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https://github.com/Uberi/Minetest-WorldEdit.git
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Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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WorldEdit API.md
112
WorldEdit API.md
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WorldEdit API
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-------------
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=============
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The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
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For more information, see the [README](README.md).
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Manipulations
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-------------
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Contained in manipulations.lua, this module allows several node operations to be applied over a region.
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### worldedit.volume(pos1, pos2)
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Determines the volume of the region defined by positions `pos1` and `pos2`.
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@ -20,40 +26,6 @@ Replaces all instances of `searchnode` with `replacenode` in a region defined by
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Returns the number of nodes replaced.
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### worldedit.hollow_sphere = function(pos, radius, nodename)
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Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.sphere = function(pos, radius, nodename)
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Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.pyramid(pos, height, nodename)
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Adds a pyramid at `pos` with height `height`.
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Returns the number of nodes added.
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### worldedit.spiral(pos, width, height, spacer, nodename)
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Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.copy(pos1, pos2, axis, amount)
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@ -98,6 +70,76 @@ Digs a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes dug.
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Primitives
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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### worldedit.hollow_sphere = function(pos, radius, nodename)
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Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.sphere = function(pos, radius, nodename)
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Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.pyramid(pos, height, nodename)
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Adds a pyramid at `pos` with height `height`.
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Returns the number of nodes added.
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### worldedit.spiral(pos, width, height, spacer, nodename)
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Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
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Visualization
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-------------
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Contained in visualization.lua, this module allows nodes to be visualized in different ways.
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### worldedit.hide(pos1, pos2)
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Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes hidden.
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### worldedit.suppress(pos1, pos2, nodename)
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Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes suppressed.
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### worldedit.find(pos1, pos2, nodename)
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Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Returns the number of nodes found.
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### worldedit.restore(pos1, pos2)
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Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes restored.
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Serialization
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-------------
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Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
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### worldedit.serialize(pos1, pos2)
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Converts the region defined by positions `pos1` and `pos2` into a single string.
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