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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-13 06:00:19 +01:00
Replace more deprecated functions
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@ -93,14 +93,6 @@ function worldedit.player_axis(name)
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return "z", dir.z > 0 and 1 or -1
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end
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local function mkdir(path)
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if minetest.mkdir then
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minetest.mkdir(path)
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else
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os.execute('mkdir "' .. path .. '"')
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end
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end
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local function check_filename(name)
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return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil
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end
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@ -1115,7 +1107,7 @@ minetest.register_chatcommand("/save", {
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local path = minetest.get_worldpath() .. "/schems"
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-- Create directory if it does not already exist
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mkdir(path)
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minetest.mkdir(path)
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local filename = path .. "/" .. param .. ".we"
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local file, err = io.open(filename, "wb")
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@ -1282,7 +1274,7 @@ minetest.register_chatcommand("/mtschemcreate", {
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local path = minetest.get_worldpath() .. "/schems"
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-- Create directory if it does not already exist
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mkdir(path)
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minetest.mkdir(path)
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local filename = path .. "/" .. param .. ".mts"
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local ret = minetest.create_schematic(worldedit.pos1[name],
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@ -64,7 +64,7 @@ worldedit.mark_region = function(name)
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local vec = vector.subtract(pos2, pos1)
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local maxside = math.max(vec.x, math.max(vec.y, vec.z))
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local limit = tonumber(minetest.setting_get("active_object_send_range_blocks")) * 16
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local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
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if maxside > limit * 1.5 then
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-- The client likely won't be able to see the plane markers as intended anyway,
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-- thus don't place them and also don't load the area into memory
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@ -101,7 +101,7 @@ worldedit.mark_region = function(name)
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visual_size={x=sizez * 2, y=sizey * 2},
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collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
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})
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marker:setyaw(math.pi / 2)
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marker:set_yaw(math.pi / 2)
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marker:get_luaentity().player_name = name
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table.insert(markers, marker)
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end
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@ -70,7 +70,7 @@ local get_formspec = function(name, identifier)
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end
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--implement worldedit.show_page(name, page) in different ways depending on the available APIs
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if rawget(_G, "unified_inventory") then --unified inventory installed
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if minetest.global_exists("unified_inventory") then -- unified inventory installed
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local old_func = worldedit.register_gui_function
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worldedit.register_gui_function = function(identifier, options)
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old_func(identifier, options)
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@ -103,7 +103,7 @@ if rawget(_G, "unified_inventory") then --unified inventory installed
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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elseif rawget(_G, "inventory_plus") then --inventory++ installed
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elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
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minetest.register_on_joinplayer(function(player)
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local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
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if can_worldedit then
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@ -134,7 +134,7 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed
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inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
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end
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end
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elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
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elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
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-- redefinition: Update the code element on inventory page to show the we-page
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function worldedit.show_page(name, page)
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local state = smart_inventory.get_page_state("worldedit_gui", name)
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@ -183,7 +183,7 @@ elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
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smartfs_callback = smart_worldedit_gui_callback,
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sequence = 99
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})
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elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
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elseif minetest.global_exists("sfinv") then -- sfinv installed
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assert(sfinv.enabled)
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local orig_get = sfinv.pages["sfinv:crafting"].get
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sfinv.override_page("sfinv:crafting", {
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