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	Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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								worldedit/primitives.lua
									
									
									
									
									
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							| @@ -0,0 +1,259 @@ | ||||
| worldedit = worldedit or {} | ||||
|  | ||||
| --adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed | ||||
| 	local node = {name=nodename} | ||||
| 	local pos1 = {x=0, y=0, z=0} | ||||
| 	local full_radius = radius * radius + radius | ||||
| 	local env = minetest.env | ||||
| 	for x = -radius, radius do | ||||
| 		pos1.x = pos.x + x | ||||
| 		for y = -radius, radius do | ||||
| 			pos1.y = pos.y + y | ||||
| 			for z = -radius, radius do | ||||
| 				if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then | ||||
| 					pos1.z = pos.z + z | ||||
| 					env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| --adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed | ||||
| 	local node = {name=nodename} | ||||
| 	local pos1 = {x=0, y=0, z=0} | ||||
| 	local full_radius = radius * radius + radius | ||||
| 	local count = 0 | ||||
| 	local env = minetest.env | ||||
| 	for x = -radius, radius do | ||||
| 		pos1.x = pos.x + x | ||||
| 		for y = -radius, radius do | ||||
| 			pos1.y = pos.y + y | ||||
| 			for z = -radius, radius do | ||||
| 				if x*x+y*y+z*z <= full_radius then | ||||
| 					pos1.z = pos.z + z | ||||
| 					env:add_node(pos1, node) | ||||
| 					count = count + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return count | ||||
| end | ||||
|  | ||||
| --adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) | ||||
| 	local other1, other2 | ||||
| 	if axis == "x" then | ||||
| 		other1, other2 = "y", "z" | ||||
| 	elseif axis == "y" then | ||||
| 		other1, other2 = "x", "z" | ||||
| 	else --axis == "z" | ||||
| 		other1, other2 = "x", "y" | ||||
| 	end | ||||
|  | ||||
| 	local env = minetest.env | ||||
| 	local currentpos = {x=pos.x, y=pos.y, z=pos.z} | ||||
| 	local node = {name=nodename} | ||||
| 	local count = 0 | ||||
| 	local step = 1 | ||||
| 	if length < 0 then | ||||
| 		length = -length | ||||
| 		step = -1 | ||||
| 	end | ||||
| 	for i = 1, length do | ||||
| 		local offset1, offset2 = 0, radius | ||||
| 		local delta = -radius | ||||
| 		while offset1 <= offset2 do | ||||
| 			--add node at each octant | ||||
| 			local first1, first2 = pos[other1] + offset1, pos[other1] - offset1 | ||||
| 			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2 | ||||
| 			currentpos[other1], currentpos[other2] = first1, second1 | ||||
| 			env:add_node(currentpos, node) --octant 1 | ||||
| 			currentpos[other1] = first2 | ||||
| 			env:add_node(currentpos, node) --octant 4 | ||||
| 			currentpos[other2] = second2 | ||||
| 			env:add_node(currentpos, node) --octant 5 | ||||
| 			currentpos[other1] = first1 | ||||
| 			env:add_node(currentpos, node) --octant 8 | ||||
| 			local first1, first2 = pos[other1] + offset2, pos[other1] - offset2 | ||||
| 			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1 | ||||
| 			currentpos[other1], currentpos[other2] = first1, second1 | ||||
| 			env:add_node(currentpos, node) --octant 2 | ||||
| 			currentpos[other1] = first2 | ||||
| 			env:add_node(currentpos, node) --octant 3 | ||||
| 			currentpos[other2] = second2 | ||||
| 			env:add_node(currentpos, node) --octant 6 | ||||
| 			currentpos[other1] = first1 | ||||
| 			env:add_node(currentpos, node) --octant 7 | ||||
|  | ||||
| 			count = count + 8 --wip: broken | ||||
|  | ||||
| 			--move to next location | ||||
| 			delta = delta + (offset1 * 2) + 1 | ||||
| 			if delta >= 0 then | ||||
| 				offset2 = offset2 - 1 | ||||
| 				delta = delta - (offset2 * 2) | ||||
| 			end | ||||
| 			offset1 = offset1 + 1 | ||||
| 		end | ||||
| 		currentpos[axis] = currentpos[axis] + step | ||||
| 	end | ||||
| 	return count | ||||
| end | ||||
|  | ||||
| --adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.cylinder = function(pos, axis, length, radius, nodename) | ||||
| 	local other1, other2 | ||||
| 	if axis == "x" then | ||||
| 		other1, other2 = "y", "z" | ||||
| 	elseif axis == "y" then | ||||
| 		other1, other2 = "x", "z" | ||||
| 	else --axis == "z" | ||||
| 		other1, other2 = "x", "y" | ||||
| 	end | ||||
|  | ||||
| 	local env = minetest.env | ||||
| 	local currentpos = {x=pos.x, y=pos.y, z=pos.z} | ||||
| 	local node = {name=nodename} | ||||
| 	local count = 0 | ||||
| 	local step = 1 | ||||
| 	if length < 0 then | ||||
| 		length = -length | ||||
| 		step = -1 | ||||
| 	end | ||||
| 	for i = 1, length do | ||||
| 		local offset1, offset2 = 0, radius | ||||
| 		local delta = -radius | ||||
| 		while offset1 <= offset2 do | ||||
| 			--connect each pair of octants | ||||
| 			currentpos[other1] = pos[other1] - offset1 | ||||
| 			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2 | ||||
| 			for i = 0, offset1 * 2 do | ||||
| 				currentpos[other2] = second1 | ||||
| 				env:add_node(currentpos, node) --octant 1 to 4 | ||||
| 				currentpos[other2] = second2 | ||||
| 				env:add_node(currentpos, node) --octant 5 to 8 | ||||
| 				currentpos[other1] = currentpos[other1] + 1 | ||||
| 			end | ||||
| 			currentpos[other1] = pos[other1] - offset2 | ||||
| 			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1 | ||||
| 			for i = 0, offset2 * 2 do | ||||
| 				currentpos[other2] = second1 | ||||
| 				env:add_node(currentpos, node) --octant 2 to 3 | ||||
| 				currentpos[other2] = second2 | ||||
| 				env:add_node(currentpos, node) --octant 6 to 7 | ||||
| 				currentpos[other1] = currentpos[other1] + 1 | ||||
| 			end | ||||
|  | ||||
| 			count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken | ||||
|  | ||||
| 			--move to next location | ||||
| 			delta = delta + (offset1 * 2) + 1 | ||||
| 			offset1 = offset1 + 1 | ||||
| 			if delta >= 0 then | ||||
| 				offset2 = offset2 - 1 | ||||
| 				delta = delta - (offset2 * 2) | ||||
| 			end | ||||
| 		end | ||||
| 		currentpos[axis] = currentpos[axis] + step | ||||
| 	end | ||||
| 	return count | ||||
| end | ||||
|  | ||||
| --adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.pyramid = function(pos, height, nodename) | ||||
| 	local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height | ||||
| 	local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height | ||||
| 	local pos = {x=0, y=pos1y, z=0} | ||||
|  | ||||
| 	local count = 0 | ||||
| 	local node = {name=nodename} | ||||
| 	local env = minetest.env | ||||
| 	while pos.y <= pos2y do --each vertical level of the pyramid | ||||
| 		pos.x = pos1x | ||||
| 		while pos.x <= pos2x do | ||||
| 			pos.z = pos1z | ||||
| 			while pos.z <= pos2z do | ||||
| 				env:add_node(pos, node) | ||||
| 				pos.z = pos.z + 1 | ||||
| 			end | ||||
| 			pos.x = pos.x + 1 | ||||
| 		end | ||||
| 		count = count + ((pos2y - pos.y) * 2 + 1) ^ 2 | ||||
| 		pos.y = pos.y + 1 | ||||
|  | ||||
| 		pos1x, pos2x = pos1x + 1, pos2x - 1 | ||||
| 		pos1z, pos2z = pos1z + 1, pos2z - 1 | ||||
|  | ||||
| 	end | ||||
| 	return count | ||||
| end | ||||
|  | ||||
| --adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up | ||||
| 	-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua | ||||
| 	av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end | ||||
| 	local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards | ||||
| 		if z == -x and z >= x then return (2*z+1)^2 end | ||||
| 		local l = math.max(av(z), av(x)) | ||||
| 		return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT | ||||
| 	end | ||||
| 	local function spiralt(side) | ||||
| 		local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2) | ||||
| 		for i = 1, side do | ||||
| 			for j = 1, side do | ||||
| 				local id = side^2 - sindex(stop - i + 1,start + j - 1) | ||||
| 				ret[id] = {x=i,z=j} | ||||
| 			end | ||||
| 		end | ||||
| 		return ret | ||||
| 	end | ||||
| 	-- connect the joined parts | ||||
| 	local spiral = spiralt(width) | ||||
| 	height = tonumber(height) | ||||
| 	if height < 1 then height = 1 end | ||||
| 	spacer = tonumber(spacer)-1 | ||||
| 	if spacer < 1 then spacer = 1 end | ||||
| 	local count = 0 | ||||
| 	local node = {name=nodename} | ||||
| 	local np,lp | ||||
| 	for y=0,height do | ||||
| 		lp = nil | ||||
| 		for _,v in ipairs(spiral) do | ||||
| 			np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer} | ||||
| 			if lp~=nil then | ||||
| 				if lp.x~=np.x then  | ||||
| 					if lp.x<np.x then  | ||||
| 						for i=lp.x+1,np.x do | ||||
| 							minetest.env:add_node({x=i, y=np.y, z=np.z}, node) | ||||
| 							count = count + 1 | ||||
| 						end | ||||
| 					else | ||||
| 						for i=np.x,lp.x-1 do | ||||
| 							minetest.env:add_node({x=i, y=np.y, z=np.z}, node) | ||||
| 							count = count + 1 | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 				if lp.z~=np.z then  | ||||
| 					if lp.z<np.z then  | ||||
| 						for i=lp.z+1,np.z do | ||||
| 							minetest.env:add_node({x=np.x, y=np.y, z=i}, node) | ||||
| 							count = count + 1 | ||||
| 						end | ||||
| 					else | ||||
| 						for i=np.z,lp.z-1 do | ||||
| 							minetest.env:add_node({x=np.x, y=np.y, z=i}, node) | ||||
| 							count = count + 1 | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 			lp = np | ||||
| 		end | ||||
| 	end | ||||
| 	return count | ||||
| end | ||||
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