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Update primitives.lua
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@ -157,7 +157,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
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-- Set up voxel manipulator
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local manip, area = mh.init_axis_radius(pos, axis,
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height >= 0 and height or -height)
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local data = mh.get_empty_data()
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local data = mh.get_empty_data(area)
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-- Handle inverted pyramids
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local start_axis, end_axis, step
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