preemtive optimization - caching a per-node player permission check
before the function actually works
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@ -102,6 +102,9 @@ worldedit.can_edit_volume = function(--[[name, ]]volume, volfunc--[[, param]])
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--[[I need to use a special per-command region (think /stack, or even worse, /move), the same one safe_region uses, but corner points instead of count... instead of a for loop interpolating between pos1 and pos2]]--
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--cache the result of this function for later
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local has_worldedit = minetest.check_player_privs(name, {worldedit=true})
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--all or nothing here
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for i in volume do
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--[[
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@ -112,6 +115,7 @@ worldedit.can_edit_volume = function(--[[name, ]]volume, volfunc--[[, param]])
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This needs testing for the other changes first.
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--]]
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--Is it owned?
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if minetest.is_protected(i) then
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--Is it someone else's?
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@ -126,7 +130,7 @@ worldedit.can_edit_volume = function(--[[name, ]]volume, volfunc--[[, param]])
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--no-man's land
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--can I edit that?
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elseif not minetest.check_player_privs(name, {worldedit=true}) then --cache this check?
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elseif not has_worldedit then --use cached check
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minetest.chat_send_player(name, "You can only edit area in which you own a plot (missing worldedit privilege)")
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--volfunc(name, param) placeholder
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return false
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