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Minetest-WorldEdit/worldedit/serialization.lua

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worldedit = worldedit or {}
dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
if pos1.x > pos2.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos1.y > pos2.y then
pos2.y, pos1.y = pos1.y, pos2.y
end
if pos1.z > pos2.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
return pos1, pos2
end
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
worldedit.serialize = function(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local count = 0
local result = {}
local env = minetest.env
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
end
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
end
result = table.concat(result, "\n") --join all node entries into single string
return result, count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
worldedit.allocate = function(originpos, value)
local huge = math.huge
local pos1 = {x=huge, y=huge, z=huge}
local pos2 = {x=-huge, y=-huge, z=-huge}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
if x < pos1.x then
pos1.x = x
end
if y < pos1.y then
pos1.y = y
end
if z < pos1.z then
pos1.z = z
end
if x > pos2.x then
pos2.x = x
end
if y > pos2.y then
pos2.y = y
end
if z > pos2.z then
pos2.z = z
end
count = count + 1
end
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
worldedit.deserialize = function(originpos, value)
local pos = {x=0, y=0, z=0}
local node = {name="", param1=0, param2=0}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local env = minetest.env
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
pos.x = originx + tonumber(x)
pos.y = originy + tonumber(y)
pos.z = originz + tonumber(z)
node.name = name
node.param1 = param1
node.param2 = param2
env:add_node(pos, node)
count = count + 1
end
return count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.allocate_old = function(originpos, value)
--obtain the node table
local count = 0
local get_tables = loadstring(value)
if get_tables == nil then --error loading value
return count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
local huge = math.huge
local pos1 = {x=huge, y=huge, z=huge}
local pos2 = {x=-huge, y=-huge, z=-huge}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
--load the node array
for i, v in ipairs(tables[1]) do
local pos = v[1]
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
if x < pos1.x then
pos1.x = x
end
if y < pos1.y then
pos1.y = y
end
if z < pos1.z then
pos1.z = z
end
if x > pos2.x then
pos2.x = x
end
if y > pos2.y then
pos2.y = y
end
if z > pos2.z then
pos2.z = z
end
count = count + 1
end
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize_old = function(originpos, value)
--obtain the node table
local count = 0
local get_tables = loadstring(value)
if get_tables == nil then --error loading value
return count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
--load the node array
local env = minetest.env
local originx, originy, originz = originpos.x, originpos.y, originpos.z
for i, v in ipairs(tables[1]) do
local pos = v[1]
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
env:add_node(pos, v[2])
count = count + 1
end
return count
end
--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. file .. ".wem"
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
local rows = {}
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local count = 0
local result = {}
local env = minetest.env
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
local meta = env:get_meta(pos):to_table()
--convert metadata itemstacks to itemstrings
for i, v in pairs(meta.inventory) do
for index, items in ipairs(v) do
v[index] = items:to_string()
end
end
table.insert(rows, {
x = pos.x-pos1.x,
y = pos.y-pos1.y,
z = pos.z-pos1.z,
name = node.name,
param1 = node.param1,
param2 = node.param2,
meta = meta,
})
end
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
end
local err = table.save(rows, filename)
if err then return _, err end
return count
end
--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
local rows, err = table.load(filename)
if err then return _,err end
local pos = {x=0, y=0, z=0}
local node = {name="", param1=0, param2=0}
local count = 0
local env = minetest.env
for i,row in pairs(rows) do
pos.x = pos1.x + tonumber(row.x)
pos.y = pos1.y + tonumber(row.y)
pos.z = pos1.z + tonumber(row.z)
node.name = row.name
node.param1 = row.param1
node.param2 = row.param2
env:add_node(pos, node)
env:get_meta(pos):from_table(row.meta)
count = count + 1
end
return count
end