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https://github.com/Uberi/Minetest-WorldEdit.git
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Implement full facedir and color* in //orient
Thanks to entuland for the Rhotator facedir to matrix and matrix to facedir code, which helped creating the tables.
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@ -529,20 +529,22 @@ end
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-- @param pos2
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-- @param pos2
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-- @param angle Angle in degrees (90 degree increments only).
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes oriented.
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-- @return The number of nodes oriented.
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-- TODO: Support 6D facedir rotation along arbitrary axis.
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function worldedit.orient(pos1, pos2, angle)
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function worldedit.orient(pos1, pos2, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local registered_nodes = minetest.registered_nodes
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local registered_nodes = minetest.registered_nodes
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local wallmounted = {
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local wallmounted = {
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[90] = {[0]=0, 1, 5, 4, 2, 3},
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[90] = {0, 1, 5, 4, 2, 3, 0, 0},
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[180] = {[0]=0, 1, 3, 2, 5, 4},
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[180] = {0, 1, 3, 2, 5, 4, 0, 0},
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[270] = {[0]=0, 1, 4, 5, 3, 2}
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[270] = {0, 1, 4, 5, 3, 2, 0, 0}
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}
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}
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local facedir = {
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local facedir = {
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[90] = {[0]=1, 2, 3, 0},
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[90] = { 1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16,
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[180] = {[0]=2, 3, 0, 1},
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9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
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[270] = {[0]=3, 0, 1, 2}
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[180] = { 2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 4, 5,
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18, 19, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
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[270] = { 3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14,
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7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
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}
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}
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angle = angle % 360
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angle = angle % 360
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@ -558,8 +560,7 @@ function worldedit.orient(pos1, pos2, angle)
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worldedit.keep_loaded(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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local count = 0
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local count = 0
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local set_node, get_node, get_meta, swap_node = minetest.set_node,
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local get_node, swap_node = minetest.get_node, minetest.swap_node
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minetest.get_node, minetest.get_meta, minetest.swap_node
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local pos = {x=pos1.x, y=0, z=0}
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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while pos.x <= pos2.x do
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pos.y = pos1.y
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pos.y = pos1.y
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@ -569,17 +570,20 @@ function worldedit.orient(pos1, pos2, angle)
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local node = get_node(pos)
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local node = get_node(pos)
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local def = registered_nodes[node.name]
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local def = registered_nodes[node.name]
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if def then
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if def then
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if def.paramtype2 == "wallmounted" then
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local paramtype2 = def.paramtype2
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node.param2 = wallmounted_substitution[node.param2]
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if paramtype2 == "wallmounted" or
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local meta = get_meta(pos):to_table()
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paramtype2 == "colorwallmounted" then
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set_node(pos, node)
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local orient = node.param2 % 8
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get_meta(pos):from_table(meta)
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node.param2 = node.param2 - orient +
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wallmounted_substitution[orient + 1]
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swap_node(pos, node)
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count = count + 1
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count = count + 1
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elseif def.paramtype2 == "facedir" then
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elseif paramtype2 == "facedir" or
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node.param2 = facedir_substitution[node.param2]
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paramtype2 == "colorfacedir" then
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local meta = get_meta(pos):to_table()
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local orient = node.param2 % 32
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set_node(pos, node)
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node.param2 = node.param2 - orient +
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get_meta(pos):from_table(meta)
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facedir_substitution[orient + 1]
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swap_node(pos, node)
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count = count + 1
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count = count + 1
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end
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end
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end
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end
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