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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-26 02:30:40 +01:00

added metasave/metaload to readme

This commit is contained in:
cornernote 2012-09-20 13:57:01 +09:30
parent 7ce20dbfce
commit 0f9f247cc1

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@ -192,6 +192,20 @@ Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current
//load some random filename //load some random filename
//load huge_base //load huge_base
### //metasave <file>
Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
//metasave some random filename
//metasave huge_base
### //metaload <file>
Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base
WorldEdit API WorldEdit API
------------- -------------
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code. WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.