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Minetest-WorldEdit/worldedit_protection/init.lua

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--if there's no protection mod, no worldedit means no editing, worldedit means editing anywhere (old behaviour)
--if there's a protection mod (and it's creative mode), no worldedit means editing only in your area, worldedit means editing in no-man's land too, and areas means editing anywhere.
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--[[
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--let the other mod load first
minetest.after(0, function()
--I would use mod.soft_depend from commonlib, but there are multiple mods that could create owned land
PROTECTION_MOD_EXISTS = minetest.is_protected ~= old_is_protected
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--else fall back to old behaviour, where
--worldedit privilege is permission to edit everything
end)
--]]
local PROTECTION_MOD_EXISTS = false
mod.soft_depend("areas", function()
PROTECTION_MOD_EXISTS = true
end)
--mod.soft_depend("other protection mod goes here", function()
-- PROTECTION_MOD_EXISTS = true
--end)
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--[[
worldedit.privs replaces privs = {worldedit = true}, and also helps bypass volume permission checks.
Usage:
In chatcommand:
privs = {}
func = worldedit.privs(function(name, param)...end)
In if statement:
name = minetest.get_player_name(node)
if worldedit.privs() then
Returns:
nil ( false) for no permission to worldedit anywhere,
1 ( true ) for permission to worldedit at least somewhere, and
2 (extra true ) for worldediting everywhere without checking for further permission.
--]]
--I wanted this function to directly choose the privileges for the chat command, but it only applies once.
--privs={worldedit=true [, server=true]}
--privs={worldedit=worldedit.priv() [, server=true]}
--instead, I had to wrap the rest of func = .
worldedit.privs = function(privsfunc) --returns a function (the argument function wrapped in another) which takes the arguments (name, param).
if privsfunc == nil then
privsfunc = function() --[[no-op]] end
end
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--this silly syntax was copied from safe_region, which is actually executed on chatcommand registration, and must return a function instead of the result of a function.
--The innermost anonymous function is declared. Then safe_region executes, adding a function wrapper around that function. Then worldedit.privs gets that as an argument, and adds another wrapper. The doubly-wrapped function is the one registered as a chatcommand.
return function(name, param)
if minetest.check_player_privs(name, {areas=true}) then
--You can set areas, so you are allowed to worldedit them too.
--The ability to set the whole world as owned by yourself is already potentially destructive, what's more destructive capability?
privsfunc(name, param)
return 2 --edit everywhere without checks
end
local is_creative = minetest.setting_getbool("creative_mode")
if not is_creative or not PROTECTION_MOD_EXISTS then
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--no protection mod, or not the kind of world where people can just create nodes out of thin air,
--worldedit privilege means editing anywhere
if minetest.check_player_privs(name, {worldedit=true}) then
privsfunc(name, param)
return 2 --edit everywhere without checks
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else
--default chatcommand failure message
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: worldedit)\nReasons:".. (is_creative and "" or " (not creative mode)") .. (PROTECTION_MOD_EXISTS and "" or " (no protection mod)"))
--func(name, param) placeholder
return nil --edit nowhere
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end
else
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--protection mod, can edit inside your area without worldedit privilege
--(worldedit and areas let you edit in no-man's land and other-owned area)
privsfunc(name, param)
return 1 --edit at least somewhere, with checks
end
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end
end
--this is... within chatcommands that actually change land
--(should be the same functions as safe_region)
--also check for permission when region is set? no, //stack goes outside the boundaries.
--so the region is defined per-command on exec.
--//move has disconnected sections, so it's passed as a list of points.
--which are deduplicated.
worldedit.can_edit_volume = function(name, volume) --does not return a function like .privs does
--volume is before func, unlike safe_region having func before count
--because func may be removed to have can_edit_volume in an if statement
--like worldedit.privs can be
--worldedit.privs was run once to prevent safe_region large area warnings,
--then safe_region was run to prevent unnecessary large-scale permission checks
--then can_edit_volume is run before //set to honor areas
--then worldedit.privs is run again to attempt skipping checks (resusing the same code)
--then set is finally run.
--<==>--local returnfunc = function(name, param)
--worldedit.privs said that 'name' can use worldedit at least somewhere
-- return value 1 (or 2) before this function was run.
--Try skipping volume permission checks.
local wp = worldedit.privs(nil)(name, nil)
if wp == 2 then
--volfunc(name, param)
return true
elseif wp == nil then
--safety feature in case worldedit.can_edit_volume is ever run alone, without being surrounded by worldedit.privs()
--Shouldn't ever get here.
--Any volume-changing function is surrounded by this, then safe_region, then worldedit.privs()
--volfunc(name, param) placeholder
return false
end
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--[[I need to use a special per-command region (think /stack, or even worse, /move), the same one safe_region uses, but corner points instead of count... instead of a for loop interpolating between pos1 and pos2]]--
--cache the result of this function for later
local has_worldedit = minetest.check_player_privs(name, {worldedit=true})
--all or nothing here
--volume may be a single region (//set) or two possibly overlapping regions (//move)
--an overlapping //move is checked twice - any attempt to make it more efficient (by combining the volumes into a single two-pos one) may take into account that the format is //move axis amount, and break if the format is changed to //move xamount yamount zamount
for v = 1,3,2 do --volume[1] and volume[2]
if volume[v] ~= nil then --volume[3] and volume[4]
volume[v], volume[v+1] = worldedit.sort_pos(volume[v], volume[v+1])
for y = volume[v].y, volume[v+1].y do
for z = volume[v].z, volume[v+1].z do
for x = volume[v].x, volume[v+1].x do
local node = {x=x, y=y, z=z}
--[[
THIS SECTION IGNORES the distinction of area that is owned by someone else, but still editable
this is treated as area owned by the editor, or no-man's land depending on if it's shared with one person or everyone
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If it was treated differently (it's not), then single edits would not be able to cross the border between someone else's editable land, and no-man's land, to prevent accidental writes. It may cross the border between multiple people's editable land (or should it?), such as to create a bridge between two skyscrapers that were previously built separately.
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This needs testing for the other changes first.
--]]
--Is it owned?
if minetest.is_protected(node, "") then
--Is it someone else's?
if minetest.is_protected(node, name) then
--already checked the ability to make it mine (areas)
minetest.chat_send_player(name, "You don't have permission to run this command "..
"(Region "..minetest.pos_to_string(volume[1]).."-"..minetest.pos_to_string(volume[2])..
(volume[3] ~= nil and ("+"..minetest.pos_to_string(volume[3]).."-"..minetest.pos_to_string(volume[4])) or "")..
" overlaps (first match) areaname: (x, y, z)-(x, y, z) owned by playername)"..
"\nReasons: (missing areas privilege)"
)
--volfunc(name, param) placeholder
return false
end
--it's mine
--continue
--no-man's land
--can I edit that?
elseif not has_worldedit then --using cached check
minetest.chat_send_player(name, "You don't have permission to run this command (missing worldedit privilege)\nReasons: (At least part of this area is unowned (not owned by you)) (missing areas privilege)")
--volfunc(name, param) placeholder
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return false
end
end -- for x
end -- for z
end -- for y
end -- if not nil
end -- for v
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--the whole thing is
--a) owned by me, and/or
--b) owned by no one and I have the worldedit privilege.
--c) I have the areas privilege and it's possibly owned by someone else. (returned earlier)
--volfunc(name, param)
return true
--<==>--end
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end