos2, axis)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local start = pos1[axis] + pos2[axis]
 | 
			
		||||
	pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node1 = env:get_node(pos)
 | 
			
		||||
				local meta1 = env:get_meta(pos):to_table()
 | 
			
		||||
				local value = pos[axis]
 | 
			
		||||
				pos[axis] = start - value
 | 
			
		||||
				local node2 = env:get_node(pos)
 | 
			
		||||
				local meta2 = env:get_meta(pos):to_table()
 | 
			
		||||
				env:add_node(pos, node1)
 | 
			
		||||
				env:get_meta(pos):from_table(meta1)
 | 
			
		||||
				pos[axis] = value
 | 
			
		||||
				env:add_node(pos, node2)
 | 
			
		||||
				env:get_meta(pos):from_table(meta2)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
 | 
			
		||||
worldedit.rotate = function(pos1, pos2, axis, angle)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
	local axis1, axis2
 | 
			
		||||
	if axis == "x" then
 | 
			
		||||
		axis1, axis2 = "z", "y"
 | 
			
		||||
	elseif axis == "y" then
 | 
			
		||||
		axis1, axis2 = "x", "z"
 | 
			
		||||
	else --axis == "z"
 | 
			
		||||
		axis1, axis2 = "y", "x"
 | 
			
		||||
	end
 | 
			
		||||
	angle = angle % 360
 | 
			
		||||
 | 
			
		||||
	if angle == 90 then
 | 
			
		||||
		worldedit.transpose(pos1, pos2, axis1, axis2)
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis2)
 | 
			
		||||
	elseif angle == 180 then
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis1)
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis2)
 | 
			
		||||
	elseif angle == 270 then
 | 
			
		||||
		worldedit.transpose(pos1, pos2, axis1, axis2)
 | 
			
		||||
		worldedit.flip(pos1, pos2, axis1)
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
 | 
			
		||||
worldedit.dig = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				env:dig_node(pos)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										259
									
								
								worldedit/primitives.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										259
									
								
								worldedit/primitives.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,259 @@
 | 
			
		||||
worldedit = worldedit or {}
 | 
			
		||||
 | 
			
		||||
--adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local pos1 = {x=0, y=0, z=0}
 | 
			
		||||
	local full_radius = radius * radius + radius
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for x = -radius, radius do
 | 
			
		||||
		pos1.x = pos.x + x
 | 
			
		||||
		for y = -radius, radius do
 | 
			
		||||
			pos1.y = pos.y + y
 | 
			
		||||
			for z = -radius, radius do
 | 
			
		||||
				if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then
 | 
			
		||||
					pos1.z = pos.z + z
 | 
			
		||||
					env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local pos1 = {x=0, y=0, z=0}
 | 
			
		||||
	local full_radius = radius * radius + radius
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for x = -radius, radius do
 | 
			
		||||
		pos1.x = pos.x + x
 | 
			
		||||
		for y = -radius, radius do
 | 
			
		||||
			pos1.y = pos.y + y
 | 
			
		||||
			for z = -radius, radius do
 | 
			
		||||
				if x*x+y*y+z*z <= full_radius then
 | 
			
		||||
					pos1.z = pos.z + z
 | 
			
		||||
					env:add_node(pos1, node)
 | 
			
		||||
					count = count + 1
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
 | 
			
		||||
	local other1, other2
 | 
			
		||||
	if axis == "x" then
 | 
			
		||||
		other1, other2 = "y", "z"
 | 
			
		||||
	elseif axis == "y" then
 | 
			
		||||
		other1, other2 = "x", "z"
 | 
			
		||||
	else --axis == "z"
 | 
			
		||||
		other1, other2 = "x", "y"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	local currentpos = {x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local step = 1
 | 
			
		||||
	if length < 0 then
 | 
			
		||||
		length = -length
 | 
			
		||||
		step = -1
 | 
			
		||||
	end
 | 
			
		||||
	for i = 1, length do
 | 
			
		||||
		local offset1, offset2 = 0, radius
 | 
			
		||||
		local delta = -radius
 | 
			
		||||
		while offset1 <= offset2 do
 | 
			
		||||
			--add node at each octant
 | 
			
		||||
			local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
 | 
			
		||||
			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
 | 
			
		||||
			currentpos[other1], currentpos[other2] = first1, second1
 | 
			
		||||
			env:add_node(currentpos, node) --octant 1
 | 
			
		||||
			currentpos[other1] = first2
 | 
			
		||||
			env:add_node(currentpos, node) --octant 4
 | 
			
		||||
			currentpos[other2] = second2
 | 
			
		||||
			env:add_node(currentpos, node) --octant 5
 | 
			
		||||
			currentpos[other1] = first1
 | 
			
		||||
			env:add_node(currentpos, node) --octant 8
 | 
			
		||||
			local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
 | 
			
		||||
			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
 | 
			
		||||
			currentpos[other1], currentpos[other2] = first1, second1
 | 
			
		||||
			env:add_node(currentpos, node) --octant 2
 | 
			
		||||
			currentpos[other1] = first2
 | 
			
		||||
			env:add_node(currentpos, node) --octant 3
 | 
			
		||||
			currentpos[other2] = second2
 | 
			
		||||
			env:add_node(currentpos, node) --octant 6
 | 
			
		||||
			currentpos[other1] = first1
 | 
			
		||||
			env:add_node(currentpos, node) --octant 7
 | 
			
		||||
 | 
			
		||||
			count = count + 8 --wip: broken
 | 
			
		||||
 | 
			
		||||
			--move to next location
 | 
			
		||||
			delta = delta + (offset1 * 2) + 1
 | 
			
		||||
			if delta >= 0 then
 | 
			
		||||
				offset2 = offset2 - 1
 | 
			
		||||
				delta = delta - (offset2 * 2)
 | 
			
		||||
			end
 | 
			
		||||
			offset1 = offset1 + 1
 | 
			
		||||
		end
 | 
			
		||||
		currentpos[axis] = currentpos[axis] + step
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.cylinder = function(pos, axis, length, radius, nodename)
 | 
			
		||||
	local other1, other2
 | 
			
		||||
	if axis == "x" then
 | 
			
		||||
		other1, other2 = "y", "z"
 | 
			
		||||
	elseif axis == "y" then
 | 
			
		||||
		other1, other2 = "x", "z"
 | 
			
		||||
	else --axis == "z"
 | 
			
		||||
		other1, other2 = "x", "y"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	local currentpos = {x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local step = 1
 | 
			
		||||
	if length < 0 then
 | 
			
		||||
		length = -length
 | 
			
		||||
		step = -1
 | 
			
		||||
	end
 | 
			
		||||
	for i = 1, length do
 | 
			
		||||
		local offset1, offset2 = 0, radius
 | 
			
		||||
		local delta = -radius
 | 
			
		||||
		while offset1 <= offset2 do
 | 
			
		||||
			--connect each pair of octants
 | 
			
		||||
			currentpos[other1] = pos[other1] - offset1
 | 
			
		||||
			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
 | 
			
		||||
			for i = 0, offset1 * 2 do
 | 
			
		||||
				currentpos[other2] = second1
 | 
			
		||||
				env:add_node(currentpos, node) --octant 1 to 4
 | 
			
		||||
				currentpos[other2] = second2
 | 
			
		||||
				env:add_node(currentpos, node) --octant 5 to 8
 | 
			
		||||
				currentpos[other1] = currentpos[other1] + 1
 | 
			
		||||
			end
 | 
			
		||||
			currentpos[other1] = pos[other1] - offset2
 | 
			
		||||
			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
 | 
			
		||||
			for i = 0, offset2 * 2 do
 | 
			
		||||
				currentpos[other2] = second1
 | 
			
		||||
				env:add_node(currentpos, node) --octant 2 to 3
 | 
			
		||||
				currentpos[other2] = second2
 | 
			
		||||
				env:add_node(currentpos, node) --octant 6 to 7
 | 
			
		||||
				currentpos[other1] = currentpos[other1] + 1
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
 | 
			
		||||
 | 
			
		||||
			--move to next location
 | 
			
		||||
			delta = delta + (offset1 * 2) + 1
 | 
			
		||||
			offset1 = offset1 + 1
 | 
			
		||||
			if delta >= 0 then
 | 
			
		||||
				offset2 = offset2 - 1
 | 
			
		||||
				delta = delta - (offset2 * 2)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		currentpos[axis] = currentpos[axis] + step
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.pyramid = function(pos, height, nodename)
 | 
			
		||||
	local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
 | 
			
		||||
	local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
 | 
			
		||||
	local pos = {x=0, y=pos1y, z=0}
 | 
			
		||||
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.y <= pos2y do --each vertical level of the pyramid
 | 
			
		||||
		pos.x = pos1x
 | 
			
		||||
		while pos.x <= pos2x do
 | 
			
		||||
			pos.z = pos1z
 | 
			
		||||
			while pos.z <= pos2z do
 | 
			
		||||
				env:add_node(pos, node)
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.x = pos.x + 1
 | 
			
		||||
		end
 | 
			
		||||
		count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
 | 
			
		||||
		pos.y = pos.y + 1
 | 
			
		||||
 | 
			
		||||
		pos1x, pos2x = pos1x + 1, pos2x - 1
 | 
			
		||||
		pos1z, pos2z = pos1z + 1, pos2z - 1
 | 
			
		||||
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up
 | 
			
		||||
	-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
 | 
			
		||||
	av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
 | 
			
		||||
	local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
 | 
			
		||||
		if z == -x and z >= x then return (2*z+1)^2 end
 | 
			
		||||
		local l = math.max(av(z), av(x))
 | 
			
		||||
		return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT
 | 
			
		||||
	end
 | 
			
		||||
	local function spiralt(side)
 | 
			
		||||
		local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
 | 
			
		||||
		for i = 1, side do
 | 
			
		||||
			for j = 1, side do
 | 
			
		||||
				local id = side^2 - sindex(stop - i + 1,start + j - 1)
 | 
			
		||||
				ret[id] = {x=i,z=j}
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return ret
 | 
			
		||||
	end
 | 
			
		||||
	-- connect the joined parts
 | 
			
		||||
	local spiral = spiralt(width)
 | 
			
		||||
	height = tonumber(height)
 | 
			
		||||
	if height < 1 then height = 1 end
 | 
			
		||||
	spacer = tonumber(spacer)-1
 | 
			
		||||
	if spacer < 1 then spacer = 1 end
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	local np,lp
 | 
			
		||||
	for y=0,height do
 | 
			
		||||
		lp = nil
 | 
			
		||||
		for _,v in ipairs(spiral) do
 | 
			
		||||
			np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
 | 
			
		||||
			if lp~=nil then
 | 
			
		||||
				if lp.x~=np.x then 
 | 
			
		||||
					if lp.x<np.x then 
 | 
			
		||||
						for i=lp.x+1,np.x do
 | 
			
		||||
							minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					else
 | 
			
		||||
						for i=np.x,lp.x-1 do
 | 
			
		||||
							minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				if lp.z~=np.z then 
 | 
			
		||||
					if lp.z<np.z then 
 | 
			
		||||
						for i=lp.z+1,np.z do
 | 
			
		||||
							minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					else
 | 
			
		||||
						for i=np.z,lp.z-1 do
 | 
			
		||||
							minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
 | 
			
		||||
							count = count + 1
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			lp = np
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										160
									
								
								worldedit/serialization.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										160
									
								
								worldedit/serialization.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,160 @@
 | 
			
		||||
worldedit = worldedit or {}
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
 | 
			
		||||
 | 
			
		||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
 | 
			
		||||
worldedit.sort_pos = function(pos1, pos2)
 | 
			
		||||
	pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
 | 
			
		||||
	pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
 | 
			
		||||
	if pos1.x > pos2.x then
 | 
			
		||||
		pos2.x, pos1.x = pos1.x, pos2.x
 | 
			
		||||
	end
 | 
			
		||||
	if pos1.y > pos2.y then
 | 
			
		||||
		pos2.y, pos1.y = pos1.y, pos2.y
 | 
			
		||||
	end
 | 
			
		||||
	if pos1.z > pos2.z then
 | 
			
		||||
		pos2.z, pos1.z = pos1.z, pos2.z
 | 
			
		||||
	end
 | 
			
		||||
	return pos1, pos2
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
 | 
			
		||||
worldedit.serialize = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local result = {}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				if node.name ~= "air" and node.name ~= "ignore" then
 | 
			
		||||
					count = count + 1
 | 
			
		||||
					result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	result = table.concat(result, "\n") --join all node entries into single string
 | 
			
		||||
	return result, count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
 | 
			
		||||
worldedit.deserialize = function(originpos, value)
 | 
			
		||||
	local pos = {x=0, y=0, z=0}
 | 
			
		||||
	local node = {name="", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
 | 
			
		||||
		pos.x = originpos.x + tonumber(x)
 | 
			
		||||
		pos.y = originpos.y + tonumber(y)
 | 
			
		||||
		pos.z = originpos.z + tonumber(z)
 | 
			
		||||
		node.name = name
 | 
			
		||||
		node.param1 = param1
 | 
			
		||||
		node.param2 = param2
 | 
			
		||||
		env:add_node(pos, node)
 | 
			
		||||
		count = count + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
 | 
			
		||||
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
 | 
			
		||||
worldedit.deserialize_old = function(originpos, value)
 | 
			
		||||
	--obtain the node table
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local get_tables = loadstring(value)
 | 
			
		||||
	if get_tables == nil then --error loading value
 | 
			
		||||
		return count
 | 
			
		||||
	end
 | 
			
		||||
	local tables = get_tables()
 | 
			
		||||
 | 
			
		||||
	--transform the node table into an array of nodes
 | 
			
		||||
	for i = 1, #tables do
 | 
			
		||||
		for j, v in pairs(tables[i]) do
 | 
			
		||||
			if type(v) == "table" then
 | 
			
		||||
				tables[i][j] = tables[v[1]]
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	--load the node array
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for i, v in ipairs(tables[1]) do
 | 
			
		||||
		local pos = v[1]
 | 
			
		||||
		pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
 | 
			
		||||
		env:add_node(pos, v[2])
 | 
			
		||||
		count = count + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
 | 
			
		||||
worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
 | 
			
		||||
	local path = minetest.get_worldpath() .. "/schems"
 | 
			
		||||
	local filename = path .. "/" .. file .. ".wem"
 | 
			
		||||
	os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
 | 
			
		||||
	local rows = {}
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local result = {}
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				if node.name ~= "air" and node.name ~= "ignore" then
 | 
			
		||||
					count = count + 1
 | 
			
		||||
					local row = {
 | 
			
		||||
						x = pos.x-pos1.x,
 | 
			
		||||
						y = pos.y-pos1.y,
 | 
			
		||||
						z = pos.z-pos1.z,
 | 
			
		||||
						name = node.name,
 | 
			
		||||
						param1 = node.param1,
 | 
			
		||||
						param2 = node.param2,
 | 
			
		||||
						meta = env:get_meta(pos):to_table(),
 | 
			
		||||
					}
 | 
			
		||||
					table.insert(rows, row)
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	local err = table.save(rows,filename)
 | 
			
		||||
	if err then return _,err end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
 | 
			
		||||
worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
 | 
			
		||||
	local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
 | 
			
		||||
	local rows, err = table.load(filename)
 | 
			
		||||
	if err then return _,err end
 | 
			
		||||
	local pos = {x=0, y=0, z=0}
 | 
			
		||||
	local node = {name="", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
	for i,row in pairs(rows) do
 | 
			
		||||
		pos.x = pos1.x + tonumber(row.x)
 | 
			
		||||
		pos.y = pos1.y + tonumber(row.y)
 | 
			
		||||
		pos.z = pos1.z + tonumber(row.z)
 | 
			
		||||
		node.name = row.name
 | 
			
		||||
		node.param1 = row.param1
 | 
			
		||||
		node.param2 = row.param2
 | 
			
		||||
		env:add_node(pos, node)
 | 
			
		||||
		env:get_meta(pos):from_table(row.meta)
 | 
			
		||||
		count = count + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										164
									
								
								worldedit/visualization.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										164
									
								
								worldedit/visualization.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,164 @@
 | 
			
		||||
worldedit = worldedit or {}
 | 
			
		||||
 | 
			
		||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
 | 
			
		||||
worldedit.sort_pos = function(pos1, pos2)
 | 
			
		||||
	pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
 | 
			
		||||
	pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
 | 
			
		||||
	if pos1.x > pos2.x then
 | 
			
		||||
		pos2.x, pos1.x = pos1.x, pos2.x
 | 
			
		||||
	end
 | 
			
		||||
	if pos1.y > pos2.y then
 | 
			
		||||
		pos2.y, pos1.y = pos1.y, pos2.y
 | 
			
		||||
	end
 | 
			
		||||
	if pos1.z > pos2.z then
 | 
			
		||||
		pos2.z, pos1.z = pos1.z, pos2.z
 | 
			
		||||
	end
 | 
			
		||||
	return pos1, pos2
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
 | 
			
		||||
worldedit.volume = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_node("worldedit:placeholder", {
 | 
			
		||||
	drawtype = "airlike",
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	diggable = false,
 | 
			
		||||
	groups = {not_in_creative_inventory=1},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
 | 
			
		||||
worldedit.hide = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
 | 
			
		||||
				local data = env:get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
				env:add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
				local meta = env:get_meta(pos) --obtain placeholder meta
 | 
			
		||||
				meta:from_table(data) --set placeholder metadata to the original node's metadata
 | 
			
		||||
				meta:set_string("worldedit_placeholder", node.name)  --add the node's name
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return worldedit.volume(pos1, pos2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
 | 
			
		||||
worldedit.suppress = function(pos1, pos2, nodename)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if minetest.registered_nodes[nodename] == nil then
 | 
			
		||||
		nodename = "default:" .. nodename
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				if node.name == nodename then
 | 
			
		||||
					placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
 | 
			
		||||
					local data = env:get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
					env:add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
					local meta = env:get_meta(pos) --obtain placeholder meta
 | 
			
		||||
					meta:from_table(data) --set placeholder metadata to the original node's metadata
 | 
			
		||||
					meta:set_string("worldedit_placeholder", nodename)  --add the node's name
 | 
			
		||||
					count = count + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
 | 
			
		||||
worldedit.find = function(pos1, pos2, nodename)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	if minetest.registered_nodes[nodename] == nil then
 | 
			
		||||
		nodename = "default:" .. nodename
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				if node.name == nodename then --node found
 | 
			
		||||
					count = count + 1
 | 
			
		||||
				else --hide other nodes
 | 
			
		||||
					placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
 | 
			
		||||
					local data = env:get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
					env:add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
					local meta = env:get_meta(pos) --obtain placeholder meta
 | 
			
		||||
					meta:from_table(data) --set placeholder metadata to the original node's metadata
 | 
			
		||||
					meta:set_string("worldedit_placeholder", node.name)  --add the node's name
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
 | 
			
		||||
worldedit.restore = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	local env = minetest.env
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local node = {name="", param1=0, param2=0}
 | 
			
		||||
	local count = 0
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local currentnode = env:get_node(pos)
 | 
			
		||||
				if currentnode.name == "worldedit:placeholder" then
 | 
			
		||||
					node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
 | 
			
		||||
					local data = env:get_meta(pos):to_table() --obtain node metadata
 | 
			
		||||
					node.name = data.fields.worldedit_placeholder --set node name
 | 
			
		||||
					data.fields.worldedit_placeholder = nil --delete old nodename
 | 
			
		||||
					env:add_node(pos, node) --add original node
 | 
			
		||||
					env:get_meta(pos):from_table(data) --set original node metadata
 | 
			
		||||
					count = count + 1
 | 
			
		||||
				end
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
			end
 | 
			
		||||
			pos.y = pos.y + 1
 | 
			
		||||
		end
 | 
			
		||||
		pos.x = pos.x + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										1
									
								
								worldedit_commands/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								worldedit_commands/depends.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
worldedit
 | 
			
		||||
							
								
								
									
										726
									
								
								worldedit_commands/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										726
									
								
								worldedit_commands/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,726 @@
 | 
			
		||||
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
 | 
			
		||||
 | 
			
		||||
worldedit.set_pos = {}
 | 
			
		||||
 | 
			
		||||
worldedit.pos1 = {}
 | 
			
		||||
worldedit.pos2 = {}
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
 | 
			
		||||
 | 
			
		||||
--determines whether `nodename` is a valid node name, returning a boolean
 | 
			
		||||
worldedit.node_is_valid = function(nodename)
 | 
			
		||||
	return minetest.registered_nodes[nodename] ~= nil
 | 
			
		||||
	or minetest.registered_nodes["default:" .. nodename] ~= nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
 | 
			
		||||
worldedit.player_axis = function(name)
 | 
			
		||||
	local dir = minetest.env:get_player_by_name(name):get_look_dir()
 | 
			
		||||
	local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
 | 
			
		||||
	if x > y then
 | 
			
		||||
		if x > z then
 | 
			
		||||
			return "x", dir.x > 0 and 1 or -1
 | 
			
		||||
		end
 | 
			
		||||
	elseif y > z then
 | 
			
		||||
		return "y", dir.y > 0 and 1 or -1
 | 
			
		||||
	end
 | 
			
		||||
	return "z", dir.z > 0 and 1 or -1
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/reset", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Reset the region so that it is empty",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		worldedit.pos1[name] = nil
 | 
			
		||||
		worldedit.pos2[name] = nil
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit region reset")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/mark", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Show markers at the region positions",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit region marked")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/pos1", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Set WorldEdit region position 1 to the player's location",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = minetest.env:get_player_by_name(name):getpos()
 | 
			
		||||
		pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
 | 
			
		||||
		worldedit.pos1[name] = pos
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/pos2", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Set WorldEdit region position 2 to the player's location",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = minetest.env:get_player_by_name(name):getpos()
 | 
			
		||||
		pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
 | 
			
		||||
		worldedit.pos2[name] = pos
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
		minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/p", {
 | 
			
		||||
	params = "set/get",
 | 
			
		||||
	description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		if param == "set" then --set both WorldEdit positions
 | 
			
		||||
			worldedit.set_pos[name] = 1
 | 
			
		||||
			minetest.chat_send_player(name, "Select positions by punching two nodes")
 | 
			
		||||
		elseif param == "get" then --display current WorldEdit positions
 | 
			
		||||
			if worldedit.pos1[name] ~= nil then
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 1 not set")
 | 
			
		||||
			end
 | 
			
		||||
			if worldedit.pos2[name] ~= nil then
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_player(name, "WorldEdit position 2 not set")
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, "Unknown subcommand: " .. param)
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_on_punchnode(function(pos, node, puncher)
 | 
			
		||||
	local name = puncher:get_player_name()
 | 
			
		||||
	if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
 | 
			
		||||
		if worldedit.set_pos[name] == 1 then --setting position 1
 | 
			
		||||
			worldedit.set_pos[name] = 2 --set position 2 on the next invocation
 | 
			
		||||
			worldedit.pos1[name] = pos
 | 
			
		||||
			worldedit.mark_pos1(name)
 | 
			
		||||
			minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
		else --setting position 2
 | 
			
		||||
			worldedit.set_pos[name] = nil --finished setting positions
 | 
			
		||||
			worldedit.pos2[name] = pos
 | 
			
		||||
			worldedit.mark_pos2(name)
 | 
			
		||||
			minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/volume", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Display the volume of the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local volume = worldedit.volume(pos1, pos2)
 | 
			
		||||
		minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/set", {
 | 
			
		||||
	params = "<node>",
 | 
			
		||||
	description = "Set the current WorldEdit region to <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" or not worldedit.node_is_valid(param) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.set(pos1, pos2, param)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes set")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/replace", {
 | 
			
		||||
	params = "<search node> <replace node>",
 | 
			
		||||
	description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(searchnode) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(replacenode) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes replaced")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/hollowsphere", {
 | 
			
		||||
	params = "<radius> <node>",
 | 
			
		||||
	description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/sphere", {
 | 
			
		||||
	params = "<radius> <node>",
 | 
			
		||||
	description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.sphere(pos, tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/hollowcylinder", {
 | 
			
		||||
	params = "x/y/z/? <length> <radius> <node>",
 | 
			
		||||
	description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			length = length * sign
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/cylinder", {
 | 
			
		||||
	params = "x/y/z/? <length> <radius> <node>",
 | 
			
		||||
	description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			length = length * sign
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/pyramid", {
 | 
			
		||||
	params = "<height> <node>",
 | 
			
		||||
	description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.pyramid(pos, tonumber(size), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/spiral", {
 | 
			
		||||
	params = "<width> <height> <space> <node>",
 | 
			
		||||
	description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
		if pos == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if not worldedit.node_is_valid(nodename) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes changed")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/copy", {
 | 
			
		||||
	params = "x/y/z/? <amount>",
 | 
			
		||||
	description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			amount = amount * sign
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes copied")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/move", {
 | 
			
		||||
	params = "x/y/z/? <amount>",
 | 
			
		||||
	description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			amount = amount * sign
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
 | 
			
		||||
 | 
			
		||||
		pos1[axis] = pos1[axis] + amount
 | 
			
		||||
		pos2[axis] = pos2[axis] + amount
 | 
			
		||||
		worldedit.mark_pos1(name)
 | 
			
		||||
		worldedit.mark_pos2(name)
 | 
			
		||||
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes moved")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/stack", {
 | 
			
		||||
	params = "x/y/z/? <count>",
 | 
			
		||||
	description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			count = count * sign
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes stacked")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/transpose", {
 | 
			
		||||
	params = "x/y/z/? x/y/z/?",
 | 
			
		||||
	description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis1 == "?" then
 | 
			
		||||
			axis1 = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if axis2 == "?" then
 | 
			
		||||
			axis2 = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if axis1 == axis2 then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: axes are the same")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.transpose(pos1, pos2, axis1, axis2)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes transposed")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/flip", {
 | 
			
		||||
	params = "x/y/z/?",
 | 
			
		||||
	description = "Flip the current WorldEdit region along the x/y/z/? axis",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "?" then
 | 
			
		||||
			param = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if param ~= "x" and param ~= "y" and param ~= "z" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.flip(pos1, pos2, param)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes flipped")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/rotate", {
 | 
			
		||||
	params = "<axis> <angle>",
 | 
			
		||||
	description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis = worldedit.player_axis(name)
 | 
			
		||||
		end
 | 
			
		||||
		if angle % 90 ~= 0 then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.rotate(pos1, pos2, axis, angle)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes rotated")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/dig", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Dig the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.dig(pos1, pos2)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes dug")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/hide", {
 | 
			
		||||
	params = "<node>",
 | 
			
		||||
	description = "Hide all nodes in the current WorldEdit region non-destructively",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.hide(pos1, pos2)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes hidden")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/suppress", {
 | 
			
		||||
	params = "<node>",
 | 
			
		||||
	description = "Suppress all <node> in the current WorldEdit region non-destructively",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" or not worldedit.node_is_valid(param) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.suppress(pos1, pos2, param)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes suppressed")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/find", {
 | 
			
		||||
	params = "<node>",
 | 
			
		||||
	description = "Find <node> in the current WorldEdit region by hiding everything else non-destructively",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" or not worldedit.node_is_valid(param) then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid node name: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.find(pos1, pos2, param)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes found")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/restore", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.restore(pos1, pos2)
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes restored")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/save", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local result, count = worldedit.serialize(pos1, pos2)
 | 
			
		||||
 | 
			
		||||
		local path = minetest.get_worldpath() .. "/schems"
 | 
			
		||||
		local filename = path .. "/" .. param .. ".we"
 | 
			
		||||
		os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
 | 
			
		||||
		local file, err = io.open(filename, "wb")
 | 
			
		||||
		if err ~= nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		file:write(result)
 | 
			
		||||
		file:flush()
 | 
			
		||||
		file:close()
 | 
			
		||||
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes saved")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/load", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1 = worldedit.pos1[name]
 | 
			
		||||
		if pos1 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
 | 
			
		||||
		local file, err = io.open(filename, "rb")
 | 
			
		||||
		if err ~= nil then
 | 
			
		||||
			minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local value = file:read("*a")
 | 
			
		||||
		file:close()
 | 
			
		||||
 | 
			
		||||
		local count
 | 
			
		||||
		if value:find("{") then --old WorldEdit format
 | 
			
		||||
			count = worldedit.deserialize_old(pos1, value)
 | 
			
		||||
		else --new WorldEdit format
 | 
			
		||||
			count = worldedit.deserialize(pos1, value)
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		minetest.chat_send_player(name, count .. " nodes loaded")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/metasave", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local count, err = worldedit.metasave(pos1, pos2, param)
 | 
			
		||||
		if err then
 | 
			
		||||
			minetest.chat_send_player(name, "error loading file: " .. err)
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, count .. " nodes saved")
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/metaload", {
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1 = worldedit.pos1[name]
 | 
			
		||||
		if pos1 == nil then
 | 
			
		||||
			minetest.chat_send_player(name, "No WorldEdit region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if param == "" then
 | 
			
		||||
			minetest.chat_send_player(name, "Invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local count, err = worldedit.metaload(pos1, param)
 | 
			
		||||
		if err then
 | 
			
		||||
			minetest.chat_send_player(name, "error loading file: " .. err)
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, count .. " nodes loaded")
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
@@ -27,7 +27,7 @@ worldedit.mark_pos2 = function(name)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("worldedit:pos1", {
 | 
			
		||||
minetest.register_entity(":worldedit:pos1", {
 | 
			
		||||
	initial_properties = {
 | 
			
		||||
		visual = "cube",
 | 
			
		||||
		visual_size = {x=1.1, y=1.1},
 | 
			
		||||
@@ -48,7 +48,7 @@ minetest.register_entity("worldedit:pos1", {
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("worldedit:pos2", {
 | 
			
		||||
minetest.register_entity(":worldedit:pos2", {
 | 
			
		||||
	initial_properties = {
 | 
			
		||||
		visual = "cube",
 | 
			
		||||
		visual_size = {x=1.1, y=1.1},
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 142 B  | 
| 
		 Before Width: | Height: | Size: 157 B After Width: | Height: | Size: 157 B  | 
		Reference in New Issue
	
	Block a user