Add warning for really huge regions.

This commit is contained in:
Uberi 2014-03-10 17:57:49 -04:00
parent b8b8db42bf
commit 0dddffa544
1 changed files with 198 additions and 286 deletions

View File

@ -14,12 +14,95 @@ end
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
local get_position = function(name)
local pos1 = worldedit.pos1[name]
if pos1 == nil then
worldedit.player_notify(name, "no position 1 selected")
end
return pos1
end
local get_node = function(name, nodename)
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return nil
end
return node
end
--`callback` is a callback to run when the user confirms
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
local safe_region
do --safe region wrapper function
local safe_region_callback
local safe_region_name
local safe_region_param
safe_region = function(callback, nodes_needed)
nodes_needed = nodes_needed or worldedit.volume
return function(name, param)
--obtain positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return nil
end
--check volume
local count = nodes_needed(pos1, pos2, name, param)
if not count or count < 10000 then
return callback(name, param, pos1, pos2)
end
--save callback to call later
safe_region_callback, safe_region_name, safe_region_param = callback, name, param
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
end
end
minetest.register_chatcommand("/y", {
params = "",
description = "Confirm a pending operation",
func = function()
local callback, name, param = safe_region_callback, safe_region_name, safe_region_param
if not callback then
worldedit.player_notify(name, "no operation pending")
return
end
--obtain positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil --reset pending operation
callback(name, param, pos1, pos2)
end,
})
minetest.register_chatcommand("/n", {
params = "",
description = "Confirm a pending operation",
func = function()
if not safe_region_callback then
worldedit.player_notify(name, "no operation pending")
return
end
safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil
end,
})
end
worldedit.player_notify = function(name, message) worldedit.player_notify = function(name, message)
minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
end end
--determines whether `nodename` is a valid node name, returning a boolean --determines whether `nodename` is a valid node name, returning a boolean
worldedit.normalize_nodename = function(nodename) worldedit.normalize_nodename = function(nodename)
if nodename == "" then return nil end
local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename
return fullname return fullname
@ -52,6 +135,8 @@ worldedit.player_axis = function(name)
return "z", dir.z > 0 and 1 or -1 return "z", dir.z > 0 and 1 or -1
end end
minetest.register_chatcommand("/about", { minetest.register_chatcommand("/about", {
params = "", params = "",
description = "Get information about the mod", description = "Get information about the mod",
@ -247,7 +332,7 @@ minetest.register_chatcommand("/volume", {
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected") worldedit.player_notify(name, "no region selected")
return return nil
end end
local volume = worldedit.volume(pos1, pos2) local volume = worldedit.volume(pos1, pos2)
@ -263,35 +348,20 @@ minetest.register_chatcommand("/set", {
params = "<node>", params = "<node>",
description = "Set the current WorldEdit region to <node>", description = "Set the current WorldEdit region to <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local node = get_node(name, param)
if pos1 == nil or pos2 == nil then if not node then return end
worldedit.player_notify(name, "no region selected")
return
end
local node = worldedit.normalize_nodename(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param)
return
end
local count = worldedit.set(pos1, pos2, node) local count = worldedit.set(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes set") worldedit.player_notify(name, count .. " nodes set")
end, end),
}) })
minetest.register_chatcommand("/replace", { minetest.register_chatcommand("/replace", {
params = "<search node> <replace node>", params = "<search node> <replace node>",
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region", description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -310,20 +380,14 @@ minetest.register_chatcommand("/replace", {
local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode) local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode)
worldedit.player_notify(name, count .. " nodes replaced") worldedit.player_notify(name, count .. " nodes replaced")
end, end),
}) })
minetest.register_chatcommand("/replaceinverse", { minetest.register_chatcommand("/replaceinverse", {
params = "<search node> <replace node>", params = "<search node> <replace node>",
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region", description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -342,7 +406,7 @@ minetest.register_chatcommand("/replaceinverse", {
local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode) local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
worldedit.player_notify(name, count .. " nodes replaced") worldedit.player_notify(name, count .. " nodes replaced")
end, end),
}) })
minetest.register_chatcommand("/hollowsphere", { minetest.register_chatcommand("/hollowsphere", {
@ -350,22 +414,16 @@ minetest.register_chatcommand("/hollowsphere", {
description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.hollow_sphere(pos, tonumber(radius), node) local count = worldedit.hollow_sphere(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -377,22 +435,16 @@ minetest.register_chatcommand("/sphere", {
description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.sphere(pos, tonumber(radius), node) local count = worldedit.sphere(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -404,22 +456,16 @@ minetest.register_chatcommand("/hollowdome", {
description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$") local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.hollow_dome(pos, tonumber(radius), node) local count = worldedit.hollow_dome(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -431,22 +477,16 @@ minetest.register_chatcommand("/dome", {
description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$") local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.dome(pos, tonumber(radius), node) local count = worldedit.dome(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -458,11 +498,8 @@ minetest.register_chatcommand("/hollowcylinder", {
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>", description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then if found == nil then
@ -474,11 +511,8 @@ minetest.register_chatcommand("/hollowcylinder", {
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
length = length * sign length = length * sign
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.hollow_cylinder(pos, axis, length, radius, node) local count = worldedit.hollow_cylinder(pos, axis, length, radius, node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -490,11 +524,8 @@ minetest.register_chatcommand("/cylinder", {
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>", description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then if found == nil then
@ -506,11 +537,8 @@ minetest.register_chatcommand("/cylinder", {
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
length = length * sign length = length * sign
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.cylinder(pos, axis, length, radius, node) local count = worldedit.cylinder(pos, axis, length, radius, node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -522,11 +550,8 @@ minetest.register_chatcommand("/pyramid", {
description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>", description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
if found == nil then if found == nil then
@ -538,11 +563,8 @@ minetest.register_chatcommand("/pyramid", {
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
height = height * sign height = height * sign
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.pyramid(pos, axis, height, node) local count = worldedit.pyramid(pos, axis, height, node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -554,22 +576,16 @@ minetest.register_chatcommand("/spiral", {
description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>", description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name] local pos = get_position(name)
if pos == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
local node = worldedit.normalize_nodename(nodename) local node = get_node(name, nodename)
if not node then if not node then return end
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node) local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
@ -580,13 +596,7 @@ minetest.register_chatcommand("/copy", {
params = "x/y/z/? <amount>", params = "x/y/z/? <amount>",
description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes", description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -600,20 +610,14 @@ minetest.register_chatcommand("/copy", {
local count = worldedit.copy(pos1, pos2, axis, amount) local count = worldedit.copy(pos1, pos2, axis, amount)
worldedit.player_notify(name, count .. " nodes copied") worldedit.player_notify(name, count .. " nodes copied")
end, end),
}) })
minetest.register_chatcommand("/move", { minetest.register_chatcommand("/move", {
params = "x/y/z/? <amount>", params = "x/y/z/? <amount>",
description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes", description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -632,47 +636,41 @@ minetest.register_chatcommand("/move", {
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes moved") worldedit.player_notify(name, count .. " nodes moved")
end, end),
}) })
minetest.register_chatcommand("/stack", { minetest.register_chatcommand("/stack", {
params = "x/y/z/? <count>", params = "x/y/z/? <count>",
description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times", description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
count = tonumber(count) repetitions = tonumber(repetitions)
if axis == "?" then if axis == "?" then
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
count = count * sign repetitions = repetitions * sign
end end
local count = worldedit.stack(pos1, pos2, axis, count) local count = worldedit.stack(pos1, pos2, axis, repetitions)
worldedit.player_notify(name, count .. " nodes stacked") worldedit.player_notify(name, count .. " nodes stacked")
end, end,
function(pos1, pos2, name, param)
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found then
return tonumber(repetitions) * worldedit.volume(pos1, pos2)
end
end),
}) })
minetest.register_chatcommand("/stretch", { minetest.register_chatcommand("/stretch", {
params = "<stretchx> <stretchy> <stretchz>", params = "<stretchx> <stretchy> <stretchz>",
description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin", description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -680,7 +678,7 @@ minetest.register_chatcommand("/stretch", {
end end
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
if stretchx == 0 or stretchy == 0 or stretchz == 0 then if stretchx == 0 or stretchy == 0 or stretchz == 0 then
worldedit.player_notify(name, "invalid scaling factor: " .. param) worldedit.player_notify(name, "invalid scaling factors: " .. param)
end end
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
@ -693,19 +691,19 @@ minetest.register_chatcommand("/stretch", {
worldedit.player_notify(name, count .. " nodes stretched") worldedit.player_notify(name, count .. " nodes stretched")
end, end,
function(pos1, pos2, name, param)
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
if found then
return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * worldedit.volume(pos1, pos2)
end
end),
}) })
minetest.register_chatcommand("/transpose", { minetest.register_chatcommand("/transpose", {
params = "x/y/z/? x/y/z/?", params = "x/y/z/? x/y/z/?",
description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -731,20 +729,14 @@ minetest.register_chatcommand("/transpose", {
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes transposed") worldedit.player_notify(name, count .. " nodes transposed")
end, end),
}) })
minetest.register_chatcommand("/flip", { minetest.register_chatcommand("/flip", {
params = "x/y/z/?", params = "x/y/z/?",
description = "Flip the current WorldEdit region along the x/y/z/? axis", description = "Flip the current WorldEdit region along the x/y/z/? axis",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == "?" then if param == "?" then
param = worldedit.player_axis(name) param = worldedit.player_axis(name)
end end
@ -755,20 +747,14 @@ minetest.register_chatcommand("/flip", {
local count = worldedit.flip(pos1, pos2, param) local count = worldedit.flip(pos1, pos2, param)
worldedit.player_notify(name, count .. " nodes flipped") worldedit.player_notify(name, count .. " nodes flipped")
end, end),
}) })
minetest.register_chatcommand("/rotate", { minetest.register_chatcommand("/rotate", {
params = "<axis> <angle>", params = "<axis> <angle>",
description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)", description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -791,20 +777,14 @@ minetest.register_chatcommand("/rotate", {
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes rotated") worldedit.player_notify(name, count .. " nodes rotated")
end, end),
}) })
minetest.register_chatcommand("/orient", { minetest.register_chatcommand("/orient", {
params = "<angle>", params = "<angle>",
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)", description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, angle = param:find("^([+-]?%d+)$") local found, _, angle = param:find("^([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -818,112 +798,70 @@ minetest.register_chatcommand("/orient", {
local count = worldedit.orient(pos1, pos2, angle) local count = worldedit.orient(pos1, pos2, angle)
worldedit.player_notify(name, count .. " nodes oriented") worldedit.player_notify(name, count .. " nodes oriented")
end, end),
}) })
minetest.register_chatcommand("/fixlight", { minetest.register_chatcommand("/fixlight", {
params = "", params = "",
description = "Fix the lighting in the current WorldEdit region", description = "Fix the lighting in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local count = worldedit.fixlight(pos1, pos2) local count = worldedit.fixlight(pos1, pos2)
worldedit.player_notify(name, count .. " nodes updated") worldedit.player_notify(name, count .. " nodes updated")
end, end),
}) })
minetest.register_chatcommand("/hide", { minetest.register_chatcommand("/hide", {
params = "", params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively", description = "Hide all nodes in the current WorldEdit region non-destructively",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local count = worldedit.hide(pos1, pos2) local count = worldedit.hide(pos1, pos2)
worldedit.player_notify(name, count .. " nodes hidden") worldedit.player_notify(name, count .. " nodes hidden")
end, end),
}) })
minetest.register_chatcommand("/suppress", { minetest.register_chatcommand("/suppress", {
params = "<node>", params = "<node>",
description = "Suppress all <node> in the current WorldEdit region non-destructively", description = "Suppress all <node> in the current WorldEdit region non-destructively",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local node = get_node(name, param)
if pos1 == nil or pos2 == nil then if not node then return end
worldedit.player_notify(name, "no region selected")
return
end
local node = worldedit.normalize_nodename(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param)
return
end
local count = worldedit.suppress(pos1, pos2, node) local count = worldedit.suppress(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes suppressed") worldedit.player_notify(name, count .. " nodes suppressed")
end, end),
}) })
minetest.register_chatcommand("/highlight", { minetest.register_chatcommand("/highlight", {
params = "<node>", params = "<node>",
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively", description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local node = get_node(name, param)
if pos1 == nil or pos2 == nil then if not node then return end
worldedit.player_notify(name, "no region selected")
return
end
local node = worldedit.normalize_nodename(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param)
return
end
local count = worldedit.highlight(pos1, pos2, node) local count = worldedit.highlight(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes highlighted") worldedit.player_notify(name, count .. " nodes highlighted")
end, end),
}) })
minetest.register_chatcommand("/restore", { minetest.register_chatcommand("/restore", {
params = "", params = "",
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local count = worldedit.restore(pos1, pos2) local count = worldedit.restore(pos1, pos2)
worldedit.player_notify(name, count .. " nodes restored") worldedit.player_notify(name, count .. " nodes restored")
end, end),
}) })
minetest.register_chatcommand("/save", { minetest.register_chatcommand("/save", {
params = "<file>", params = "<file>",
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"", description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == "" then if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
@ -937,6 +875,7 @@ minetest.register_chatcommand("/save", {
local path = minetest.get_worldpath() .. "/schems" local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. param .. ".we" local filename = path .. "/" .. param .. ".we"
filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
local file, err = io.open(filename, "wb") local file, err = io.open(filename, "wb")
if err ~= nil then if err ~= nil then
@ -948,7 +887,7 @@ minetest.register_chatcommand("/save", {
file:close() file:close()
worldedit.player_notify(name, count .. " nodes saved") worldedit.player_notify(name, count .. " nodes saved")
end, end),
}) })
minetest.register_chatcommand("/allocate", { minetest.register_chatcommand("/allocate", {
@ -956,11 +895,8 @@ minetest.register_chatcommand("/allocate", {
description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region", description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos1 = worldedit.pos1[name] local pos = get_position(name)
if pos1 == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
if param == "" then if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -984,7 +920,7 @@ minetest.register_chatcommand("/allocate", {
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
return return
end end
local nodepos1, nodepos2, count = worldedit.allocate(pos1, value) local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
worldedit.pos1[name] = nodepos1 worldedit.pos1[name] = nodepos1
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
@ -1000,11 +936,8 @@ minetest.register_chatcommand("/load", {
description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin", description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos1 = worldedit.pos1[name] local pos = get_position(name)
if pos1 == nil then if pos == nil then return end
worldedit.player_notify(name, "no region selected")
return
end
if param == "" then if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -1040,7 +973,7 @@ minetest.register_chatcommand("/load", {
return return
end end
local count = worldedit.deserialize(pos1, value) local count = worldedit.deserialize(pos, value)
worldedit.player_notify(name, count .. " nodes loaded") worldedit.player_notify(name, count .. " nodes loaded")
end, end,
@ -1053,8 +986,7 @@ minetest.register_chatcommand("/lua", {
func = function(name, param) func = function(name, param)
local admin = minetest.setting_get("name") local admin = minetest.setting_get("name")
if not admin or not name == admin then if not admin or not name == admin then
worldedit.player_notify(name, "This command can only" worldedit.player_notify(name, "this command can only be run by the server administrator")
.." be run by the server administrator")
return return
end end
local err = worldedit.lua(param) local err = worldedit.lua(param)
@ -1070,16 +1002,10 @@ minetest.register_chatcommand("/luatransform", {
params = "<code>", params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=true, server=true}, privs = {worldedit=true, server=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local admin = minetest.setting_get("name") local admin = minetest.setting_get("name")
if not admin or not name == admin then if not admin or not name == admin then
worldedit.player_notify(name, "This command can only" worldedit.player_notify(name, "this command can only be run by the server administrator")
.." be run by the server administrator")
return
end
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return return
end end
@ -1089,20 +1015,14 @@ minetest.register_chatcommand("/luatransform", {
else else
worldedit.player_notify(name, "code successfully executed", false) worldedit.player_notify(name, "code successfully executed", false)
end end
end, end),
}) })
if minetest.place_schematic then
minetest.register_chatcommand("/mtschemcreate", { minetest.register_chatcommand("/mtschemcreate", {
params = "<file>", params = "<file>",
description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"", description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "No region selected")
return
end
if param == nil then if param == nil then
worldedit.player_notify(name, "No filename specified") worldedit.player_notify(name, "No filename specified")
return return
@ -1110,16 +1030,17 @@ minetest.register_chatcommand("/mtschemcreate", {
local path = minetest.get_worldpath() .. "/schems" local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. param .. ".mts" local filename = path .. "/" .. param .. ".mts"
filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename) local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)
if ret == nil then if ret == nil then
worldedit.player_notify(name, "Failed to create Minetest schematic", false) worldedit.player_notify(name, "failed to create Minetest schematic", false)
else else
worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false) worldedit.player_notify(name, "saved Minetest schematic to " .. param, false)
end end
worldedit.prob_list[name] = {} worldedit.prob_list[name] = {}
end, end),
}) })
minetest.register_chatcommand("/mtschemplace", { minetest.register_chatcommand("/mtschemplace", {
@ -1127,21 +1048,19 @@ minetest.register_chatcommand("/mtschemplace", {
description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin", description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "No position selected")
return
end
if param == nil then if param == nil then
worldedit.player_notify(name, "No filename specified") worldedit.player_notify(name, "no filename specified")
return return
end end
local pos = get_position(name)
if pos == nil then return end
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
if minetest.place_schematic(pos, path) == nil then if minetest.place_schematic(pos, path) == nil then
worldedit.player_notify(name, "Failed to place Minetest schematic", false) worldedit.player_notify(name, "failed to place Minetest schematic", false)
else else
worldedit.player_notify(name, "Placed Minetest schematic " .. param .. worldedit.player_notify(name, "placed Minetest schematic " .. param ..
" at " .. minetest.pos_to_string(pos), false) " at " .. minetest.pos_to_string(pos), false)
end end
end, end,
@ -1169,7 +1088,7 @@ minetest.register_chatcommand("/mtschemprob", {
local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100 local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | " text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
end end
worldedit.player_notify(name, "Currently set node probabilities:") worldedit.player_notify(name, "currently set node probabilities:")
worldedit.player_notify(name, text) worldedit.player_notify(name, text)
else else
worldedit.player_notify(name, "unknown subcommand: " .. param) worldedit.player_notify(name, "unknown subcommand: " .. param)
@ -1187,20 +1106,13 @@ minetest.register_on_player_receive_fields(
end end
end end
) )
end
minetest.register_chatcommand("/clearobjects", { minetest.register_chatcommand("/clearobjects", {
params = "", params = "",
description = "Clears all objects within the WorldEdit region", description = "Clears all objects within the WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param, pos1, pos2)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local count = worldedit.clearobjects(pos1, pos2) local count = worldedit.clearobjects(pos1, pos2)
worldedit.player_notify(name, count .. " objects cleared") worldedit.player_notify(name, count .. " objects cleared")
end, end),
}) })