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Chat Commands
-------------
For more information, see the [README ](README.md ).
### //reset
Reset the region so that it is empty.
//reset
### //mark
Show markers at the region positions.
//mark
### //pos1
Set WorldEdit region position 1 to the player's location.
//pos1
### //pos2
Set WorldEdit region position 2 to the player's location.
//pos2
### //p set/get
Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
//p set
//p get
### //volume
Display the volume of the current WorldEdit region.
//volume
### //set <node>
Set the current WorldEdit region to < node > .
//set dirt
//set default:glass
//set mesecons:mesecon
### //replace <search node> <replace node>
Replace all instances of < search node > with < place node > in the current WorldEdit region.
//replace cobble stone
//replace default:steelblock glass
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
### //hollowsphere <radius> <node>
Add hollow sphere at WorldEdit position 1 with radius < radius > , composed of < node > .
//hollowsphere 5 dirt
//hollowsphere 12 default:glass
//hollowsphere 17 mesecons:mesecon
### //sphere <radius> <node>
Add sphere at WorldEdit position 1 with radius < radius > , composed of < node > .
//sphere 5 dirt
//sphere 12 default:glass
//sphere 17 mesecons:mesecon
### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length < length > and radius < radius > , composed of < node > .
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
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### //cylinder x/y/z/? <length> <radius1> [<radius2>] <node>
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length < length > , base radius < radius1 > [and top radius < radius2 > ], composed of < node > .
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//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
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//cylinder y 10 10 0 water_flowing
//cylinder x 6 5 0 dirt
//cylinder z 20 10 20 desert_stone
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### //pyramid <height> <node>
Add pyramid at WorldEdit position 1 with height < height > , composed of < node > .
//pyramid 8 dirt
//pyramid 5 default:glass
//pyramid 2 stone
### //spiral <width> <height> <spacer> <node>
Add spiral at WorldEdit position 1 with width < width > , height < height > , space between walls < spacer > , composed of < node > .
//spiral 20 5 3 dirt
//spiral 5 2 1 default:glass
//spiral 7 1 5 stone
### //copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z/? axis by < amount > nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z/? <amount>
Move the current WorldEdit positions and region along the x/y/z/? axis by < amount > nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z/? axis < count > times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### //flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
### //rotate x/y/z/? <angle>
Rotate the current WorldEdit region along the x/y/z/? axis by angle < angle > (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //dig
Dig the current WorldEdit region.
//dig
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## //hide
Hide all nodes in the current WorldEdit region non-destructively.
//hide
### //suppress <node>
Suppress all < node > in the current WorldEdit region non-destructively.
//suppress dirt
//suppress default:glass
//suppress mesecons:mesecon
### //find <node>
Find < node > in the current WorldEdit region by hiding everything else non-destructively.
//find dirt
//find default:glass
//find mesecons:mesecon
### //restore
Restores nodes hidden with WorldEdit in the current WorldEdit region.
//restore
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### //save <file>
Save the current WorldEdit region to "(world folder)/schems/< file > .we".
//save some random filename
//save huge_base
### //load <file>
Load nodes from "(world folder)/schems/< file > .we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
### //metasave <file>
Save the current WorldEdit region including metadata to "(world folder)/schems/< file > .wem".
//metasave some random filename
//metasave huge_base
### //metaload <file>
Load nodes and metadata from "(world folder)/schems/< file > .wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
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//metaload huge_base