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	Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
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		@@ -2,6 +2,21 @@ Chat Commands
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-------------
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For more information, see the [README](README.md).
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### //inspect
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Enable or disable node inspection.
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    //inspect on
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    //inspect off
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    //inspect 1
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    //inspect 0
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    //inspect true
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    //inspect false
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    //inspect yes
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    //inspect no
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    //inspect enable
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    //inspect disable
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### //reset
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Reset the region so that it is empty.
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@@ -49,6 +49,32 @@ worldedit.player_axis = function(name)
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	return "z", dir.z > 0 and 1 or -1
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end
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worldedit.inspect = true
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minetest.register_chatcommand("/inspect", {
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	params = "on/off/1/0/true/false/yes/no/enable/disable",
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	description = "Enable or disable node inspection",
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	privs = {worldedit=true},
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	func = function(name, param)
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		if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" then
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			worldedit.inspect = true
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			worldedit.player_notify(name, "node inspection is now on")
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		elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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			worldedit.inspect = false
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			worldedit.player_notify(name, "node inspection is now off")
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		else
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			worldedit.player_notify(name, "invalid usage: " .. param)
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		end
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	end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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	if worldedit.inspect then
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		message = "node inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
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		worldedit.player_notify(puncher:get_player_name(), message)
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	end
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end)
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minetest.register_chatcommand("/reset", {
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	params = "",
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	description = "Reset the region so that it is empty",
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@@ -205,12 +231,7 @@ minetest.register_chatcommand("/set", {
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			return
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		end
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		local tenv = minetest.env
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		if worldedit.ENABLE_QUEUE then
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			tenv = worldedit.queue_aliasenv
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		end
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		local count = worldedit.set(pos1, pos2, node, tenv)
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		local count = worldedit.set(pos1, pos2, node)
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		worldedit.player_notify(name, count .. " nodes set")
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	end,
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})
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